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World Eaters Praevian and Cybernetica support.


jphealy

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So I'm working on my 30K World Eaters legion and I'm thinking of doing something a little different.  I want my company to have close Mechanicum (Dark mechanicum ) ties so I'm thinking of inculding a Praevian as my second HQ choice with a castelax bodyguard. 

 

My thinking is that they provide and excellent firebase of support as they advance behind my waves of bezerk tactical squads and pack quite a nice punch as a second CC wave behind them.  The Pravian would also allow me to at higher points to inculede a sqaud of Thallax as a HS choice which gives a nice bit of fire support jetpack infantry which can keep up with my fast advancing infantry. 

 

Thoughts?  Has anyone tried out mechanicum with WE's before?

There aren't many benefits to castellax Praevian. They already have Rage. Vorax have Scout which give a nice cheapish super resilient 4+ cover to your advancing bros, and Preferred Enemy AP2 is sweet., and with Rage get something like 6 attacks on the charge IIRC. Plus, take an Earthbreaker Trident, and launch it at the enemy. It quickly takes out Castellax or other MC's, ad can shut down the Stubborn from Imperial Fists late game - force the extra turn, destroy buildings around the objective, sweep them off with a late game charge. Remember that Outriders get 4 attacks on the charge with Rage and can pack power weapons. 8 power weapon attacks can quickly sweep.

I am plotting on taking Vorax with my World Eater Praevian. 

My only question is, do I stick with the Lightning guns or get the radgun thing?

 

It seems WE excel at cracking infantry so sticking with the S7 lightning gun would be preferable?

  • 7 months later...

Ressurecting this thread as I am thinking about taking a praevian unit in one of my WE lists.  I like the idea of Vorax with the rad cleanser...scouting, fleshbane template weapons seem pretty good.  Plus with the new praevian rules the Vorx benefit from the LA rules, so they are rerolling 1s to wound, which isn't half bad at all.

^They get Rage (and Hatred if you're running Berzerker Assault) too. So you're going to annihilate whatever you hit if you ping a bolt round off it for preferred enemy first :D

 

I will admit, I'm not a huge fan of rad-clensers on them. Template weapons work well on Castellax since they often get charged, but I've gotten far better results out of Lightning guns. 

Would the rad-phage help in combat? Lowered toughness would mean the S7 lighting guns on the others become ID? I don't think that matters though for I'd consider them MEQ mulchers over tackling multi-wound beasties. 

Does rad-phage apply to the whole unit when an unsaved wound occurs or just to individual models?  If the former, then it would be super helpful is negating FnP or perhaps tackling a primarch or another unit with characters in it.  I am thinking this unit would be one of the first to see combat.

Does rad-phage apply to the whole unit when an unsaved wound occurs or just to individual models?  If the former, then it would be super helpful is negating FnP or perhaps tackling a primarch or another unit with characters in it.  I am thinking this unit would be one of the first to see combat.

 

Just single models. So only relevant against 2W+ models.

oh i misread the vorax statline, they are WS3 and BS4 (i was thinking BS3).  I could take the points in the rad gun and drop them into bio-corrosive ammunition for the rotor cannons, making them poisoned 4+.  So ya, with that load out plus the S7 lightning gun shots, they would be pretty nasty in both phases of the game.

Sorry for being a little bit off the topic, but as an EC player, I'm recently considering using a couple of vorax with a praevian. Against normal (most) marines, EC vorax hits on 3+ even before being hit on charge possibly with Preferred Enemy. The one (and critical) drawback is a forced challenge of praevian IMO.

 

EDIT. Guiltysparc, now vorax is WS4 thanks to the new mechanicum red book ;)

The praevian isn't half bad in combat...in my build i'm giving in artificer armor, refractor field, and a thunder hammer.  You are right though, a savvy opponent will try to knock him out in a challege.

 

edit:  you could possibly kill a challenger if they are going at I1...you are going to drop several marines from the unit shooting (4 or 5 maybe?), then 7ish more more at I4 (assuming 5 vorax), so depending on the size of the unit you could overflow into the challenge before he got to swing.

Some quick mathhammer says a unit for 4 Vorax with LGs and bio bullets will put 10 unsaved wounds through by I4 (shooting and melee).  Thats not factoring preferred enemy from the praevian, so maybe 11 wounds total with that in there.

So, your comment about challenges made me think about a list with a more killing dude in that unit and i came up with this...i think it would be pretty fun.  Scouting Spartan full of hateful robots?  Don't mind if i do!

 

1850pts - Berzerker Assault RoW

 

Praetor Tribune

Thunder Hammering Praevian, 5 Vorax with Bio Ammo

 

10 Assualt Marines with a power weapon (forward thinking for when the new book comes out)

2x 10 Tac Marines in a Rhino

 

Spartan with AC and Flare Shield

Sicaran with Lascannons

 

You could also run this at 1500pts replacing the Spartan with a Kharybids and dropping the Assault Marines and RoW, which i think would be pretty gnarly as well.

You can. Mechanicum Aquilla transports can transport one Castellax and (I think) 2 Vorax.

 

Poison rotors are a must in my opinion, and I keep it to one flamer in 3 (just for variety and because that's how the models come). I've rarely missed one more BS3 Lightning gun.

 

If/when the grenade ruling becomes official, Vorax will be much more of a credible threat because they won't just fold to krak grenades.

You can. Mechanicum Aquilla transports can transport one Castellax and (I think) 2 Vorax.

 

Poison rotors are a must in my opinion, and I keep it to one flamer in 3 (just for variety and because that's how the models come). I've rarely missed one more BS3 Lightning gun.

 

If/when the grenade ruling becomes official, Vorax will be much more of a credible threat because they won't just fold to krak grenades.

 

OOo good point, good point, on the grenades. 

 

That is superbly exciting. One krak hit will be quite survivable for my 3 Vorax. Oh yes I am definitely fielding them next game.

Technically you can play the grenade rule now since its explicitly stated in the rule book, in bold font no less, and those that have been playing grenade gang bang were simply carrying over a rule from a previous eddition in error.

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