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SW1's HH Wolves - Wolf-kin Conversion.


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I've given up trying to decide which Legion I'm going to collect/paint while waiting for 30k version of the SW's. Instead I'm going to convert up a bit of anything and everything. The new boxed game has given me a bit of a kickstart.

I've chopped up the Contemptor into lots of pieces and I'm now working on the best way of reassembling it:

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Just need to work out which Legion he's going to be part of.

I've also been working on the PA character I think I'm happy with him now:

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I'm thinking of EC for this one. I've shaved off the blood drop on the sword and likely use the gem mount to be a body and add an eagles head to it.

I'm in no rush with these and will likely just keep coming back to them as break models from the Tale of 18 challenge I'm currently part of in the WIP area.

I've also got a few IH's I need to photograph and a big bunch of beakies (mainly the metal ones) to work through. Though I have created a master chest front to cast up which mimics the metal beakies chest front over the forgeworld resin design. So I will not be limited to sticking with just a few body poses.

Looking good. How was the chop job on the contemptor? (I have ordered my box but won't get my hands on it for a while still.)

The cutting wasn't too bad just nerve wracking as I wanted to do more than just cut at the hip. Separated to legs, hip/groin, body. Lopping the legs off was easy. More difficult was the cut at the waist as the separation is curved slightly. So you just need to choose a cutting line and stick to it. The arms just slice above the elbow mid upper arm.

 

Next one I have I will go further and wack off the head to replace and give more movement. Might even try swapping the legs around as the only real difference is the panel detailing. I plan on doing a talon of them and maybe a mortis with the TDA cyclone launcher as well. :)

I'm surprised you chopped up the Chaplain. Imo, he's incredibly useful as is, and Forgeworld don't make an equivalent model....

I'll be getting a second box so no worries on that front. I've also saved the hand so it's available for conversions as well. ;)

  • 1 year later...

With Inferno finally arriving I'm finally getting into the 30k headspace.

 

"Rule of Cool" will be my main concern and hopefully I'll end up with a balanced army eventually. ;)

 

I'm going to search through the models I've already done for my 40k Wolves and work from there.

Looking back at the models I painted up for last year's ETL I seem to already have a few units ready for 30k.

I'm thinking the style of painting is going to be different (I want to go darker grey and will be using an airbrush) but they will do for now and I can go back to them later.

So Priest wise these will work bar the jump pack ones:

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I've got 10 Kromlech shotguns knocking around doing nothing.

So I'm playing around with what I can do with them ... Possibly Recon Squad?

Tried with a bit of bluetac ...

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Also considering kitbashing IH Immortals into Iron Priests, just need to dig out the models.

The question now is do I mix in my metal SW's in mk7 armour into the squads?

 

I've just pulled out most of the lead collection located all the mk6 and added it to the plasticrack mountain. It'll give me well over 300 PA marines to play with. If I include the mk7 SW metals that will jump to 400.

 

I really need to decide now before I start as if I do mix them in, it'll only really work if I mix them into the squads.

 

So any thoughts on the matter?

 

Another option is that I could just pull out the more interesting metal mk7's. So the metal wolf guard and pack leaders. They'd total a lot less and be less likely to stand out as they don't have the mk7 helmet on.

 

Maybe I should just avoid anything with a mk7 helmet on?

Hmmm ... Today I have been trying to work out what to build and if I have enough shoulder pads for my SW Legion force. What I've realised is I'm going to be majorly short of the Legion marked SW pads.

 

I'm planning to use as many of the plain plastic mk7 SW pads (without any pack markings) as possible and I'll be using the Ragnar plastic mk7 pads as I've got a mountain of them (been squirrelling away for years for this). I've also got plain mk3/4 pads from the BaC and BoP boxes which I need to source the Legion marked mk3/mk4 pads to go with so they need to go on the shopping list.

 

What I did find is 44 of the SW plastics pads which look like mk6 pads with a bit of an embellishment on the bottom edge. I'm thinking of using instantmould to take a press moulding of the SW marking from the DW pad for SW's and then adding it to these pads. This will give me the wolfs head pointing the right way which saves me forking out for more pads!!! I've got enough of the reinforced mk6 pads to do the opposite shoulder. Not sure this will cover all my mk6 marines but some can have other mk shoulder pads.

 

I've also decided the Huscarls will have the shoulder pads with the raised rim with wolfs head on the end of the rim, so I need to press mould the legion symbol onto the correct pads (my right so their left?).

 

Even with this I'm probably going to be needed to get hold of 150+ pads!!! :(

 

 

I've been goin through the units and seeing what I can convert/scratch build ... The models left over will be built as Grey Slayers.

 

Deathsworn will be a mix of mk4 and the SW plastics the same as my Grey Slayers. However I'll be making use of the pack marked SW plastics pad with the wolfs skull over crossed bones. I'll likely add a plasticard rim to make the pads more mk3 like. To finish them off I'll merge the wolfs skulls you get in the SW plastics with mk3 helmets. Should make a unique looking unit and be fun to kitbash.

 

Varagyr ... I screwed these up already using the TDA from 2 sets of BaC for SW Void Claws. I can see these being a dedicated combat unit with the claw/fist load out. I can get twin claws from the standard TDA I've got. So I'm going to need to take the hobby saw to my Void Claws but I will get 10 Varagyr out of it. They've already had their heads replaced with chopped down plastic PA wolfs heads from the SW plastics kit.

 

Legion TDA Squad I was happily suprises that I can include my 50+ Old metal TDA into the Legion force. One stipulation I'll give myself for including these is I'm not using the modern stormbolters with them. I do have several of the really old metal TDA which have combi-bolters so they will work straight away. But most have the more modern metal arms which are clearly SB's. So I'm going to look at using plastic arms and making use of the combi-bolters from the BaC models. These can be stretched further by combining with the old hand flamers and plasma pistols to make combi-plas and combi-flamers. Just wish I could work out a way to make the combi-melta easily (might see if the barrels from the PA combi weapons can be combined with hand flamers).

 

Destroyer Squads look like an easy build mixing running mk4 legs/heads with mk3 bodies (with the crotch plate removed). I've got 4 of the GK weapons that look like the suspensor web missile launchers. So I guess that means I'll be having 20 Destroyers, maybe 10 on foot and 10 with jump packs (probably the plastic Sanguinary Guard ones)?

Legion Veteran Tactical Squad now without any real experience gaming I fancy trying out modelling a tooled up squad with Serpenta and power swords. Not sure if it'd ever get used as its a massive points sink. But I want a unit with some form of Volkite weaponry and I have a few of the Serpenta's in the bits boxes. So I can scratch the itch without forking out extra cash. :)

 

I'm open to other suggestions for another squad.

 

Legion Rapier Weapons Battery I got an Admec tracked unit to convert up 3 Rapiers and use the rest of the parts to convert up some Servitors. Not sure on the weapon load out yet but it should be another fun unit to convert.

 

Legion Breacher Siege Squad another unit I want to include but unsure of the weapon load out again. Do I just do them with bolters or include Graviton Guns or something else? Do I leave the Sergeant stock or slap a few upgrades to him?

 

As you can see now I'm working my way through the units I'm getting more uncertain what to include. So advice is going to be needed on what to include and ideas for kit bashing (which is what I enjoy the most).

This afternoon I tried removing a few shoulderpads from models ... I ended up removing arms and heads.

 

I've started assembling some Grey Slayers with shields partly from bits salvaged from existing models. The SW torso with combat blade already attached were the easiest to do. But the long knives/swords from the BaC kit are really handy as well. I've got a bunch of the SW knives in a bitz box ready for the next ones.

 

I've also had a go at some Destroyers. I'm going to need to dig out some none SW bolt pistols so I can mix up the arm positions. However I think the GK weapon works as a suspensor web missile launcher.

I have the SW pads from the upgrade sprue, and I have NO plans to use them, do not like the Ragnar styling for 30K

 

for double handed axes, Wulfen great axes might be an option, along with the hammers, for a bit of variety.

 

For Deathsworn, WLK has been putting the skulls as chest pieces on a the mark 3, as a tester and it look s pretty okay, you should check his heresy thread.

 

For standard breachers, they get bolters only, 1 in 5 can get flamer, melta or graviton gun. Flamers are good for blobs, meltas are good for high strength low ap, but fancy 30K shielding can confound it, both are great for zone mortalis. Graviton guns are heavy so only use if not going to be too mobile, good for stripping hull points and a bit of dangerous terrain effects against an attacker. I went with rule of cool for mine ad chucked swords spears etc on them and slapped the bolters on the backpacks. There is no special breacher unit for wolves like the ultras get :(

 

Veteran tacticals are super flexible and act as troops, whereas seekers are a fast attack option. Suspensors are pricy, so make sure if you use them it is for a specific task or you will be sinking points for no reason I use my combi-plasma seekers as veterans when needed. Seekers also do not get close combat weapons unless changed in the newer red book, so are vulnerable in CC. Use them to snipe something juicy then hope the special ammo will keep them hanging in there.

 

I thin Rapiers are artillery, so using SW rites of war, we may not be able to use them. If you are going to use them, quad mortars are highly recommended.

 

A cheat for the varagyr, might be to use Tartaros lightning claw hands on the cataphractii armour and magnetise the blades to the fists, that way you can swap between all claws (void claw formations and Varagyr running fist and claw. Varagryr can only take cata armour for now.

 

Either that or trim the claws back to look like fists and magnetise the tartaros claws on the back of the fists (the claws come as a separate piece from the fist on the tartaros kits)

 

Hope this helps

 

Danny

 

PS lovely looking models, hope your bro is doing good. 

Thanks for the info. I've been purposefully keeping my attention away from the HH stuff until now and all the shiney stuff to choose from coming at this from a fresh perspective is a bit overwhelming.

 

Wouldn't mind some thoughts on what I've currently built. Will get some pics uploaded post school run.

Here's where I'm at with the Destroyers, not sure how arm the Serg:

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Really enjoying working on the Army Standard. But again stumped at what to arm him with:

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Then there's the start of my Grey Slayers. I pulled apart the Wolf Guard with TH/SS and jump packs to start them:

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I've now whipped off the heads from all the long fangs to allow me to start the repaint process. There was gs stamped pack markings on them which I have had to scrape off.

 

The Seekers will need to have the none-knobbly pads removed which will probably be replacing the whole arms. :(

 

So anyone with feedback on ...

 

- How to go forward with the standard and the command squad he'll be part of?

- How to arm the Destroyer serg? This squad will likely get pushed to 10 men with 2 missile launchers and be foot slogging.

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