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New Rites of War


Caillum

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The Hesh Kadesh rite of War:

 

"If you have two drop podded dreadnoughts and 3 grav rapiers, gain +6 to the vehicle damage chart."

 

Any Graviton Pulse weapons resolve casualties as if the weapon has the Barrage special rule, and any rolls on the Haywire table, any roll of 4+ counts as Penetrating. Any model under the central hole of the template considers their Strength to be 1 and any resultant wound or penetrating hit is AP2.

Hard to say. The Jump Pack Rite of War is limited to infantry based CC anti-tank, or sharing its AT all to Fast Attack, or is otherwise melta based AT, with no reserve manipulation.

 

Some reserve manipulation and battlefield role modification in here wouldn't go amiss, nor would some affordable flyers. A Prototype Xiphon (Machaira?) with a Laser Destroyer Array, a basic Cyclone Missile Launcher and 2 Tempest Rockets, coming in at 130pts could put out some decent firepower. Giving it the ability to upgrade to Kraken Penetrators would be nice for swapping the Tempest rockets. 

 

Alternatively, the ability to assault from Deep Strike would actually make this pretty incredible.

 

Giving Flyers some form of Drop Pod assault type rule would be useful here and replace the need for other reserve manipulation.

 

Armoured Spearhead, the less said about this the better. The odd tank shock bonus isn't bad, but Land Raiders suck. I've never found anyone bemoaning the lack of Land Raiders when they exist at Heavy Support level in a Squadron of 1-3. 

Deep strike from assault would make the Angels wrath/assault marines super viable and fun to play. The poor bastards need a buff or a points drop.

 

I'd like to see a Star Phantoms/Dreadwing RoW for the Dark Angels - which means like they all drop pod in at once and twin link all their weapons for one turn for eviscerating close range firepower

Deep strike from assault would make the Angels wrath/assault marines super viable and fun to play. The poor bastards need a buff or a points drop.

I'd like to see a Star Phantoms/Dreadwing RoW for the Dark Angels - which means like they all drop pod in at once and twin link all their weapons for one turn for eviscerating close range firepower

Can Night Lords assault from deepstrike too Puh-leeaaaassssseeeeee! I will slap Sevatar in a speeder and zip him around the table dropping lightning claw termies on everything not in a transport, promise!

Would love to see a rite like "special task force" where one chosen unit type that does not have the flyer, tank or vehicle type becomes a troop choice. Downside: the chosen unit takes up a slot of their originary category. So 2 destroyer squads would take up 2 elites and 2 troop choices.

...a Row Giving Templar Ap2 Weapons (As much as I can hope I really hope this doesnt happen. They're deadly enough tongue.png)?...one that liberates the Phalanx Warders from their ZM Uber-Niche?

It'll be interesting to see what the RG get. Going to be hard to beat the utter smachdown Decapitation Strike & Maun deliver.

Templar Brethren gaining AP2 Swords at the cost of an attack

A rite a war that is all about forcing challenges

Just a really Violent Choppy Close Combat Rite of war for Imperial Fists

Death Guard rite that is flying bombers with phosphex bomb clusters and drop pod marines that ignore the terrain effects of the phosphex, and get a bonus on units that took casualties to the phosphex..

 

p.s. phosphex

I'd like to see the difficult and dangerous terrain effects more damaging from weaponised versions. 

 

Phosphex should get soulfire, and dangerous terrain from Graviton could force two tests and roll the lowest, or perhaps be AP2 if it's under the central hole.

I'm honestly stuck as to what you do for a new DG rite of War. Reaping already covers the rad warfare with the nades, MTC etc but imposes some big restrictions.

 

Unless you go further down that route with destroyer heavy builds, or maybe just rad missiles on other units, Phosphex Medusa without a siege breaker etc there isn't much left there.

 

Without being too ironhandsy, maybe some increases to toughness or such, or perhaps a terminator heavy build focusing on Grave Wardens in the troop slot to represent Typhons company...

Perhaps one which actually benefits Death Guard styles of play rather than giving the benefits to units which don't really have a place in a Death Guard army.

 

Why take destroyers when you have Assault Squads or with Power Weapons and Rad Nades? Move through Cover Bikers/Jetbikers? (Nothing against Turbo Boost). Scoring Heavy Weapon Squads? Give the Rad Nades, and Shred Heavy Flamers. Same for Veterans. Scout them with a Vigilator or Telekinesis Levitate Librarian.

 

Best way to play death guard is not to play death guard.

New Alpha legion rite of war: The many headed hydra

 

Benefits

 

Know thy enemy: Any unit with legiones astartes Alpha legion may make a leadership test at the start of the game turn. If successful they gain one of the following special rules for that game turn.

Move through cover

Adamantium will

Counter attack

Tank hunters

Monster hunter

 

Cut off one head: When a character or independant character are removed from play by any means roll a d6. On a 3+ a model from the nearest unit may be replaced with the character or independant character, having the same wargear. (This does not bypass slay the warlord

 

Restrictions

All units must infiltrate

Any Alpha legion characters killed and not replaced by cut off one head grant 1 VP, any independant character 2 VP.

Must take an additional compulsory troop choice

No Allied space marine legions allowed.

May not take Alpharius

 

Thoughts? I hope something like the first point is in the new book but the whole thing looks very AL to me.

Can anyone actually say what is bad it?

 

Enemies gain a VP (or 2) every time a character dies on a 5+. Characters in 30k look pretty for a whole 2 turns then they get smooshballed.

 

You have 3 Minimum characters in a legion army. That is 1 or 2 free VP's. Your opponent gets one objective it is curtains.

 

Gaining a second free mutable tactics in exchange for forced infiltrate is about what I'd expect, if not allowing Tac Vets to gain a second rule.

 

Man that figures, as soon as I figure out a conversion idea and a terminator-centric list to run with my Night Lords they announce they are making Atramentar. :cussing-A. I just can't keep up with FW. Hell when I started 30k World Eaters 4 years ago I had painted 20 marines and a Contemptor with the old Legion symbol when they suddenly release a new legion symbol and dread. 

At least you're not in my boat where the LITERAL DAY AFTER I finish Kit bashing my Templar Brethren, they go ahead and release the kit for sale. 

 

http://i41.photobucket.com/albums/e265/Keito_Tenshi/eyetwitch_zps2cd52f58.png

 

But, yeah, about those Rites of War, eh? (DONT JUDGE ME I'M CANADIAN)

 

So, while we can safely assume that each of the 2 new Specific RoWs the Legions will be getting to demonstrate evolving warfare trends/tactics, beyond the previously mentioned Destroyer Cadre RoW, what else would y'all like to see?

 

Artillery Brigade?

Recon/Scouting Force?

Might of the Legion Armory?

 

Suffer not the xenos, the mutant, the heretic, and the canadian to live! 

 

1423975768686.jpg

I am incredibly excited due to the sheer number. They'll open up so many exciting new ways to play. 

 

I look forward to hearing about the Salamanders one. The lack of deepstrike was mildly bothersome in the current, plus melta spam isn't my thing. I'd prefer a flamer heavy RoW. Something that really covers the board in templates ^^

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