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Khârn's Eaters - 2000pts


Guiltysparc

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Thoughts on this list?  The idea would be to put Khârn and Veterans into the rhino to give them some mobility and protection.  The tac squads would be looking for objectives and/or things to murder (depending on how lost to the nail i am) while being supported by the kheres dread.  The plasma support squad would drop in the enemy deployment area via droppod to give them something to deal with while my Rhino and Land Raider cross the board on turn 1.
 
I also toyed around with buying Khârn and his veterans a droppod but couldnt make the points work out.  Any feedback is apprecated.  Thanks!
 
 
--== HQ (190pts) ==-- 
 
  • Khârn the Bloody  - Legacy of Blood - ROW: Beserker Assault
 
--== Troops (750pts) ==-- 
 
  • 2 Tactical Squads - 15x Marines, Legion Vexilla, additional CCW, Sergeant has Artificer Armour and a Power Fist 
 
  • Support Squad - 6x Marines - Plasma Guns, Sergeant has Artificer Armour and Melta Bombs 
 
--== Elites (960pts) ==--
 
  • Contemptor-Mortis Dreadnought  - Two Kheres Assault Cannons 

 

  • Legion Veteran Tactical Squad  - 9x Veteran Marines, Fearless, Sergeant has Artificer Armour and a Power Fist,  Rhino Dedicated Trans 
 
  • The Red Butchers  - 5x Butcher Terminators - 2x Pair of Lightning Claws,  3x Power Axes, Land Raider Phobos Dedicated Trans
 
--== Fast Attack (100pts) ==--
 
  • Anvillus Pattern Dreadclaw Drop Pod 
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The list is invalid, you have a 3rd troop choice as per the RoW dictates, but it has to be compulsory.

So no plasma squad :(

 

The list is mostly solid though. You could swap out the plasmasquad to get some extra gribblies on the vets such as a slew of power weapons. With the RoW and Khârn that unit charging will dish out severe pain.

The list is invalid, you have a 3rd troop choice as per the RoW dictates, but it has to be compulsory.

So no plasma squad sad.png

The list is mostly solid though. You could swap out the plasmasquad to get some extra gribblies on the vets such as a slew of power weapons. With the RoW and Khârn that unit charging will dish out severe pain.

Ah damn, which troops selections are compulsory, just the tacs?

I really think Khârn in a rhino is a bad idea. You want him in assault, he needs to be charging and you just can't do that in a rhino

If i need to drop the plasma squad then i'm thinking maybe Khârn and the vets go into the drop pod instead.

So, got rid of the plasma squad and turned the 2x15 tacs into 3x10 for the RoW requirement, then tooled up the vet squad like crazy with volkites and power weapons, and added a havoc launcher to the dread since i have 15pts left over.

 

--== HQ (190pts) ==-- 
 
  • Khârn the Bloody  - Legacy of Blood - ROW: Beserker Assault
 
--== Troops (615pts) ==-- 
 
  • 3 Tactical Squads - 10x Marines, Legion Vexilla, additional CCW, Sergeant has Artificer Armour, Power Fist 
 
--== Elites (1095pts) ==--
 
  • Contemptor-Mortis Dreadnought  - Two Kheres Assault Cannons, Havoc Launcher 

 

  • Legion Veteran Tactical Squad  - 9x Veteran Marines, Fearless, Melta Bombs, 7x Volkite Sperenta, 1x Volkite Charger, 8x Power Weapons, Sergeant has Artificer Armour, Power Fist, Volkite Serpenta 
 
  • The Red Butchers  - 5x Butcher Terminators - 2x Pair of Lightning Claws,  3x Power Axes, Land Raider Phobos Dedicated Trans
 
--== Fast Attack (100pts) ==--
 
  • Anvillus Pattern Dreadclaw Drop Pod 

 

New plan would be to put Khârn and Vets in the drop pod.  My only concern is running the min size tac squads, but not sure how else to get 3 units of troops for the RoW and still keep the points...though i guess i could drop some of the upgrades off the vet squad to make those tac squads larger.  I could add 8 tac marines  for the cost of the volkites, melta bombs, and dread havoc launcher...but i'd have to buy more marines, lol.

You don't really want to foot slog 3 small marine squads. There's so much str8+ templates in 30k not to mention most of it ap3 or better.

 

Vets are expensive when kitted out and are still only in power armour. Big point sink for a unit that can die so easily and when compared to terminators even worse.

 

I've played around with it and come up with the following options, in all cases, I would drop the vets:

 

3 x 15 man squads with apothecaries

Dreadnought

Butchers and Khârn in spartan

 

Or

 

2 x 15 man squads

Dread

Butchers and Khârn in Spartan

5 termies in a land raider (can put them anvilus and spend spare points on another tank, deredeo or bulk the tac squads further)

 

Or

 

3 x 10 man in rhino

Dread

Butchers and Khârn in spartan

About 300 points left to add other toys (grav rapier, quad mortars, sicarans, other dreads etc...)

 

The first list is just hilarious having 3 big footslogger units howver like I said before, not game winning but fluffy as :cuss. Also having only one Spartan tank draws a lot of fire.

 

The second list is good as it gives you 2 av14 vehicles (one with flare shield). If you went anvilus I'd load them up with chain fist and maybe drop the dread in favour for 2 tanks or maybe a deredeo, even jetbikes to keep things pushing forward. Probably want vox on the tacs to help guide the pod as it doesn't have inertial guidance, but use those chainfists termies to open up av14.

 

The third option gives you lots of mobile scoring units and the r.o.w, however them being in vehicles means they will very rarely get the charge off.

 

A lot of it depends what you are play. If you know you are facing typhons, scorpious etc.. Then footsloging is just no. If it's fun and fluffy you want, chain axe dudes charging up the board is nice and fun. Howver if you are on a terrain ridden board then having to move 15 man squads through difficult terrain is a pain in the Arse.

 

Me though, I run all my dudes in Spartans. Guarantees they get there and can charge, however can get a bit one dimensional and I am known as "that Spartan guy" but screw it, I wanna make it into combat before I get shot of the board!

 

But of a rant but if you want any more help, just post the units that you MUST have (and I would say these are the butchers and Khârn for sure) and what other units you would really like to have and I can happily aid further

 

Hope that helps!

Wow, thank you very much for that post...really helpful. I have only played one 30k game so far and I played a SoH list against a mechanicum army. It was the first 30k game either of us had played and it was a ton of fun...but I don't have a good set of practical knowledge re: 30k to confidently build a list, so I am very grateful for such an in depth response.

 

I play KDK in 40k (and a khorne heavy csm army before that) so I feel pretty good playing assault heavy lists, but I don't know the threat landscape of 30k very well.

 

I will noodle around your points and see what I come up with. My only constraints are that I have a BaC set and Khârn, so I am trying to use that as a base. I also have a 40k land raider that I can dual purpose of course. I will most likely be playing against 40k armies like necrons and dark eldar. I may also play against 30k mechanicum.

 

I like your 2nd option a lot but I would like a 3rd troop for the rite of war, but maybe I am placing too much emphasis on that. Also, can you take butchers in a unit of 4 or does the spartan have a >10 transport capacity?

So I am liking option 2...

 

Khârn and butchers in a spartan

 

Two 15 man tac squads, vexillas, artificer armor and power fists on the sargents

 

The double kheres dread

 

Termis with a chainfist, volkites, power fists, and a plasma blaster in a land raider.

 

No RoW but it would make great use of my BaC box and could expand up to 2500 with another troop and tank/something fun to get the RoW.

The right of war is fun. Especially when you land a 15-20 man unit into combat dishing out 60 or so attacks and then seeing their face when you say you get to re-roll them....

 

It does however force the extra troops choice which is meh. Especially when butchers get it anyway. I quite like running a Chaplin as an alternative in a big squad as he grants fearless too as well as hatred (zealot)

 

There will be new r.o.w come February anyway. Every legion will be getting an extra one and there will be a couple new shared ones. Expect ours to use rampagers (as these are pretty lame and so I imagine don't sell too well). So that's food for thought too.

Thoughts on running a khrybdis instead of the spartan? I am liking the idea of turn 1 Khârn and butchers all up in your phase and the lower point cost, but my only ranged anti armor is coming from the land raider and spartan so I would lose a bit of that.

not run one but would definitely love too. if you want to make it into assault as quickly as possible with the spartan then you will find the lascanons dont get use anyway. having said that they have taken flyers and light vehicles down for me before.

 

have the kharybdis will also draw fire away from your tac squads on foot as khan and his guys will need to be dealt with staright away

 

you could even potentiall look at an orbital assault r.o.w haveing 3 tac squads in pods, the khyrybdis, ccw dread in pod and the termies deepstrike or in an anvilus. or even drop the termie squad in favour of packing out the butcher squad in the the big pod

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