AfroCampbell Posted December 4, 2015 Share Posted December 4, 2015 Hey guys, most IF players agree that the Phalanx Warders are fairly rubbish for how expensive they are since their +1I rule doesnt count when they charge, and therefore seems to defeat the purpose of having them with power axes. However I had this strange thought that if you attach them to Siggy (which some may consider a waste instead of termies...) He gives +1I on the charge (bringing those power axes to initiative 3, above terminators). He also makes the squad fearless. If you combine this with the ROW, and take a second normal breacher squad, this may finally make a viable build for using these normally not-so-flash units. I envision tarpitting a large squad of enemy special termies ... eg Deathshroud or Gorgons and hitting them all first with the AP2 axes, hoping to score a few wounds, whilst Siggy thrashes the attached special character, and then finished the rest of the termies. probs lose heaps of Phalanx Warders when the enemy has their CC attacks, however we have numbers to take the hits, and ultimately any 10-man special termie squads with character are gonna cost a heck of a lot more than this unit. Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/ Share on other sites More sharing options...
Lord Asvaldir Posted December 4, 2015 Share Posted December 4, 2015 Unfortunately, that's not how unwieldy weapons work. You can't give a unit a boost to initiative in order to counteract unwieldy, as the rule says the model "fight and piles in at initiative step one", not that the model's initiative value is reduced to one. At least I'm pretty sure that's how it works, I could be wrong. Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243765 Share on other sites More sharing options...
Slips Posted December 4, 2015 Share Posted December 4, 2015 No, its like you said Asvaldir, Unweildy isnt an initiative Modifier/ cannot be modified by other effects. Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243766 Share on other sites More sharing options...
AfroCampbell Posted December 4, 2015 Author Share Posted December 4, 2015 darn, never mind, they suck then lol Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243806 Share on other sites More sharing options...
blackoption Posted December 5, 2015 Share Posted December 5, 2015 Actually they do not. Warder's shine in ZM missions. Zone Mortalis has a rule regarding Reaction Fire. If the Models pass an initiave test, they fire overwatch at full ballistic skill. Given that Warders have a +1 Init when charged, they are testing at inititive 5 for the Reaction fire. This almost ensures that the warders will get a full turn of shooting into an enemy charging at them, followed by the Warders striking first in that melee (for those that do not have axes). Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243814 Share on other sites More sharing options...
Hesh Kadesh Posted December 5, 2015 Share Posted December 5, 2015 Play Blood in the Void. I forget who identified it, but that bonus initiative is used to get full BS overwatch in those missions. Otherwise, yeh. Nothing that special, other than being breachers with power weapons, and maybe plasma i want to say. Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243815 Share on other sites More sharing options...
AfroCampbell Posted December 5, 2015 Author Share Posted December 5, 2015 yea ok, too bad i never play ZM :( will have to fix that! Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243865 Share on other sites More sharing options...
helterskelter Posted December 5, 2015 Share Posted December 5, 2015 To get the most out of them you have to think a little bit like a Night Lord. Might be hilarious overkill, but you use those little blighters to shift those pesky tactical squads/units weaker than they are off objectives/off the board. You may take a casualty or 2 off a tooled sergeant but vengeance will deal back way more damage. Just about finding a niche. Everything has a purpose. And they look good Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4243996 Share on other sites More sharing options...
Theredknight Posted December 5, 2015 Share Posted December 5, 2015 Are you kidding?! Ec would kill to have a usable special unit like that!! Link to comment https://bolterandchainsword.com/topic/316778-fix-to-the-phalanx-warders-is-this-it/#findComment-4244014 Share on other sites More sharing options...
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