Paikis Posted December 6, 2015 Share Posted December 6, 2015 I've got a Sanguinary Guard kit that I'm planning on using to kit-bash me a Dante, as well as a Chaplain. I was thinking also that I might make a captain out of it. While thinking about this though, I was thinking about when I would use the captain and I honestly can't come up with a reason to ever field one. I'm going to make one anyway because I think every Space Marines army should have one, but I just can't think of any reason to pull him out of the box and actually use him. Ideas? Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/ Share on other sites More sharing options...
LutherMax Posted December 6, 2015 Share Posted December 6, 2015 The beauty of the Captain is the flexibility when it comes to wargear - you can give him whatever you want for whatever purpose you need (with some limitations due to his base stats). Which is why it's a very good idea to magnetise both arms and his back pack ;) Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244914 Share on other sites More sharing options...
Paikis Posted December 6, 2015 Author Share Posted December 6, 2015 good idea to magnetise both arms and his back pack Which I will be doing. Again though I think it is almost always better to take a buffing HQ (Priest, Chaplain or Librarian) instead of the beat-stick. I think the only reason I would ever use a captain would be if the next codex allowed us to take Assault Marines as troops if we have a jump-pack equipped captain as our HQ. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244917 Share on other sites More sharing options...
Jolemai Posted December 6, 2015 Share Posted December 6, 2015 The beauty of the Captain is the flexibility when it comes to wargear - you can give him whatever you want for whatever purpose you need (with some limitations due to his base stats). Which is why it's a very good idea to magnetise both arms and his back pack To add, with his stats and inherent 4++, he is the best non-special character (read: cheap) beat stick that we have available. If you're interested, here's a list of some commonly used builds. Part of the fun of playing 40k is the list creation process; solving the riddle to finding the best list possible is a huge draw for most. When you have something which isn't an auto-include, it's all about knowing the how and when. In the last Codex I was strongly against the use of a Captain as I couldn't see what he brought to the table, but in the current version of the BA rules, there is a niche in various builds where he's not an auto include (i.e. some of our Formations have a Captain as a requirement). Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244922 Share on other sites More sharing options...
LutherMax Posted December 6, 2015 Share Posted December 6, 2015 good idea to magnetise both arms and his back pack ;) Which I will be doing. Again though I think it is almost always better to take a buffing HQ (Priest, Chaplain or Librarian) instead of the beat-stick. I think the only reason I would ever use a captain would be if the next codex allowed us to take Assault Marines as troops if we have a jump-pack equipped captain as our HQ. Hmm, I see what you mean, and I must admit I always go for a Chaplain (with Death Company) or Priest (with Sang Guard). Librarian next in line but then it would probably be Mephiston for me. Edit: @ Jolemai, good point about the 4++ - Chaplain has that too of course. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244927 Share on other sites More sharing options...
Boudan Posted December 6, 2015 Share Posted December 6, 2015 Captains have good stat. lines but I find myself going in the same direction as LutherMax. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244932 Share on other sites More sharing options...
Dont-Be-Haten Posted December 6, 2015 Share Posted December 6, 2015 I run an alternative captain to the old Tycho with the veritaes vitae and valour's edge sometimes. He is about the same points as current Tycho and really is a great alternative AP 2 3W model. Alternatively I usually take sane Tycho if I want a cheap good captain. Edit: a standard captain has 3W and is a better melee oriented option with a 4++ or better option. Versus all of our more fragile 2W options, that get more expensive to protect them. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244954 Share on other sites More sharing options...
Charlo Posted December 6, 2015 Share Posted December 6, 2015 I still don't understand why Tycho doesn't even have ap4 in combat, ap3 would've been great! Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244958 Share on other sites More sharing options...
Dont-Be-Haten Posted December 6, 2015 Share Posted December 6, 2015 I still don't understand why Tycho doesn't even have ap4 in combat, ap3 would've been great! Completely agree. I hate they took away the DMH. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244965 Share on other sites More sharing options...
LutherMax Posted December 6, 2015 Share Posted December 6, 2015 Maybe we'll get a new model and some buffs in the next release... What? A man can dream! Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4244973 Share on other sites More sharing options...
Charlo Posted December 6, 2015 Share Posted December 6, 2015 Maybe we'll get a new model and some buffs in the next release... What? A man can dream! A FORUM can dream Bro. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245117 Share on other sites More sharing options...
LutherMax Posted December 6, 2015 Share Posted December 6, 2015 Actually I'm not too bothered about a new model as I have one I kit bashed but have never fielded... http://www.themightybrush.com/wp-content/uploads/2014/09/Blood-Angels-Captain-Tycho-01.jpg Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245204 Share on other sites More sharing options...
Charlo Posted December 6, 2015 Share Posted December 6, 2015 LUTHER STOP. HE IS BEAUTIFUL. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245255 Share on other sites More sharing options...
The Unseen Posted December 7, 2015 Share Posted December 7, 2015 Seriously, where did you get that mask? Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245409 Share on other sites More sharing options...
LutherMax Posted December 7, 2015 Share Posted December 7, 2015 Ha thanks Charlo, glad you like! @ Unseen, the mask is made from green stuff. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245416 Share on other sites More sharing options...
Riot Earp Posted December 7, 2015 Share Posted December 7, 2015 seems like greenstuff and dc head.nice conversion and paintjob Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245427 Share on other sites More sharing options...
appiah4 Posted December 7, 2015 Share Posted December 7, 2015 Take a captain whenever you want your force to be fluffy awesome. Take Tycho when you want your force to be awesome beyond mortal reasoning. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245458 Share on other sites More sharing options...
Bukimimaru Posted December 7, 2015 Share Posted December 7, 2015 I really like Grav Bikes, so I've had some great success with a Biker Captain. The core is split into 2 groups and usually looks somthing like this: Captain; Bike, Powerfist, Storm Shild, Arty Armour. 4x Bikes; Combi-grav, Grav, Grav. Attack Bike; Multi-melta Priest; Bike, Valours Edge, Veritas Vite 4x Bikes; Combi-grav, Grav, Grav. Attack Bike; Multi-melta it comes to about 600 points for the two squads but against 2+ save heavy armies like Grey Knights, Bully-Boy Orks, and Enclave Tau, its a nasty set up. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245577 Share on other sites More sharing options...
LutherMax Posted December 7, 2015 Share Posted December 7, 2015 Bikes is a good reason, I'd forgotten about that. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245588 Share on other sites More sharing options...
appiah4 Posted December 7, 2015 Share Posted December 7, 2015 If you're going Bike captain with a specialist I1 weapon you may as well forego the Storm Shield (2+/4++ is fair enough on T5 methinks) and pair a it with a Lightning Claw instead. And don't ask me how he manages to ride the thing. Me, I personally prefer Valor's Edge and Grav Pistol on my Bike captain. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245593 Share on other sites More sharing options...
Charlo Posted December 7, 2015 Share Posted December 7, 2015 The only problem I have with BA bike squads is that we often like to use CAD/BSF for our forces. So we start using up our FA slots on two minimal bike squads. Instead we can ally in Ravenwing or Scars bikers for similar points for a lot more effectiveness. Especially scars now they can get ignore cover on the grav! FTSF obviously fixes this, but not by much. Personal preference really I suppose! We've had talk on the past as Dante being a sweet bike attachment, giving them seem Melta, 4++ EW tanking and hit n run, plus some monstrous combat attacks. Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245635 Share on other sites More sharing options...
DocQuincy Posted December 7, 2015 Share Posted December 7, 2015 Captain with Artificer Armor, Valours Edge and Grav Pistol and Jumppack is my go to. Exspecially in smaller games he wrecks faces in a command Squad. In larger games I like that setup as a second tough CC unit to go with Dante and his SG. But it is expensive...But none can stand the wrath of Dante and a glorious Captain! Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245638 Share on other sites More sharing options...
Moggimus Posted December 7, 2015 Share Posted December 7, 2015 Actually I'm not too bothered about a new model as I have one I kit bashed but have never fielded...http://www.themightybrush.com/wp-content/uploads/2014/09/Blood-Angels-Captain-Tycho-01.jpg Oh wow I love it, well done sir! Link to comment https://bolterandchainsword.com/topic/316829-captains-when-to-take-one/#findComment-4245676 Share on other sites More sharing options...
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