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you can also add in a character with an Order (and keep them Termite-compatible) who would give them a second attack when charged, on top of Counter-Attack, their bonus attacks for 2CCW, the rad grenades, and mastery of the blade

Interemptors are over-priced as heck for having a weapon that's wounding most targets on a 4+ and for having such a limited DT selection, when their rite requires transports. I think the AP2 is a trap and a plasma gunner squad is probably better in virtually any situation. They look cool though! Probably best to keep them in a termite or claw or something, and having them as troops is... fine. But, two full squads in Land Raiders is 1/3 of a 3k list already, so I think that's a no-go.

Edited by LetsYouDown

you can also add in a character with an Order (and keep them Termite-compatible) who would give them a second attack when charged, on top of Counter-Attack, their bonus attacks for 2CCW, the rad grenades, and mastery of the blade

The icon of resolve pseudo-counterattack only applies to the model with the rule, not the unit. Unfortunately...

 

you can also add in a character with an Order (and keep them Termite-compatible) who would give them a second attack when charged, on top of Counter-Attack, their bonus attacks for 2CCW, the rad grenades, and mastery of the blade

The icon of resolve pseudo-counterattack only applies to the model with the rule, not the unit. Unfortunately...

 

 well never mind that and that is not at all worth its points for a second!

 

 

 

you can also add in a character with an Order (and keep them Termite-compatible) who would give them a second attack when charged, on top of Counter-Attack, their bonus attacks for 2CCW, the rad grenades, and mastery of the blade

The icon of resolve pseudo-counterattack only applies to the model with the rule, not the unit. Unfortunately...

well never mind that and that is not at all worth its points for a second!
Sadly the case for all of the Scion rules, as far as I'm concerned. Shame.

The Scions of the Hekatonystika only work for the model that purchased it, sadly. If it worked for the squad, it'd actually be worth the points (maybe)! already said.

 

I'm thinking about assembling my 10 Interemptors with two missile launchers. One shoots stasis (to soften them up for a charge) and the other shoots rad (to soften them up for the other shots - and the charge). The extra shots on the plasma incinerator don't seem as good.

Edited by Erren

I'm planning on making some MK III destroyer squads to run, I think I am going to want to run some destroyers and some interemptors.

 

Unfortunately, it looks like they discontinued the non jump pack destroyer kit... just as they made a RoW requiring it.

 

 

Beyond giving his guys half of Legiones Astartes (Word Bearers), the Lion has about as much strategic use as Angron.

How come the Stormwing RoW has no rules for SHIELDS, and focuses on Assault and Tactical marines instead?

 

Probably because the shield thing was a throw-away line in a BL novel, which aren't always considered perfect in terms of IP represenation or fully aligned with the FW Black books.

 

 

Dude, all they needed to do was go into Lexicannum. There are even links to a Warhammer community page that says how the Stormwing specialized in boarding actions. This goes beyond "not being perfect", this is just laziness.

 

 

 

 

 

Beyond giving his guys half of Legiones Astartes (Word Bearers), the Lion has about as much strategic use as Angron.

How come the Stormwing RoW has no rules for SHIELDS, and focuses on Assault and Tactical marines instead?

Probably because the shield thing was a throw-away line in a BL novel, which aren't always considered perfect in terms of IP represenation or fully aligned with the FW Black books.

Dude, all they needed to do was go into Lexicannum. There are even links to a Warhammer community page that says how the Stormwing specialized in boarding actions. This goes beyond "not being perfect", this is just laziness.

But again, BL isn't always strictly correct or in line of the vision that FW has for the heresy.

Are 15 man interemptors too costly do people think?

I am looking at adding an apothecary and a firewing praetor for a serpents bane list.

Giving +1 to wound should help with the S4 and they’ll be wounding on 2s with rad grenades and priority target in combat. That clocks in at over 700pts though without a transport...

Are the old Ironwing and Dreadwings gone now? They seem much better than the new ones.

This topic sparked a poll and a fight on the Facebook group.

General consensus was that there is nothing prohibiting it because there is nothing to say that they have been replaced. Whether that is the actual intention is uncertain but probably not. In typical FW fashion, until there is an explicit confirmation in an errata, its something that you can do but probably want to check with your opponent first.

 

Also most people agree that the older Rites are far more powerful even if they are more restrictive.

Are 15 man interemptors too costly do people think?

I am looking at adding an apothecary and a firewing praetor for a serpents bane list.

Giving +1 to wound should help with the S4 and they’ll be wounding on 2s with rad grenades and priority target in combat. That clocks in at over 700pts though without a transport...

To expensive. ;)

@Gorgoff do you have suggested alternatives for something along the same idea?

 

I quite like the idea of a big blob of these fellas but with no upgrades its 460pts for the full squad! :wacko.:

Hm, difficult but not impossible. Since I don't have the book yet I'll wait till someone else answers to you. ;)

Skimshank comes to mind.

 

Are the old Ironwing and Dreadwings gone now? They seem much better than the new ones.

This topic sparked a poll and a fight on the Facebook group.

General consensus was that there is nothing prohibiting it because there is nothing to say that they have been replaced. Whether that is the actual intention is uncertain but probably not. In typical FW fashion, until there is an explicit confirmation in an errata, its something that you can do but probably want to check with your opponent first.

 

Also most people agree that the older Rites are far more powerful even if they are more restrictive.

 

As with all such things, it's very much up to the Event Organisers.

 

Personally though, DA have recieved such an extensive update of all of their rules that they should just use the stuff in the new book.

 

Anyone trying to use the old stuff is probably just power-gaming to some extent.

 

 

 

Are the old Ironwing and Dreadwings gone now? They seem much better than the new ones.

This topic sparked a poll and a fight on the Facebook group.

General consensus was that there is nothing prohibiting it because there is nothing to say that they have been replaced. Whether that is the actual intention is uncertain but probably not. In typical FW fashion, until there is an explicit confirmation in an errata, its something that you can do but probably want to check with your opponent first.

 

Also most people agree that the older Rites are far more powerful even if they are more restrictive.

As with all such things, it's very much up to the Event Organisers.

 

Personally though, DA have recieved such an extensive update of all of their rules that they should just use the stuff in the new book.

 

Anyone trying to use the old stuff is probably just power-gaming to some extent.

Or has bought, built and painted an army based on one of those RoW and is now faced with some other named RoW which are very lackluster in comparison not only to the old RoW but to stuff like Armoured Brakethrough as well.

And they are shouldn't be allowed to use those RoW because of.... Yes, why shouldn't they use them? Because of the fact that DA got more RoW which have different names and different rules?

That's WAY to thin and by no means a reason to forbit them and abso:cussinglutley no reason to call them powergamers. As a matter of fact NL got the specific preamble that their rules are overwritten by book 9 and in the same book they miss that point for DA?

Sure :D

 

 

 

 

Are the old Ironwing and Dreadwings gone now? They seem much better than the new ones.

This topic sparked a poll and a fight on the Facebook group.

General consensus was that there is nothing prohibiting it because there is nothing to say that they have been replaced. Whether that is the actual intention is uncertain but probably not. In typical FW fashion, until there is an explicit confirmation in an errata, its something that you can do but probably want to check with your opponent first.

 

Also most people agree that the older Rites are far more powerful even if they are more restrictive.

As with all such things, it's very much up to the Event Organisers.

 

Personally though, DA have recieved such an extensive update of all of their rules that they should just use the stuff in the new book.

 

Anyone trying to use the old stuff is probably just power-gaming to some extent.

Or has bought, built and painted an army based on one of those RoW and is now faced with some other named RoW which are very lackluster in comparison not only to the old RoW but to stuff like Armoured Brakethrough as well.

And they are shouldn't be allowed to use those RoW because of.... Yes, why shouldn't they use them? Because of the fact that DA got more RoW which have different names and different rules?

That's WAY to thin and by no means a reason to forbit them and abso:cussinglutley no reason to call them powergamers. As a matter of fact NL got the specific preamble that their rules are overwritten by book 9 and in the same book they miss that point for DA?

Sure :D

Except each of the new rites are clearly meant to represent each wing, including the new ironwing and ravenwing one. It's clearly intended to be the new versions. I'll admit RAW yes anyone can use them still but that's just not the intent. I'd be shocked if FW came out and said they could still be used.

 

The only reason people are still debating this anyway are because the new versions are underwhelming. If the new versions were just as good or better I'm sure this wouldn't be nearly as big as a discussion. Even then I'd argue the Ravenwing one isn't that bad, and the old ravenwing one wasn't all that amazing either other than the rad grenades. I will admit the new ironwing is very underwhelming compared to the old one.

From the perspective of the Ironwing, the new one isn't just much, much worse, but it also has pretty much no character. Instead of ferocious dreadnoughts that hunted down tanks and struck fear into the hearts of post-humans, instead of disciplined volley fire from squadrons of armoured columns, instead of our treads roaring over the dust of untold worlds we have... predators as troops and transports are the tiniest of bits safer (but not for every unit).

 

There's nothing inspiring about the Steel Fist. Maybe that's because it's just Armoured Breakthrough minus the interesting mechanics? I think this is also a problem with the Unbroken Vow and the Ravenwing one, the name of which I cannot remember: they're basically slight tweaks of Pride of the Legion and Skyhunter Phalanx. They don't have that much going on to really make them inspiring and distinct. Granted, Ravenwing suffers less from this as it allows for Outriders as troops, which is a larger departure from the generic rite.

Has anyone figured out what to do with deathwing companions?

 

Edit: I can imagine using them similar to the palatine blade bombs, one of the people in my gaming group likes to run, but the Jump pack variants are stupid expensive,  I am open to ideas...

Edited by Laughingman

Has anyone figured out what to do with deathwing companions?

 

Edit: I can imagine using them similar to the palatine blade bombs, one of the people in my gaming group likes to run, but the Jump pack variants are stupid expensive, I am open to ideas...

They're just a souped up command squad. There's not many different things that you can do with them. I'll be bringing them to escort my warlords. That's about it.

 

Has anyone figured out what to do with deathwing companions?

 

Edit: I can imagine using them similar to the palatine blade bombs, one of the people in my gaming group likes to run, but the Jump pack variants are stupid expensive, I am open to ideas...

They're just a souped up command squad. There's not many different things that you can do with them. I'll be bringing them to escort my warlords. That's about it.

 

 

Take a Damocles Rhino for maximum command vibes.

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