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BFG. What is needed to know


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If the rules set remains broadly similar, then you'll need to approach battles as if they are conducted by sail ships in space. Smaller ships are faster and weaker while bigger ships are slower and much, much more dangerous. But if you're familiar with 17th, 18th and 19th century naval tactics, then you can't go far wrong (like "crossing the T" for example) what with broadsides being the name of the game. The only real deviation* from sail ship strategy is the use of torpedoes. Clever use of these make for good area denial and possibly even frag some of the enemy vessels.

 

*Edit - Oh, and fighters/bombers. I find these less strategically vital than torps and broadsides but they do play their part

It ain't just point and shoot like 40k. You're gonna have to think about the positioning of your ships relative to the facing of the opponent, make the correct orders at the correct times, judge speed and turning circles (your ships are always moving forward at a minimum speed, unless you want to cut firepower and burn retros) as well as optimum ranges for weapons, when to launch ordnance, what ordnance to target, what ships to squadron, how to structure your waves of ordnance etc. The rules are simple and quick to play (but I will admit, laid out very badly, with important gameplay mechanics buried deep in a FAQ longer than the actual original rules), and incredibly fluffy.

 

IMO, BFG is the best game system GW has put out, due to its game mechanics, model count/accessibility, fluffiness and most of all, how it actually requires you to make tactical choices other than list building and target priority.

 

But goddamnit, I just wish my ships would stop exploding on me.

Hail brethren.

With GW announcing that they will be reintroducing specialist games, i was wondering what would one need to know about BFG before investing in this new release.

 

Not much, I'd imagine a partial rewrite of the rules, but it was/is an awesome game that I never got to play much of.

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