Goodwin Posted November 30, 2015 Share Posted November 30, 2015 Hello!, Was hoping for a few tips from some fellow Inquisitors. I've likely to have this Most Swell of Orders as my primary for my Sisters army, or not, we'll see, but I've been trying to think of neat things to do. Seems the Sisters are fairly not competitive, and I'm fairly not knowledgeable about the game so I'm trying to be sneaky! I saw this and was hoping it was as swell as it sounds. Any thoughts would be much appreciated! My idea! Ordos Xenos Inquisitor 3 Servo Skulls Conversion Beamer Burner of Worlds Assuming he'll be riding around in a Repressor so he can shoot out. My theory is to throw the Servo Skulls on the deployment line of the enemy, or near by. This should slow down any Scouts. The Servos run away as soon as someone 'moves' within 6 inches, but I'm not sure, does deployment count as moving? Either way, in my fantasy, like first turnish I'd be able to launch the Burner of Worlds and the Conversion Beamer with a much lower chance of scattering too far away. Not much else in the Sisters army I can see that has blast templates, so it'd pretty much be a one shot trick. It doesn't seem like too many points though? The Sister Warlord Traits don't seem like I'm giving up much. Too much dickery for too small payment? Edit: Maybe one day when I'm well respected Karazmov can tag along and shoot his Orbital Relay too. That may make it a little more worthwhile? Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/ Share on other sites More sharing options...
Nicodemus Doloroso Posted November 30, 2015 Share Posted November 30, 2015 Welcome to the Inquistion subforum! Looking forward to sharing ideas, tactics, and hobby stuff with you. As for your idea ... the biggest problem I foresee is that it relies on chance since you don't get to choose "Burner of Worlds" you have to hope that you roll it on the warlord table. That said, that warlord trait does combine nicely with servo-skulls and I've used to to advantage myself. But it's not something to build a list/strategy around because, for example, in a four game tournament (even with re-rolls for the warlord trait) I only got that trait once. Karamazov on the other hand is a much more reliable option since he always has the orbital strikes AND more importantly, he gets to use it every turn whereas if you roll it on the warlord table it's a one-shot trick. Also, Karamazov can fire his orbital strike on the move thanks to the Throne of Judgement. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4238878 Share on other sites More sharing options...
Goodwin Posted November 30, 2015 Author Share Posted November 30, 2015 Thanks for the speedy response! Sorry, forgot to specify! I'll be doing my first few games in a league, and for it you get to choose your Warlord trait and keep it throughout. So that should cut down on the chance based nature of it, however, it still does rely on hopefully having an enemy near enough to the Servos to benefit for the Beamer and Burner, but not within 6 inches to scare 'em off! Edit: Its an Escalation League, so Karazmov won't be accessible just yet. However, near the final stages I was thinking between him and the Beamer/Burner Inquisitor we should get a lot of bombs dropping. That does get a little pricey by then though. >.< Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4238882 Share on other sites More sharing options...
WarriorFish Posted November 30, 2015 Share Posted November 30, 2015 Welcome aboard! You're wrong about Sisters though, they may not be one of the top codices but they're far from a push over. Sisters can hit hard even without blast markers, you should visit the cathedral of the B&C to get more help with them there :tu: Conversion beamer is fun, I'd not bother with trying any tricks though as they usually don't last long especially if you rely on luck to get a certain trait. How much of an Inquisition element are you thinking of including? Just a couple of Inquisitors or will you be looking at henchmen too? Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239064 Share on other sites More sharing options...
Goodwin Posted November 30, 2015 Author Share Posted November 30, 2015 I'd eventually like at least one full unit of henchmen. I've been toying with ideas of a combat unit and Inq rolling in a sleek black Land Raider, to a shooty or combat unit flying around in a sleek black Valkyre stealing objectives or just grav chuting to greatness. I'll try looking around at Army Lists as well to get a feel for what may be working and not. My ideas were usually plasma or melta squads, though maybe those aren't really necessary with Sisters as my main component and I should look instead towards Psykers and other tricky Inquisition things. For right now hobby funds are tight, so having an idea of whether either of those are good ideas would also be good. I don't like proxying so I usually buy/assemble/paint first and then question myself later! I picked up an Avenger for the gals, so that may benefit or detract from a Valkyre floating around. Teach me the ways! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239145 Share on other sites More sharing options...
Nicodemus Doloroso Posted November 30, 2015 Share Posted November 30, 2015 Well, Sisters don't have access to plasma, and no one has cheaper plasma than the Inquisition. My favourite/most fun unit is 3x acolytes with plasma, 1x crusader, 1x psyker, and 1x acolyte with bolter grav-chuting out of a Valkyrie, for example, atlhough there are lots of other combos out there. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239524 Share on other sites More sharing options...
Goodwin Posted November 30, 2015 Author Share Posted November 30, 2015 That sounds similar to what I was thinking, though I was going to throw a few Plasma Cannon Servitors in there. May not be worth it with snap firing though, now that I think about it! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239580 Share on other sites More sharing options...
Nicodemus Doloroso Posted November 30, 2015 Share Posted November 30, 2015 Plasma cannons cannot be snap-shotted since they're template weapons, so I'd recommend only using servitors in units that will be static. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239651 Share on other sites More sharing options...
Goodwin Posted November 30, 2015 Author Share Posted November 30, 2015 Oh yes! See? Still just a rookie here. >: ) Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239673 Share on other sites More sharing options...
Nicodemus Doloroso Posted December 1, 2015 Share Posted December 1, 2015 That's what we're here for! Sharing the collective wisdom of battle-weary inquisitors. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4239936 Share on other sites More sharing options...
CaptainHelion Posted December 1, 2015 Share Posted December 1, 2015 Be aware, with the conversion beamer, that you'll not get a heap of shots at the long range option. Even on a full size table, you'll be spending most of your time at the middle range, or even the short range. This isn't necessarily a bad thing, or a reason to not use the Beamer, just something to account for. S6 AP- and S8 AP4 is still quite good, but not a reliable way to kill MEQ or vehicles heavier than a Rhino. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4240142 Share on other sites More sharing options...
Goodwin Posted December 1, 2015 Author Share Posted December 1, 2015 That's a good point. I was planning on putting him in a unit of 3 Plasma Acolytes, which is the opposite of what I'd want him to be doing! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4240784 Share on other sites More sharing options...
Goodwin Posted December 2, 2015 Author Share Posted December 2, 2015 I just realized the Servo Skulls also say the blast/template marker has to be WITHIN 12" of the Skull. However, since enemies within 6" make it disappear, that's a very small window and may not even be possible since I think within means it has to be entirely inside. Aw. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4241164 Share on other sites More sharing options...
Nicodemus Doloroso Posted December 3, 2015 Share Posted December 3, 2015 I don't know ... I've actually had some good success with servo skulls. They work great against gun line armies that don't move much. I don't have my codex to hand but I thought the enemy had to get within 3" of the servo skull to make it run away? Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4242439 Share on other sites More sharing options...
WarriorFish Posted December 3, 2015 Share Posted December 3, 2015 Even if they only work for a turn or two that can make a difference as it lets you help dictate how the battle starts to a degree :) Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4242466 Share on other sites More sharing options...
Goodwin Posted December 3, 2015 Author Share Posted December 3, 2015 Says 6" in my copy. It still would be handy, but maybe not as great for using Conversion Beamer/Burner of Worlds as I thought. Thanks thanks! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4242510 Share on other sites More sharing options...
CaptainHelion Posted December 4, 2015 Share Posted December 4, 2015 I'd say it'd be useful with Burner of Worlds, given it only needs to work /once/. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4243124 Share on other sites More sharing options...
Goodwin Posted December 4, 2015 Author Share Posted December 4, 2015 Hm, this is true. I hope I can get a game in soon to test it! >: ) And Burn some suckas! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4243627 Share on other sites More sharing options...
FlamingDeth Posted December 4, 2015 Share Posted December 4, 2015 Honestly, even if they never help you target or DS anything, servoskulls are worth it for the insurance against deployment shenanigans alone. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4243711 Share on other sites More sharing options...
Nicodemus Doloroso Posted December 5, 2015 Share Posted December 5, 2015 I'd say it'd be useful with Burner of Worlds, given it only needs to work /once/. Plus, at less than the price of a meltabomb, you really can't go wrong. Three of the suckers is less of an investment than two meltabombs. What's not to like? And as mentioned, the prevention of deployment shenanigans by your opponent is already worth the price of admission without even being able to use them to burn worlds. Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4244325 Share on other sites More sharing options...
Goodwin Posted December 6, 2015 Author Share Posted December 6, 2015 Sounds good to me then! Thanks guys, I'm in! Link to comment https://bolterandchainsword.com/topic/316579-goodwin-joins-the-inquisition/#findComment-4244535 Share on other sites More sharing options...
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