Jump to content

Barbaran Thurible and Rad Grenades


1000 Sons

Recommended Posts

The barbaran Thurible lowers toughness within 6'', but doesn't effect the toughness value of instant kill.  Rad grenades lower toughness and DO effect the instant kill level of toughness.

 

So if I get within 6" of an enemy and lower a marine to toughness 3 with the thurible, then charge them and lower them again with the rad grenade to toughness 2, is the marines toughness 2 and will be instant killed by strength 4 since the rad grenade was the last modification and brought it to 2 and counts towards instant kill levels ?  Or are they toughness 2 for wounding, and still toughness 3 for the purpose of instant kill ?

The Barbaran Thurible doesn't affect Instant Kill threshold; even if you used the argument that a Rad Grenade brought it down to T2 after the Thurible brought it to T3, then it stands to reason that you count as T4 for the purposes of Instant Kill threshold, lowered to T3 for the purposes of a Rad Grenade.

Fun fact though, if you somehow get a Mechanicum unit with the - 1T rad rule, as well as these, near a T3 unit, they're instantly wiped out, as they become T0.

 

 

You can do this on bigger things with Rad missiles over multiple turns and then charging with the aforementioned stuff, but obviously that's a lot of planning and power.

Fun fact though, if you somehow get a Mechanicum unit with the - 1T rad rule, as well as these, near a T3 unit, they're instantly wiped out, as they become T0.

 

 

You can do this on bigger things with Rad missiles over multiple turns and then charging with the aforementioned stuff, but obviously that's a lot of planning and power.

 

I'm not sure Rad Missiles actually stack? Coming off the discussion in the RG tactics thread about special rules being unstackable unless specified, and comparing it to the Drakaina explanation in the AL tactics thread... The Rad-phage rule reads "A model which loses one or more wounds to an attack with this special rule.." = -1T for the game. "An attack" kind of implies from that attack, but it's only on weapons that can cause 1 wound/model. Any opinions?

  • 1 month later...

Well yeah, Castellax insta-splatting T5 models with their base fists would be pretty crazy! The Archmagos Dominus is not a worthwhile buy, in my opinion. Not only are his special options very cut back, he has NO options to upgrade his melee weapons. At best, you're stuck with a master-crafted power axe. Just take the Dominus as a naked 75-point Magos or maybe give him a conversion beamer if he's hanging out with Dark Lance castellax. I wouldn't even go that far, though, since he doesn't have relentless.

Ironically, the Archmagos Dominus is the first character who could legally take the Mechanicum relic introduced in book 4, since he is both an independent character AND has cybertheurgy, but relics have been clarified as campaign-only. Whomp whomp. Leave his ass at home.

To make things a bit more interesting, an Archmagos Reductor can stack rad grenades and a rad furnace, and is +1S over the regular Archmagos, so we're talking S6 paragon blade and S10 power-fist with -2 toughness, so he can insta-kill T7 things like Castellax on a regular fist swing. biggrin.png

Although unlike the regular Archmagos, he can't take a Machinator Array and Rad furnace at the same time, so you have to consider whether you rather have T6 and two extra S6(7) AP2 attacks (plus the array's guns), or push the toughness debuff. The Array probably wins out.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.