Corsovitt Posted November 20, 2015 Share Posted November 20, 2015 So I'm not sure this is the correct forum but as I sit looking at my BaC set and think about the series of short stories in the 'Mark of Calth' it occurs to me that rather than play Calth as a 30k/ Zone Mortalis or BaC board game you could instead devise something along the lines of Necromunda... So you'd have a minimum force of 1 leader (Captain/Sergeant/Chaplain/Librarian/etc) and 3 followers (Legionnaire/Cultist/Imperial Soldier) all pointed of course like regular Necromunda factions/gangs... This would give you games more akin to the various short stories with small kill teams of marines armed with a variety of weapons and armour classes mixed with bands of cultists or Imperial soldiers citizens... You could use the experience system from Necromunda as I'm sure it'd be easy enough to use existing skill sets with a little updating and tweaking for the different classes... You could introduce scenario rules so that weapons run out of ammo under certain circumstances and as you played games you build up points which could be spent on extra followers/weapons or one off support (Val Gorbak, Contemptors) What does everyone think as you can probably tell its not exactly fleshed out as it only struck me about 18 minutes ago... Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/ Share on other sites More sharing options...
Father Mehman Posted November 21, 2015 Share Posted November 21, 2015 Corsovitt, may I hug you ? I hadn't thought to use the BaC box for something like that but you've said basically the system I use to play the game now. No more secret now. Wow, great minds and all that I guess. Let me eat something and we can flesh out this idea ! Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4230826 Share on other sites More sharing options...
marine7312000 Posted November 21, 2015 Share Posted November 21, 2015 I like it. Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4230865 Share on other sites More sharing options...
Black Cohort Posted November 21, 2015 Share Posted November 21, 2015 This is a great idea, I would be willing to help and probably have people that could help playtest Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4230875 Share on other sites More sharing options...
Corsovitt Posted November 21, 2015 Author Share Posted November 21, 2015 After playing Fallout 4 I really want to steal the way Power Armour is able to withstand drops from heights possibly upto 6" (2 storeys) for Regular Powered Armour and upto 12" (four storeys) for Terminator Armour although if the wearer is thrown/knocked off (I recall their being rules for thrown/knock back) then they will still take some damage... Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4230975 Share on other sites More sharing options...
Father Mehman Posted November 21, 2015 Share Posted November 21, 2015 Two story building? Terminator Armour might could handle that without its servos breaking but I don't see Power Armour withstanding a drop from twenty feet and keeping all its sensors operational. I don't know, really. That's a long ways to drop with all that added weight. I see what you mean about them getting Knocked Back status, it just seems like a fall from that height is asking a lot in the way of game immersion. Cool idea about the dropping from height, Corsovitt. Alright then gents, first things first: what do we want this game to be like? Necromunda is, of course, the right answer. We can probably mark that one down as a permanent idea. What else? I'll go first seeing as how I'm currently writing. The game that I've been toying around with is called messed up. It's a System Agnostic set of rules that can be used to represent anything from WWII battles all the way to Sci-Fi games. You can go as big or as small as you like with it point-wise or completely do away with points altogether. The turn system is top notch as everything activates instead of me having a turn and then you having a turn (IGOUGO). It makes you feel like you're in an actual fight as opposed to playing tiddly winks. I'll post the link to its download when I can find it so that everyone can have a look-see. What else do we want? Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4231196 Share on other sites More sharing options...
Black Cohort Posted November 22, 2015 Share Posted November 22, 2015 Why not just start with the necromunda rules and change things as needed? Having played two games of necromunda today the only major thing that needs to be fixed from the base rules is melee; and we couldn't probably just use mordheim as the base for close combat rules. Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4231483 Share on other sites More sharing options...
Father Mehman Posted November 22, 2015 Share Posted November 22, 2015 I love that idea. Truly. Ok. We have a new game, people. We're calling it Jumbles. Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4231490 Share on other sites More sharing options...
Black Cohort Posted November 22, 2015 Share Posted November 22, 2015 I love that idea. Truly. Ok. We have a new game, people. We're calling it Jumbles. obviously the "gangs" (strike team?) will need to be written from scratch. The ganger/ juve distinction could be vet/ non-vet. Then you have the Heavies, which I think we should call the Special category and allow 3 which is where we can have a lot of legion specific options and things like terminators or assault marines, jetbikes etc. And then the leader which to start with I think we should go with a veteran Sgt or generic centurion, we can sort out more expensive leader options later. Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4231496 Share on other sites More sharing options...
Black Cohort Posted November 23, 2015 Share Posted November 23, 2015 Is this dead? If not I will start working on the generic legion list tomorrow. What do people think is the baseline starting strike team that prices should be based off. I am thinking something like Veteran Sgt - leader bolt pistol and power weapon terminator - special combi-bolter and power weapon heavy/ special weapon marine - special plasma gun Veteran tactical marine - veteran bolter Veteran tactical marine - veteran bolter Veteran tactical marine - veteran bolter Veteran tactical marine - veteran bolter Having thought about it a juve equivalent doesn't make sense for most legions (word bearers can probably take cultists) Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4232975 Share on other sites More sharing options...
Daemon2027 Posted November 23, 2015 Share Posted November 23, 2015 You could also use the Vengance is Vistory rules from the IIIrd forge world book. Link to comment https://bolterandchainsword.com/topic/316284-battle-of-calth-more-akin-to-specialist-games-necromunda/#findComment-4233242 Share on other sites More sharing options...
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