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Space Marine Superheavy Fell Variant Tanks


Lord Blackwood

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In the upcoming painting event I plan on  working on my fellblade and re purposing it for use  with my Fists 
It has been brought to my attention that I can probably pick up the turret of a Glaive  on the cheap 


I have used the fellblade in question  to moderate success with my wolves it is a very fun  tank  to use as it can move fast fire off all its weapons and threaten a plethora of units  every shooting phase.  

Obviously its not as powerful as running two Imperial Knights or something like that but for what it is , it is solid and seems to attract less Ire than when  you field knights  ( my opinion and experience ) 

Basically Id like to hear the opinion and experiences of other players in relation to the Fellblade  , FellGlaive and Falchion 

-Have you fielded one of the variants ? 

-What point value did you  take it at ? 

- How effective or ineffective was it?

- What are you projected effectiveness for any of the variants  

- How do you feel about taking one of them  vs taking a primarch 

Personally I am looking forward to hearing people's experiences with the Glaive as the offer of the turret for one is pretty cool but if its just not worth my time Ill avoid it.

 

Link to an existing discussion

 

I think the Falchion is underwhelming, the Fellblade is an excellent all rounder and the Glaive is a solid choice which has the added benefit of pleasing the many martian death ray addicts around in 30k


I do agree with you  about the fellblade  though I take issue with the fact that its cannon only fires once a turn 

Im not terribly sold on the glaive  I mean  I  reckon its nice against large swaths of infantry but other than that how useful do you reckon it will be against vehicles , its only haywire and the 1+d3 only applies to superheavies and gargantuans  of course las cannons are a thing

Thing is, its beam only stops at Super-heavies or Buildings. Meaning if you line the shot up right, you can hit a LOT more than just a single Tank.

 

Sure, its lame that you have to use the Haywire table when hitting tanks instead of the S8 Ap2 in some instances but, oh well.

That is true. But give it Quad Lascannon and it's likely to nope any Rhino based attack. 2-3 dead a turn if you line it up properly, AND get a hit with the gun on the dudes in the tank.

 

It had a use against Drop Pod lists to gib the bros inside, but less so now as they are forced to exit now.

Link to an existing discussion

 

I think the Falchion is underwhelming, the Fellblade is an excellent all rounder and the Glaive is a solid choice which has the added benefit of pleasing the many martian death ray addicts around in 30k

Completely agree. I own a Falchion and with the changes to the Destroyer Weapons it just doesn't pack enough punch compared to the Glaive and the reliability of the Fellblade. It's a shame really, it should take a tank off the board a turn.

As a Falchion owner I can tell you it's underwhelming.

 

I took one to try and slap Lorgar & friends into little bits. It failed spectacularly.

 

It's a shame, it's a TL Volcano cannon...you'd...you'd think it could reliably erase anything it touches :(

I've found D-Weapons are a lot more fun if you lower their maximum damage results, raise the minimum results. It's a D weapon, it should always do SOMETHING, but nobody likes seeing a super heavy with 3 structure points die to a single shot.

So we houserule in my area something like if it hits, it rolls twice for pen results, and use both of them. And they count as Str 10, with rerolls to pen, instant death, and causes d3+1 wounds. So it's usually killing or at the least crippling a small tank a shot, and chunks other superheavies, but it can't just remove everything with a lucky roll.

Otherwise, they seem really swingy. Either it does nothing on a 1, or its just remove everything under the template.

Forgeworld has their own Optional Destroyer Damage Table which makes all S:D S10 Ignores Cover, Sunder, Instant Death and Always D3+1 HP or Wounds.

 

BTW: Structure Points aren't really a thing anymore.

Where are the rules for this? I've never seen this before.

If, for whatever reason, you deem it a sound plan to fire a weapon into the front arc of a spartan, sure, but thats why you have grav rapiers and the like.

 

its still S10 ap1/2 Ignores cover, sunder, instant death with twin-linked. Meaninf you can still vape things.

 

Besides, a Spartan had 5 HP so a single D shot that doesnt roll a 6 isnt killing it any faster either. And you still get cover/invulnerable saves vs 2-5 results on the D chart.

It's also Ordnance, so you roll twice, apply sunder for the rerolls on both, and apply the result. So, you're looking at basically 4 rolls to penetrate armour, ignoring the Flare Shield.

 

It deals 3HP of damage on a penetrate (when it has 4 chances to roll a 5+), and has a 1/3 chance of blowing it up on top of that. Assuming you have some Grav or Lance weaponry elsewhere in the list, said Strength D is going to punch straight through. 

 

Given its range, it's likely to see use on larger tables - possibly those where it's nearer 72" or greater deep, or on horizontals, and so get a couple of turns shooting in.

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