Montuhotep Posted November 9, 2015 Share Posted November 9, 2015 My apologies if this has been asked before - but despite the option being there in the Codex I've never heard of, much less seen, anyone use them - so in what way would you and are they, in fact, worth the candle? Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/ Share on other sites More sharing options...
Riot Earp Posted November 9, 2015 Share Posted November 9, 2015 Since the newest codex where you can field DC with cheap Jumppacks you simply dont want bolters. In the last Codex i played 50:50 with Bolters becaus the shoud do some impact after dropping. Now with Jumppacks you just dont want to expand the chargerange an your targets. So you don´t even fire your boltpistols if the enemy is more than 7" away. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4220816 Share on other sites More sharing options...
ChapelXIII Posted November 10, 2015 Share Posted November 10, 2015 I run them to great effect still. I play a fairly conservative game so having the extra range gives me something to when I can't get within charge range. Also, I never try to long bomb charges, so I am either so close that killing a few with the guns won't hurt me to much or I just won't fire first and let them do what they do without shooting if I am worried about messing up my charge range. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4220844 Share on other sites More sharing options...
Charlo Posted November 10, 2015 Share Posted November 10, 2015 It's just a matter of maths really. By changing your bolt pistol for a bolter you exchange a S4Ap5 shooting attack for a S5ap- attack in combat. It also means after the first round, your DC have 50% more damage output in combat as they will have 3 attacks instead of 2, which could make the difference of winning on the second round of combat, which is important because then you break the enemy in your opponents turn. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4220846 Share on other sites More sharing options...
Xenith Posted November 10, 2015 Share Posted November 10, 2015 Before jump packs came down in price, 10 DC in a drop pod with bolters was a great distraction unit. it still is, however now they are elites also, many are going with smaller units of 5 with packs. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4220922 Share on other sites More sharing options...
CaptainHelion Posted November 10, 2015 Share Posted November 10, 2015 I usually put a bolter on DC marines with powerfists. They don't get the extra attack from the pistol anyway, and it looks pretty sweet with a Fist and a bolter both. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221026 Share on other sites More sharing options...
sebs_evo7 Posted November 10, 2015 Share Posted November 10, 2015 I have 5 without jet packs and 1 pf but use them as a meat shield for Seth. I drop pod the whole lot into someone's lines. I find the fnp soaks up a lot of anti inf firepower which is usually directed at my jp dc or assault squads Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221041 Share on other sites More sharing options...
Jolemai Posted November 10, 2015 Share Posted November 10, 2015 In every squad of DC I run, there is at least one bolter per five guys. Usually, this is on the power fist/thunder hammer for the reasons mentioned above, but in larger squads I will have a chap with one anyway. The larger the DC, the greater the chance of overkill; so why not lessen the chance of that whilst increasing your ranged strength for those times when needed? You can also let him tank for the unit ;) For larger bolter squads, I'd use only consider them for DC who ride in Drop Pods, Rhinos or Razorbacks. This is so they have a greater impact when they arrive on the table. To be honest, I'd probably still opt for the 50/50 split to enhance their impact in subsequent turns too. But that's just me :) Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221135 Share on other sites More sharing options...
Dont-Be-Haten Posted November 10, 2015 Share Posted November 10, 2015 I have a 7 man squad with bolters and a power axe from the old codex when Black Rage made them crazy and jump packs were outrageously expensive. They were easily kited, so I left them with bolters. They still perform very well and honestly the last 2 editions have been more focused on the shooting phase and less on the assault phase. The fact that they are relentless is also a plus. If they are foot slogging death company I run them with bolters; If I put JPs on them I only put bolters on the specialist weapons i.e. hammers/fists. I find that I shoot with them even before assaulting when I'm 5" or less out or if I'm 9" out or more.I run them lots of different ways, In a Rhino, Storm Raven, Land Raider Redeemer, etc. And they still do a lot of work, and have won many games for me. So I'm kinda partial to this one unit. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221164 Share on other sites More sharing options...
appiah4 Posted November 10, 2015 Share Posted November 10, 2015 My apologies if this has been asked before - but despite the option being there in the Codex I've never heard of, much less seen, anyone use them - so in what way would you and are they, in fact, worth the candle? They are the only DC I ever take. Give them a Power Fist per five and stick them in a Drop Pod. Best unit in our Codex bar none methinks. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221383 Share on other sites More sharing options...
Venator Posted November 10, 2015 Share Posted November 10, 2015 I'm planning on building up 5 to ride in a DP with bolters and a PF. I'm hoping that will prove effective having read this thread...... Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221448 Share on other sites More sharing options...
Jolemai Posted November 10, 2015 Share Posted November 10, 2015 I'm planning on building up 5 to ride in a DP with bolters and a PF. I'm hoping that will prove effective having read this thread...... TAC type list or a tailored one? I know that anecdotes mean little in the grand scheme of things but for me I was less than impressed with them vs CSM... By all means try it out and report back :) I'm certainly interested in how they do. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221450 Share on other sites More sharing options...
Venator Posted November 10, 2015 Share Posted November 10, 2015 I'm planning on building up 5 to ride in a DP with bolters and a PF. I'm hoping that will prove effective having read this thread...... TAC type list or a tailored one? I know that anecdotes mean little in the grand scheme of things but for me I was less than impressed with them vs CSM... By all means try it out and report back I'm certainly interested in how they do. I'm guessing TAC is tactical squads? Excuse my ignorance - clearly I've been subject to one too many mind wipes by the Inquisition.... If so yes. What happened when you used them? Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221483 Share on other sites More sharing options...
AngryCanadian Posted November 10, 2015 Share Posted November 10, 2015 I always bring a squad of 9 Bolter DC with a single power Fist, with Dante attached I believe they have their benefits, you trade a str 5 chance to wound for 2 str 4 chances to wound while they could potentially kill to many from bolter fire in the shooting phase, there is also a potential for bolt pistol/ chainsword DC not to shoot, fail the charge and kill nothing But the best reason i think for taking bolters is for the extra shots against hard to kill death stars, more chances to wound generally means more deaths Although I am interested in how the 50/50 units have been working out Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4221581 Share on other sites More sharing options...
Cronhour Posted November 12, 2015 Share Posted November 12, 2015 Don't forget verses marines your hitting on 4s in combat or 3s in shooting, though if in possession of Jp I tend to only put bolters on power fists. Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4223313 Share on other sites More sharing options...
evildrcheese Posted November 12, 2015 Share Posted November 12, 2015 Again, bolters for Unwieldy weapons is how I roll. Let me put in this way, I'd be more inclined to give some DC bolters rather than plasma pistols or inferno pistols...which I just dismiss out of hand. EDC Link to comment https://bolterandchainsword.com/topic/315845-bolter-death-company/#findComment-4223328 Share on other sites More sharing options...
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