Ficinus Posted October 24, 2017 Share Posted October 24, 2017 I feel like jetbikes probably aren't the strongest choice for Ironwing. Sure, with molecular acid they are vicious, so they'll probably be good, but they're an anti-infantry unit and the Ironwing special rules already make marksman vets pretty good anti-infantry shooters without taking up one of the non-tank slots. I would just make sure that your have sufficient anti-armour that adding another anti-infantry squad will not be redundant and that you have enough scoring units (I often find the number of scoring units in my Ironwing lists are low due to focusing on tanks and dreads over boots in rhinos). Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4916143 Share on other sites More sharing options...
rendingon1+ Posted October 24, 2017 Share Posted October 24, 2017 Always take at least one unit of acidbikes. They are premium rapier/quad batteries ereasers. My two cents :) Charlo and Ficinus 2 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4916619 Share on other sites More sharing options...
Allart01 Posted October 25, 2017 Share Posted October 25, 2017 One thing I'm not sure about when it comes to jetbikes (especially acid ones) is that they'll get quite some attention, they'll have to jink, and they'll only fire snapshots. Am I missing something? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4917248 Share on other sites More sharing options...
rendingon1+ Posted October 25, 2017 Share Posted October 25, 2017 Deep strike them :) They have 36" bolter range so you can place them beyond interception range (assuming augury scanners). They are also the most maneuverable unit you can get. They ignore terrain (and intervening units) so you can put them basically wherever you want. On the other hand when your opponent decides to put some heavy fire in their direction that means that rest of your stuff is relatively safe and free to do what you want. And jink saves lives :) That's how I use(d to play) them. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4917314 Share on other sites More sharing options...
Charlo Posted October 31, 2017 Share Posted October 31, 2017 (edited) Very weird but fun and unique build for DA Vets: Heavy Chainblades. You hit others easy and drown them in easy to wound attacks too, no more stalemate "hit on 4+ wound on 4+" combats. Are power swords better, maybe? Will they look as awesome? No way. Might be #FUN with Machine Killers or Monster Hunters too with the strength boosts and re-rolls etc combined, especially against weaker Rear armour. Ignore me, Heavy Chainswords are apparently only one per five models Edited October 31, 2017 by Charlo Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4921097 Share on other sites More sharing options...
rendingon1+ Posted October 31, 2017 Share Posted October 31, 2017 Yeah, unforunately. :( We're sentenced to a lifetime of non-fun generic power weapons and chainswords for vets. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4921212 Share on other sites More sharing options...
ShadowCore67 Posted November 1, 2017 Share Posted November 1, 2017 Petition to make Blades of Caliban available for all models with power swords and to make acid shells available to rapiers Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4921906 Share on other sites More sharing options...
Charlo Posted November 1, 2017 Share Posted November 1, 2017 Acid Shells on Rapiers would be mindblowingly devious. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4922043 Share on other sites More sharing options...
Ficinus Posted November 1, 2017 Share Posted November 1, 2017 If acid shells are going on anything new, I'd prefer it to be Predators. 9 acid shots per tank is brutal (and that's not counting the tank's main gun!). Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4922212 Share on other sites More sharing options...
rendingon1+ Posted November 2, 2017 Share Posted November 2, 2017 I have a gut feeling that in HH8 acid shells will be either: a) nerfed b) limited in availability c) gone completely We'll see. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4922604 Share on other sites More sharing options...
ShadowCore67 Posted December 6, 2017 Share Posted December 6, 2017 What are peoples thoughts on plastic land speeders for ravenwing? Javelins are way too expensive and I have some plastic speeders from my 40k list that are sitting around. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4952339 Share on other sites More sharing options...
shandwen Posted December 6, 2017 Share Posted December 6, 2017 What are peoples thoughts on plastic land speeders for ravenwing? Javelins are way too expensive and I have some plastic speeders from my 40k list that are sitting around.Graviton gun speeders look quite devastating to armor. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4952341 Share on other sites More sharing options...
Gorgoff Posted December 6, 2017 Share Posted December 6, 2017 What are peoples thoughts on plastic land speeders for ravenwing? Javelins are way too expensive and I have some plastic speeders from my 40k list that are sitting around.Graviton gun speeders look quite devastating to armor.I second that. Speeders work just fine. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4952423 Share on other sites More sharing options...
Charlo Posted December 6, 2017 Share Posted December 6, 2017 They also look great and very 30k if you remove the grav-panel-rail-thing from the front! Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4952526 Share on other sites More sharing options...
Sulemain Posted December 19, 2017 Share Posted December 19, 2017 Does anyone else thing Dark Angels Wings should be allowed to ally with each other? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4963214 Share on other sites More sharing options...
Charlo Posted December 19, 2017 Share Posted December 19, 2017 Does anyone else thing Dark Angels Wings should be allowed to ally with each other? Yes and no. Due to how the wings work they are, to a fault, specialized. But when not in action each of the members of the wings are often strewn around normal squads, taking thier usual place in the legion. The wings tend to be mobilised when a situation calls for that single method of warfare. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4963467 Share on other sites More sharing options...
Gorgoff Posted December 22, 2017 Share Posted December 22, 2017 Does anyone else thing Dark Angels Wings should be allowed to ally with each other?Noone should be able to ally with the same army. We saw in 40k what happens when you allow that kind of bull:cuss. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4966441 Share on other sites More sharing options...
Ithorion Posted January 20, 2018 Share Posted January 20, 2018 (edited) Hello everyone, I don‘t know where to put this question so I decided to put it here as the „What Legion should I choose“ directed ne to this topic. I play DA in 40k mostly since I love my Terminators and the contrast of black, green and bone (besides of the story) Since pre heresy DA were pure black I never felt like starting them in 30k as I don‘t like the all black color scheme. However, I am not too fond of starting another Legion in 30k. Two of the stories that I remember why they turned from black to green is due to their internal little heresy and due to the Lion allowing the Caliban DA to wear the color of their home planet. I have no idea around what time this occured. The question now is, is there any chance to field a dark green Legion DA army in 30k? Of course using the appropriate Mk III or IV armors. Thanks in advance. Edited January 20, 2018 by Ithorion Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4988633 Share on other sites More sharing options...
Erren Posted January 21, 2018 Share Posted January 21, 2018 They changed colors some unknown time after the destruction of Caliban, so after the Heresy was over. The Deathwing stayed black at the time if I recall correctly, and changed to bone much later. If you wanted to play a game with me and showed up with a well-crafted, decently-painted, green DA army, I’d happily play ya. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4988844 Share on other sites More sharing options...
ShadowCore67 Posted January 21, 2018 Share Posted January 21, 2018 (edited) Most people should honestly be fine with you fielding a green army. It might rub people the wrong way but its not reason to prevent someone a game. Especially if its to get someone more into the hobby. Edited January 21, 2018 by ShadowCore67 Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4988866 Share on other sites More sharing options...
Charlo Posted January 21, 2018 Share Posted January 21, 2018 A lot of the calibanite legionnaires had green incorporated into their armour. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4989048 Share on other sites More sharing options...
Ithorion Posted January 21, 2018 Share Posted January 21, 2018 Thanks guys for your answers. I think I will to experiment with a dark green/ blackish scheme. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-4989236 Share on other sites More sharing options...
depthcharge12 Posted February 5, 2018 Share Posted February 5, 2018 I’m thinking the new Termite drills from the weekender are perfect for Ironwing. They are tanks, take up underused FA slots, and can deep strike your Infantry close enough to utilize their +1 to wound. Not only does it do that but it inflicts hits on units when it arrives and ignores deep strike mishap (well except for going off the table). Slap your two mandatory tactical squads in them and potentially take a third with plasma guns or sniper Vets with AHBs. Pop a few characters in there for good measure too (12 marine capacity). Charlo and Sulemain 2 Back to top Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-5003201 Share on other sites More sharing options...
Charlo Posted February 5, 2018 Share Posted February 5, 2018 Phwaor that is a VERY cool idea! Not to mention, they give us extra "non-tank" choices. Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-5003396 Share on other sites More sharing options...
ShadowCore67 Posted February 5, 2018 Share Posted February 5, 2018 Quick rules question in regards to Ironwing and sniper vets. So I know they get +1 to wound within 12" which means wounding everything on a 3+. But what about the the AP2 on a roll of a 6? Since the sniper rule doesn't specify "6+", would that mean only wound rolls of 5s would be AP2, and 6s wouldn't because they would technically be 7s? Link to comment https://bolterandchainsword.com/topic/317090-hh10-dark-angels-tactics/page/33/#findComment-5003684 Share on other sites More sharing options...
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