hummus Posted November 21, 2015 Share Posted November 21, 2015 if it had been released during 2nd edition how do you think they would have represented the different weapons legions additional rules. has anyone used 2nd edition to play hh games? Link to comment https://bolterandchainsword.com/topic/316294-how-would-hh-have-played-if-released-during-2nd-40k/ Share on other sites More sharing options...
Corsovitt Posted November 21, 2015 Share Posted November 21, 2015 If I recall correctly 2nd edition still had weapons such as the Graviton Gun, Conversion Beamer, no Volkite as I recall but they did have webguns, needlers etc. Although I think fluffwise Assault Cannon, Cyclone and several more modern weapons were post heresy... Link to comment https://bolterandchainsword.com/topic/316294-how-would-hh-have-played-if-released-during-2nd-40k/#findComment-4231068 Share on other sites More sharing options...
Noserenda Posted November 21, 2015 Share Posted November 21, 2015 The same, but smaller and slower :D Link to comment https://bolterandchainsword.com/topic/316294-how-would-hh-have-played-if-released-during-2nd-40k/#findComment-4231326 Share on other sites More sharing options...
Hesh Kadesh Posted November 22, 2015 Share Posted November 22, 2015 Heavy Bolters would be king. Link to comment https://bolterandchainsword.com/topic/316294-how-would-hh-have-played-if-released-during-2nd-40k/#findComment-4231619 Share on other sites More sharing options...
The Eponymous M Posted November 22, 2015 Share Posted November 22, 2015 There is a Volkite Caliver in Gorkamorka, in the Muties list (Gorkamorka rules obviously being compatible with the basic 2nd edition rules with only a bit of tinkering). I did start looking at the 2nd edition rules (still, in my opinion, the finest set of rules for my little plastic men) and how to adapt them to a Heresy setting. I've tended to find that most units can be covered by simply tweaking wargear options (in some cases adding wargear cards) to units: Cataphractii use basic Chaos Terminator stats, but each adds a refractor field. White Scars bikers use the Ravenwing abilities and costs. Seekers are able to infiltrate and each have seeking ammunition (and sometimes Cameleoline). Most of the "elite" units can be covered by using basic marine (or, more usually, veteran) stats and playing around with the wargear options. Bearing in mind the fluff reason the most of these items are now special issue only is their loss since the Heresy, it seems wholly reasonable they would have been available en masse (as clearly shown in the ruleset) during this period. They don't always follow the exact way the units work in the Forgeworld books, but they give the same general impression. As long as you try and play a fluffy army (ah, the days of Wolf Guard with assault cannons and cyclone missile launchers...) rather than just using specialist units, it tends to work out fairly well, albeit, as Noserenda points out, a week bit sluggish. Link to comment https://bolterandchainsword.com/topic/316294-how-would-hh-have-played-if-released-during-2nd-40k/#findComment-4231713 Share on other sites More sharing options...
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