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Devestator Sergeant Brother Relemin (Homegrown Character)


Servant of Dante

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PLEASE FEEL FREE TO REPLY

And thanks so much to the people who have!

 

So I figured this would be seen by the right people in the BA forum seeing as this is a BA character. I hope this is not out of line with forum rules.

 

I wrote these rules a while ago, based on how I modeled my devastator sergeant. and tweaked a couple things before posting. Note that the points cost is just an estimate, and I would appreciate help with it.

 

Relemin 4

Relemin 3

Relemin 2

Relemin 1

Yay! Pictures! This is the model these rules where written for.
 

You will notice a few rules are inspired by existing models.

     Reaper's Caress is strongly inspired by Tycho's relic Blood Song

     The special rule Unshakable is similar to Calgar's ability (not sure if it's a special rule or a Warlord Trait).

 

Sergeant Brother Relemin………………90 Points

Brother Relemin replaces the Sergeant in one Devastator Squad  or Sternguard Veteran Squad and does not take up a force organization slot. An army that includes neither Devastator Squads nor Sternguard Veteran Squads may not include Brother Relemin.

Was previously only an upgrade for devastators, but this changed due to Xenith's suggestion.

 

                            WS  BS  S  T  W   I   A  Ld  Sw

Brother Relemin       4    5   4  4   2   4   2   9   2+


 

Unit Composition:

  • 1 (Unique)

 

Unit Type:

  • Infantry

 

Wargear:

  • Power sword
  • Close-combat weapon
  • Frag grenades
  • Krak grenades
  • Signum
  • Special Issue Ammunition (only if replacing a Sergeant in a Sternguard Veteran Squad)
  • Artificer armour

Used to have Artificer Armour, changed due to evildrcheese's comment, which I agree with

And now I changed it back, thanks to Xenith's lovely comment! It should be obvious at this point I don't really care either way.

Also, the Special Issue Ammunition was added due to the same comment.

 

Special Rules:

  • And They Shall Know No Fear
  • Furious Charge
  • Unshakable

 

Unshakable: Centuries of leading Devastator marines into combat have honed Brother Relemin’s focus in the heat of battle to levels preternatural even for an Astartes.

Whenever Brother Relemin’s unit would take a morale check in the Shooting phase, instead roll a die. On a result of 1 or 2 the morale check is taken as normal. On a 3 or better choose whether to count the morale check as passed or failed. If the morale check is voluntarily failed in this manner and the unit would fall back into contact with or past the table edge reduce the fall back distance by the minimum amount to prevent the unit from contacting the table edge.

 

RELICS OF BAAL

Reaper’s Caress: This combi-melta stands as a testament to the exquisite workmanship and skill of the master artificers of Baal. Its design incorporates an adjustable barrel allowing for extended range from the main armament of the weapon. Furthermore, the potency of its meltagun attachment is unmatched. Brother Relemin has borne Reaper’s Caress into battle for over a century.

Reaper’s Caress is a combi-weapon with the following profile

                 Range    S    AP    Type

Standard    24"        4     5       Rapid Fire

Dilated       30"        5     5       Heavy 1

                 18"        9     1       Assault 1, Melta, Master-Crafted, One Use Only

The melta attachment was S7 with Lance. Changed thanks to CaptainHelion's excellent comment

 

Servant-Brother Zarthel: Zarthel was an aspirant to the Blood Angels in the dim past. He showed promise, but did not survive his yearlong sleep in the Hall of Sarcophagi. An industrious Techmarine created this servo skull from Zarthel’s remains. Its ornate gold design includes targeting sensors and short-range vox links.

Whenever the unit Servant-Brother Zarthel’s bearer is in declares their target in your Shooting phase, you may roll a die. On a result of 4 or more the bearer of Servant-Brother Zarthel may use their Signum an extra time this Shooting phase, but not more than once on a single model. Note that this allows the model to either use their Signum twice, or fire a weapon and use their Signum once.

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I LOVE Unshakable. That's a neat rule.

Not sold of Reaper's Caress, though. The melta shot is a bit much, in my opinion. Having both Melta AND Lance always makes me go :||||, even on official rules. I'd go with the stats of Blood Song's melta, myself. An extra 6" is great, especially for the 3" added to the Melta range. Maybe give it Tank Hunter to reroll penetration results? Or S9. For melta, that's not as huge a jump, and would give it an edge on Penning outside to melta range.

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Honest I don't think the Combi-Melta & Power Sword loadout makes much sense if he's a Dev Sergeant, I mean unless someone manages to seriously outflank you or deep strike behind your lines he's probably never going to be in range to use either, nor would you want him to. I'd suggest turning Reaper's Caress into a tricked out Heavy Bolter or something similar (Autocannon maybe?), that way he can add his firepower to his squad while keeping the foe at a safe distance.
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Basically the war gear is the way it is Because I decided to model my devastator sergeant with a power sword and a combi-melta that I made from a bolter and an inferno pistol. I had put a bunch of bling on his armor, hence arti armor, though I could remove that

 

I might modify reaper's caress

 

Since these rules are based on an actual model, I can't turn him into a stern guard sergeant unless you're ok with sternguard getting a signum

 

On the matter of his load out, I've always wanted to stick a devastator squad with 4 multi meltas in a rhino and drive them up the field. This character would be a perfect sergeant for that squad but otherwise, the load out is why I almost never use the model, with or without homegrown rules

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Since these rules are based on an actual model, I can't turn him into a stern guard sergeant unless you're ok with sternguard getting a signum

 

 

That's what would make it so cool. 

 

Just a small tweak, allowing one SG weapon to fire at BS5. 

 

Not game breaking, but totally represents a cool character, and will actually get some use in a game - youll quickly find that points spent on upgrading dev sergeants are wasted.

 

The 90pts you spend on this guy gets you almost another dev sqaud...

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Do note his servo skull friend gives a 50/50 chance of being able to use the signum twice, or shoot and use his signum. I like that little guy, perched on his wrist like that.

I'll make the sternguard thing official

Should the points cost change? Up or down?

 

Also, let me know if you use him, on the off chance that anyone does

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I think the point cost is about right, and can honestly say that this is one of the best homebrew characters I have ever seen. Characterful, not overpowered, useful and balanced. Great work!

 

Personally, I'd have kept the artificer armour. It really doesn't add much to the squad (as you'll be wanting to keep him alive), or alternatively allows him to lead from the front of the squad, meainign it comes into play, but at risking his life (heroic, no?)

 

I'd add the caveat: "If replacing a sternguard sergeant, Relemin's combi bolter gains the 'Specialist Ammunition' rule."

 

By that point, you're paying 112pts for him, so why not.

 

5 Sternguard, 2 lascannons/meltaguns, this guy.

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