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Garro up on Forgeworld!


zedmeister

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Am I missing something? Taking Garro makes it pretty easy for the opponent to cause you to lose your game due to the Oath of Moment Special rule. Granted it is not that easy, because the opponent does not know which oath you picked but still. Kill Garro quickly and and the controlling player can no longer win even if he wipes the other army of the board. wacko.png

It also limits the controlling player tactically. It becomes dangerous to soften up Garro's target for fear of killing it outright, it makes it difficult to attach Garro to a squad, for fear of the squad killing the target etc.

@rendigon1: Garro IS an independent character.

He's got a lot of rules, which seem to add up to a pretty solid character. They're in the OP.

 

Defensively, he's hard as nails:

- 2+/4++ and 3++ in a challenge is nice

- something akin to Loken's "get-back-up" ability

- Eternal Warrior

- his Deep Strike defensive buffs are funky, but he might be better in a unit

 

Offensively, he's not bad:

- AP3 (meh), Rending, +1 Strength, 2-handed sword

- Preferred Enemy (Traitors) is more chances to Rend

- Precision Strikes and Shots

- his Paragon bolter is remarkably good

- wounds dealt in a Challenge are doubled for combat res

 

Having things like Implacable Advance help, and his Oath of Moment rule is a very cool mechanic - could be a double-edged sword, but that's why you take him! If I had a Loyalist army I'd buy him immediately. Even then, I'm thinking of reasons not to buy him! :)

Am I missing something? Taking Garro makes it pretty easy for the opponent to cause you to lose your game due to the Oath of Moment Special rule. Granted it is not that easy, because the opponent does not know which oath you picked but still. Kill Garro quickly and and the controlling player can no longer win even if he wipes the other army of the board. wacko.png

It also limits the controlling player tactically. It becomes dangerous to soften up Garro's target for fear of killing it outright, it makes it difficult to attach Garro to a squad, for fear of the squad killing the target etc.

@rendigon1: Garro IS an independent character.

:cuss you're right! My brain works liberally today.

I think you have a point but it also works in your favour. More resources spent to kill Garro = less preasure elsewhere :) And you can always take protector - most lazy Oth of Moment there is.msn-wink.gif

Honestly you just plop him a bit away from the enemy, maybe outside 24, and watch them scramble to kill him xD snapshots is fun as no blasts etc. Obviously then you have an issue, but hey...

 

Precision is pretty rad too, letting him snipe out apothecarys and sergeants from blobs with his rending bolter.

 

Very sad he can't be the warlord, but hey ho. Can't wait to run him with Mortug. Infiltrating units and Garro up in the face early on. Bliss.

 

I also wonder how indicative his rules are of the "create your own" knight errant rules coming in book 6. I can see the snap shooting and oaths of moment crossing over, as we as the more universal special rules like EW. Exciting stuff.

Did anyone else notice he has Implacable Advance? He can score on his own if he needs to, or attached to a unit that can't score. This leads to some funny stuff where you can forestall his reserves rolls and deep strike him onto stuff for late-game deployment zone/objective VPs.

 

edit: dammit I need to read Caillums posts all the way through, I look through his dash-point lists and skim the rest then go back later. I'm dumb. Second time today :P

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