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Matrix of Ruin Ordo Reductor army.


fedratsailor

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So ive been planning on building an Ordo Reductor army since i got my red mechanicum book. This is the basis of that work. To start off i have built a 2k base list. I have 5 Planned exspansion to that 2k list to finish the army at 7k using all the force org slots using the Matrix of Ruin. I built the army without any cybernetica units due to wanting to make the army a Loyalist force.

 

Base List

HQ-Archmagos Reductor Artellus Omega 255pts

Machinator Array, Volkite Charger, Djinn Skein, Rad Grenades, Abeyant, Power Axe, (Paragon blade/Cyber Familiar /Augury upgrades)

E-Myrmidon Secutors (6) Chargers 345 pts

T-Thallax Cohort A (6) 255 pts

T-Thallax Cohort B (6) 255 pts

H-Krios Venator Squadron (2) 300 pts

H-Krios Squadron (2) 250 pts

H- Myrmidon Destructors (5) Culverin 340 pts

 

Figure the Archmagos can either go with the Secutors or the Destructors depending on the Scenario

 

H-Reductor Artillery Battery (3) Medusa/Autosim/Siege 465 pts

T-Thallax Cohort C (6) 255 pts

+4 Myrmidon Destructors Culverin 260 pts

Paragon Blade/Augury for Archmagos Reductor 20 pts

 

First Exspansion would use the last Heavy Slot available, add a 3rd troop choice, and increase the Destructors. the upgrades just finish off the exspansion to 1000pts.

 

T-Thallax Cohort D (9) 375pts

+3 Myrmidon Secutors Chargers 165 pts

+9 Thallax Cohort (3 per squad, A/B/C) 360 pts

T-Adsecularis Covenant (20) Carapace/Induction 100 pts

 

This Exspansion fully flesh's out the Troop slots.

 

HQ-Magos Prime Myrmidax 210 pts

Machinator, Myrmidax, Abeyant, Power Fist, Power Sword, Graviton Gun x2, Augury (Rad Grenades Upgrades)

E-Myrmidon Secutors (7) Graviton 470 pts

F-Avenger Strike Fighter BSC/2x Missile 185 pts

+ triaros for Myrmidon secutors 135 pts

 

This Exspansion gives me alot more options for the Army including the 1st true AA in the army.

 

LOW-Fellblade (Ceramite) 565pts

+1 Krios 125 pts

+1 Krios Venator 150 pts

+ triaros for Myrmidon secutors 135 pts

Cyber-familiar for Archmagos Reductor 15 pts

Rad Grenades for Myrmidax 10 pts

 

LOW-Typhoon x2 (Ceramite/Lascannon each) 820 pts

F-Avenger Strike Fighter Chaff/2x Missile 180 pts

 

Last 2 exspansion just finish using the final Force org slots.

 

Only model i have atm is a converted plastic Tech Priest to be using as the Archmagos. Nothing else has been bought due to wanting to make sure im happy with the list.

Willing to listen to anyones question and concerns.

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Ordo Reductor are so hot right now! :)

 

Just looking at the base list here. I would definitely give your Thallax Cohorts a pair of special weapons and an upgrade; they really need them. Photon thrusters with Destructor (Tank Hunters) are pretty good as they have Lance, so you can fish for 6's (the lightning guns have Rending and the photon thrusters will glance anything on a 6). Or go for 6 heavy chainblades with Ferrox (Rage & Rending in CC, but no special weapons).

 

You have a lot of Volkite in both Myrmidon squads, which is fine because Choooom! But I'd separate their roles a little. Volkite calivers on the Destructors and phased-plasma fusils on the Secutors, for instance. Or Volkite chargers on the Secutors and graviton imploders on the Destructors. Some food for thought.

 

I'd swap the power axe for a power fist on your Archmagos; the axe is useless with a Paragon blade, but the fist will give him an extra attack and help against tougher targets and vehicles.

So i did a list rewrite including alot of unit upgrades for the full Roster.  Not sure yet how i would parse it down for smaller games

 

Updated Ordo Reductor Matrix of Ruin 7500

Archmagos reductor 300

Cyber-Familiar/RadGrenades/PowerFist/PhotonGauntlet/ParagonBlade/Machinator/Abeyant/Archmagos/Djinn-Skein/Augury/MB

Magos Prime Malagra 240

Cyber-Familiar/RadGrenades/Malagra/RadFurnace/Machinator/Abeyant/PowerSword/ChainFist/Augury

 

Myrmidon Secutors (9) volkite chargers x18 510

Myrmidon Secutors (9) Phased Plasma-Fusil x18 690

 

Thallax Cohort (9) Multi-Melta x3 Empyrite 430

Thallax Cohort (9) Multi-Melta x3 Empyrite 430

Thallax Cohort (9) Photon Thruster x3 Destructor 465

Thallax Cohort (9) Photon Thruster x3 Destructor 465

Adsecularis Covenant (20) Triaros/InductionChargers/Carapace 235

 

Avenger Strike Fighter Battle Servitor/2x Missile Launcher 185

Avenger Strike Fighter Battle Servitor/2x Missile Launcher 185

 

Krios Venator Squadron (3) 450

Krios Squadron (3) 375

Myrmidon Destructors (9) Graviton x9 690

Reductor Artillery Squadron (3) Medusa/Siege/Autosimulacra x3 465

 

Fellblade (ceramite) 565

Typhoon x2 (lascannon/ceramite each) 820

7500? Lol! Realistically, at that level, you're probably playing Apocalypse...

 

Empyrite upgrade on Thallax is ok, as you get Hardened Armour, but the Teleport Deep Strike is only useful for Zone Mortalis games (they're Jet Pack Infantry, so naturally get Deep Strike).

 

Your base 2000 list was pretty good with those changes I suggested, and you have it all in the 7500 list, so there's a good starter list! :)

Figured out how i would split the list up. might seem a little weird but would give me 2 2500 pt lists, with an additional 2500 for those omg Big games

 

2500(List 1)

Archmagos reductor 280

CyberFamiliar+PowerFist+PhotonGauntlet+ParagonBlade+Machinator+Abeyant+Archmagos+Djinn-Skein

Myrmidon Secutors (9) (Volkite Chargers x18) 510

Thallax Cohort (9) (Multi-Melta x3/destructor) 435

Thallax Cohort (9) (Multi-Melta x3/destructor) 435

Krios Squadron (3) 375

Reductor Artillery Squadron (3) (Medusa/Siege/Autosimulacra) 465

 

2500(List 2)

Magos Prime Malagra 245

Cyber-Familiar+RadGrenades+Malagra+RadFurnace+Machinator+Abeyant+PowerSword+ChainFist+Augury

Myrmidon Secutors (9) (Phased Plasma-Fusil x18) 690

Thallax Cohort (9) (Photon Thruster x3/Destructor) 465

Thallax Cohort (9) (Photon Thruster x3/Destructor) 465

Avenger Strike Fighter (Battle Servitor/2x Missile) 185

Krios Venator Squadron (3) 450

 

2500(Upgrades)

Adsecularis Covenant (20) (Triaros/Induction/Carapace/Frag) 240

Avenger Strike Fighter (Battle Servitor/2x Missile) 185

Myrmidon Destructors (9) (Graviton) 690

Fellblade (ceramite) 565

Typhoon x2 (lascannon/ceramite each) 820

Minotaurs are awesome in theory, but the 36-240" range is a massive restriction in practice. Getting under those guns is just too easy for the opponent. The Earthshaker is such an iconic piece of artillery, but it only works on a REALLY big board.

 

Medusae, on the other hand, are spectacular. The other one I like the look of is the Mars-Colossus Bombard. :)

So can Ordo Reductor really take ANY Imperium LoW (interpreted from "red" HH Mech book pg.21)?

 

It says they can take specific Imperial Super-Heavy vehicles that don't already have a heresy era counterpart to fill LoW selections as outlined on pg. 21. So not exactly "ANY"...

Well I had interpreted it as you can take Super Heavy vehicles from IA books but after re-reading it it might be saying you can take any Imperial super heavies in the HH books plus stuff from IA? Here's what it says:

 

"The Ordo Reductor also has particular access to its own variants of Imperial Super-heavy tanks used during the Great Crusade, while using units from other Forge World publications to represent the wider range of arcane war engines the Mechanicum has access to is also possible (see the following box-out)."

 

The following box out is where it mentions taking things from IA as long as there is no HH era counterpart. So it's entirely possible that I was mistaken in my reading of it...

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