The Pyrofessional Posted January 7, 2016 Share Posted January 7, 2016 so far i got 20 Dc how many more do i need? Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/ Share on other sites More sharing options...
Jimm Posted January 7, 2016 Share Posted January 7, 2016 I often use two 10man jp units led by Astorath and Lemi/chaplin and love them. I often run them with 1-2 Dc dreads as a themed list and always have fun but have steamrolled people which weren't set up to counter it in anyway which isn't fun for anyone. Just luck of the lists and dice In an ideal world though I'd say go crazy but dispite being a near bottom comp codex don't be shocked when people rage at you for fielding loads of little black dudes. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270857 Share on other sites More sharing options...
Slothysaur Posted January 7, 2016 Share Posted January 7, 2016 I don't think there is such a thing as too much death company Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270873 Share on other sites More sharing options...
Riot Earp Posted January 7, 2016 Share Posted January 7, 2016 3xten is nice to field but not unbeatable Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270903 Share on other sites More sharing options...
Sir Perfluous Posted January 7, 2016 Share Posted January 7, 2016 If you need to ask whether you have enough Death Company, you clearly aren't using Death Company properly! Seriously, though, it really depends on the sort of list you want to run, and your points limits of course, though - in my admittedly inexpert opinion - if you have twenty at the moment that should be more than enough to cause some serious pain and rage for your opponent if they're equipped well. Try them out and see for yourself, tailor the exact number to your personal preference and how scary the enemy is. With the Death Company, though, it's pretty hard to go wrong. Honestly, if I were the BA chapter master I'd be actively encouraging marines to succumb to the black rage - all reality would fall before them! Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270906 Share on other sites More sharing options...
The Pyrofessional Posted January 7, 2016 Author Share Posted January 7, 2016 I usually run one power fist for every five how do you feel about that. With jump packs. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270913 Share on other sites More sharing options...
BadDice0809 Posted January 7, 2016 Share Posted January 7, 2016 That is the general go to way to run them Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270976 Share on other sites More sharing options...
Charlo Posted January 7, 2016 Share Posted January 7, 2016 I usually run one power fist for every five how do you feel about that. With jump packs. Pretty perfect. Adding in a power sword and maul is nice too. Death company are really really great, but they will be shot at a lot by your opponent! Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4270979 Share on other sites More sharing options...
Rune_Priest_Rhapsody Posted January 7, 2016 Share Posted January 7, 2016 ...which is great, because that means they are not shooting at your other units. I plan to field 10 man units with 2 Power Fists and a single Power Sword within. I may occasionally run two of these, but as already stated, it depends on the points available. I think a DC army is a super cool/thematic/fluffy idea, and would love to hear about how it fairs on the table!! End of Line Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271051 Share on other sites More sharing options...
Red-beard Posted January 7, 2016 Share Posted January 7, 2016 I have been greatly dissapointed by my DC in 7th edition. It may be blasphemy, but I rarely run any more than ten in any of my lists. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271067 Share on other sites More sharing options...
Dont-Be-Haten Posted January 7, 2016 Share Posted January 7, 2016 In the older fluff Blood Angels and their successor chapters always had the lost brotherhood top out around 30 maximum. Now it's subjective. There is no wrong answer, but I think 3% of your full chapter strength is about right, from a narrative perspective. But on the table top it's what you want to play. I stay around the 20-30 man DC personally, but for campaigns I've fielded 40 before representing almost an entire company succumbing. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271077 Share on other sites More sharing options...
Bukimimaru Posted January 8, 2016 Share Posted January 8, 2016 I usually run 2x 7man squads. Both with jump packs, a Power Sword and a Fist. :) Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271269 Share on other sites More sharing options...
Brother Raul Posted January 8, 2016 Share Posted January 8, 2016 3 squads, 7 marines x1 PF and x1 PS. Chappy or lemartes in each (base chappys aren't that expensive if you minus the cost of 2 standard dc, a thunderhammer {chappy's default PM gives concussive} , x2 JPs for said x2 marines-but you get less attacks for a chappy*) so its about 40 pts for the rerolls plus some tanking capacity. Its expensive but so are Porsches! Watching your opponents sense of target priority explode? Priceless. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271442 Share on other sites More sharing options...
Father Mapple Posted January 8, 2016 Share Posted January 8, 2016 I have a 1500 point list I'm really close to finishing that is all Death Company. Until I've done Raphen's squad, I just use a tactical squad to substitute in the mean time. Astorath HQ Chaplain + Valour's Edge 1x Death Co Dread 5x Jump Pack Death Co + weapons 8x Death Co + powerfist, all with bolters Lemartes Raphen's Squad Cassor the Dreaded Drop Pod Stormraven Sometimes I take off a few upgrades to get a 2nd or 3rd drop pod if I don't want to put things in the Raven. Having two Dreads show up turn 1 that you can NOT let charge turn 2 is scary for a lot of opponents. Astaroth with one Jump Pack squad, Lemartes with the other. HQ Chaplain with the 8 in a pod/stormraven, and sometimes in a landraider. I prefer a few smaller units so I don't have too many points tied up in one assault (because the point is to get most of the list into assault), and if there's a hard target, a few combined assaults will take them down. It's hard to scale up to 1750+ and keep the all death company thing going, though. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4271683 Share on other sites More sharing options...
Sans Mercy Posted January 9, 2016 Share Posted January 9, 2016 Isn't there a 3 DC squad, 2 DC Dread and a storm raven formation that gives Crusader and +1 to attack? I believe it is in Exterminatus. Great for an insane all DC list. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272109 Share on other sites More sharing options...
SM1981 Posted January 10, 2016 Share Posted January 10, 2016 I usually run one power fist for every five how do you feel about that. With jump packs. Pretty perfect. Adding in a power sword and maul is nice too. Death company are really really great, but they will be shot at a lot by your opponent! And one hand flamer is useful too. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272421 Share on other sites More sharing options...
Charlo Posted January 10, 2016 Share Posted January 10, 2016 I usually run one power fist for every five how do you feel about that. With jump packs. Pretty perfect. Adding in a power sword and maul is nice too. Death company are really really great, but they will be shot at a lot by your opponent! And one hand flamer is useful too. Honestly, I'd say you're better off just buying another power weapon. You'll wound most thing easier on the charge and deny saves, plus theres less chance to gib your charge. And to show I'm not biased (and any excuse to post this xP) This is my 9 hand flamer Vanguard squad.... http://i1380.photobucket.com/albums/ah177/nevscorner/20151115_163759_zpsumqrfkx7.jpg Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272472 Share on other sites More sharing options...
SM1981 Posted January 10, 2016 Share Posted January 10, 2016 Sure. But template weapons are useful in odd train situations. And generally awesome. PS: Flamers X 2 squad looks sweet. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272530 Share on other sites More sharing options...
Karhedron Posted January 10, 2016 Share Posted January 10, 2016 Isn't there a 3 DC squad, 2 DC Dread and a storm raven formation that gives Crusader and +1 to attack? I believe it is in Exterminatus. Great for an insane all DC list.Yup, Mortalis Formation and it is pretty nice if you want to just run the boys in black. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272838 Share on other sites More sharing options...
Karhedron Posted January 10, 2016 Share Posted January 10, 2016 And one hand flamer is useful too.Personally I would sooner add an Inferno pistol. I like JP heavy list so I give all squads a couple of melta weapons and that pretty much covers my fire support. Great for cracking transports so you can assault the squishy contents. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4272841 Share on other sites More sharing options...
SM1981 Posted January 11, 2016 Share Posted January 11, 2016 And one hand flamer is useful too.Personally I would sooner add an Inferno pistol. I like JP heavy list so I give all squads a couple of melta weapons and that pretty much covers my fire support. Great for cracking transports so you can assault the squishy contents.Interesting idea, but I like my DC as troop destroyers not tank killers. Vanguard get fielded to take on armour (have access to power fists AND melta bombs), Sanguinary guard as monster / character killers (have access to high strength weaponry but not melta bombs). DC always gets taken. Vanguard or Sanguinary guard dependent on what I'm expecting to play against. Thin lines between all three, and just my own categorisation, but seems to work well (for me). Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4273260 Share on other sites More sharing options...
Charlo Posted January 11, 2016 Share Posted January 11, 2016 See now I'd always be say that Vanguard are dual tank/ monster hunters. Shields, bombs, grav pistols and thunder hammers work wonders on the big bugs/Daemons etc, maybe an attached Librarian for force. SG are MEQ slayers. They don't have any strength buffs over vanguard so they're better off bullying enemy assault troops. A great example of a target for them are warp talons. They are expensive, have ap3 weapons (so can't touch the SG) and only a 3+! Of course it's all different strokes for different folks! Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4273275 Share on other sites More sharing options...
Paikis Posted January 12, 2016 Share Posted January 12, 2016 I usually run one power fist for every five how do you feel about that. With jump packs. Pretty perfect. Adding in a power sword and maul is nice too. Death company are really really great, but they will be shot at a lot by your opponent! And one hand flamer is useful too. Honestly, I'd say you're better off just buying another power weapon. You'll wound most thing easier on the charge and deny saves, plus theres less chance to gib your charge. And to show I'm not biased (and any excuse to post this xP) This is my 9 hand flamer Vanguard squad.... Only 9 hand flamers? What are you, an Ultramarine? Looks really good, but 9 is such an odd number. Why the sword over a 10th hand-flamer? Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4273983 Share on other sites More sharing options...
CaptainHelion Posted January 12, 2016 Share Posted January 12, 2016 Because Swords are cool. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4273998 Share on other sites More sharing options...
Charlo Posted January 12, 2016 Share Posted January 12, 2016 Because Swords are cool.This. Vanguard get relic blades so why not. Let's me see the sergeant quickly on the battlefield! I've also got plans for a squad with dual grav pistols to be lead by Cypher in a drop pod. Hopefully won't be too more expensive than centurions for a more fun output. Link to comment https://bolterandchainsword.com/topic/317940-so-how-much-is-too-much-death-company/#findComment-4274040 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.