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Ideas for Heresy objective cards?


depthcharge12

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Name on the tin says it all.

 

I've seen a group or two make their own maelstrom objective cards with a heresy bent towards them. I'd like to see your suggestions and ideas. Also, should there be different objectives for loyalists/traitors?

 

Idea #1.) Fury of the Legion

- Destroy an enemy unit with any friendly unit with the Legion Astartes special rule during the shooting phase. Gain 1 VP. If 3 or more enemy units are eliminated in this manner, gain 1+D3 VPs.

 

Idea #2.)

[Loyalist] "To the last"

- Gain 1 VP if you have a model with the legion Astartes rule on a chosen objective in your deployment zone at the end of your opponents next turn. Gain d3 VPs if your opponent has not contested or captured any of your objectives in your deployment zone at the end of your opponents next turn.

 

[Traitor] "Take it for the Warmaster"

- Gain 1 VP for capturing any objective held in the Loyalist deployment zone at the end of your turn. Gain d3 VPs if you contest or hold all of your opponent's objectives in their deployment zone at the end of your turn. (Only able to capture or contest with Troops choices or units with the Implacable advance special rule).

 

Idea #3.) Brother Against Brother

- Gain a VP if you destroyed an enemy legion Astartes unit or dreadnought with one of your legion Astartes units or dreadnoughts at the end of the assault phase. Gain an extra VP if you destroy a model with the character or independent character special rule.

 

I'd like to see your ideas ladies and gentlemen :) these are pretty generic but I'd like to see your creative input.

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WW40K Australia have been playing 30K with mission cards.

 

They got them from Adepticon I believe. Not sure if Adepticon made them downloadable.

 

You could watch some of the batreps on youtube and pause when they show some of the cards.

 

Be prepared for a fair amount of swearing, and "going up the guts " will become part of your wargaming dictionary!!

You could probably envision some amount of interaction with Rites of War: possibly each card stays the same as maelstrom (pretty much), but each one also has a linked rite of war that gives you more victory points. frexample: you run pride of the legion and you pick a card that gives an extra victory point if you take an objective, but you gain 1d3 if it is a veteran or a terminator...

I've actually found that the majority of the current SM TacObj Cards actually work quite well for Legion Forces as-is...

 

...But, then again, I haven't actually used them in 30k (only the normal ones before the new SM dex came out).

 

Avoid maelstrom, play the 30k missions or just crusade; twister isn't a way to create missions

What missions would you suggest? I've found the cards to be pretty balanced with some house-ruling.

 

 

The 30k missions or crusade.

 

 

Avoid maelstrom, play the 30k missions or just crusade; twister isn't a way to create missions

 

What missions would you suggest? I've found the cards to be pretty balanced with some house-ruling.

 

The 30k missions or crusade.

I was hoping for more specifics but eh. I'd just hate to roll up a "defend this spot and deploy your army centrally" if you have a drop list or a bike list. I was wondering if there were any that stuck out to you.

 

Avoid maelstrom, play the 30k missions or just crusade; twister isn't a way to create missions

What missions would you suggest? I've found the cards to be pretty balanced with some house-ruling.

If you need house rules to make the cards more balanced then they seem pretty flawed to me. I'm not interested in using them in 30k games currently but who knows what the future holds.

 

 

Avoid maelstrom, play the 30k missions or just crusade; twister isn't a way to create missions

What missions would you suggest? I've found the cards to be pretty balanced with some house-ruling.

If you need house rules to make the cards more balanced then they seem pretty flawed to me. I'm not interested in using them in 30k games currently but who knows what the future holds.

Lol nothing is perfect, he'll we have to house rule some basic 30k rules. Ask Hesh :P he's got a laundry list.

 

I've played quite a few games and they've balanced it quite well - the issue is the random nature of it, which is why I'm suggesting for a community made set of rules to make the game more fun, and more relevant to 30k.

Hesh also wants formations in 30k so I wouldn't use him as a paragon of how to play.

 

The house ruling in 30k is "this makes more sense after we changed it"

 

The house ruling for Maelstrom is "this isn't fun for a player who doesn't draw well and his opponent snowballs out of control so we changed it"

The concept of Formations are fine. The rules they give the formations are stupid though.

 

Also, making houserules is kind of a thing for sensibilities sake. Why do Phosphex Medusa lose Barrage? Breacher rounds, can understand entirely, but Phosphex. Blasts, why do these land somewhere in the back of a 20 man blob on the sergeant, cox and vexilla, yet 3 marines from the front are removed?

 

Maelstrom has too much high scoring and random cards. It is a compensator, but also leads to snowballing (not that kind you filthy creatures) vps on occasion. The concept of the gane is fine though, and leads to more varied play in order for people to take more flexible armies.

 

Unlike 40k where entire armies can become invalidated by certain draws, just certain army builds.

 

An Iron Hands army gets more benefits from sitting and shooting and not being in CC. Forcing out of their mst comfortable gunline does wonders for a meta.

 

Having said that, the extremes of Maelstrom are much too varied, and the rules need tightening up om it.

 

As before, concept is good, though.

I don't have a blue eyes white dragon, not up for this idea at all. Already having to concentrate on what the opponent is doing and trying to win in the first place is enough. Don't need cards to complicate matters

 

Thinking about it, The Independent Characters had put forward the idea of creating "decks" with the maelstrom cards in a similar fashion to CCGs: that could be quite fun too.

 

Otherwise, instead of using the proper Maelstrom Cards, we could put up a list for using normal playing cards with specific objectives for each value/suit. For instance, Hearts and Diamonds could be generic objectives, Spades could be associated to the legion played, and clubs could be associated to the Rite of War used. It could be a bit long winded to get rules that are balanced and that could work, but it could probably be featured in the Legio Imprint...

 

 

 

Also, I'm not meaning to attack anyone, but to those saying they aren't interested in this idea, you don't actually have to contribute or play with them: this is a proposition for homebrew rules, and we get that a lot of people are not interested in playing Maelstrom Objectives; since that's the case, it's not very constructive posting and saying "maelstrom bad, so bad idea."

The thread is called "ideas for heresy objective cards"; an idea is simply don't. People are at liberty to share their ideas and reasons supporting them and is actually more beneficial to hear what people don't like about maelstrom if you're trying to make an appealing objective card system

The thread is called "ideas for heresy objective cards"; an idea is simply don't. People are at liberty to share their ideas and reasons supporting them and is actually more beneficial to hear what people don't like about maelstrom if you're trying to make an appealing objective card system

Definitely. I understand my comment was poorly worded, I was refering to those posts that said that the poster wasn't interested with no further explanation. My bad unsure.png

DC12. I found the adepticon link with the 30K objective cards.

 

http://adepticon.org/wpfiles/2015/2015hhtacobj.pdf

 

I had a quick look and they do not seem too bad

I like those they're really cool! It's probably been the most constructive post in this thread :)

No worries. Glad to be of assistance.

 

I would trust Adepticon guys would have playtested them before using them.

I doubt they would just fling them out there as they do a pretty big tournament around Chicago.

 

They seem to work pretty well for the guys at ww40KAustralia too.

 

If you use them, let me know how they go :)

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