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Centaur class knight?


depthcharge12

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Hey so I found this little gem while trolling through the Internet:

 

http://natfka.blogspot.com/2014/09/whats-on-your-table-centuar-imperial.html?m=1

 

Now I remember it from the earlier games that included different knight classes, and I can't remember if it was previously a Stallion class or whatnot. However, with this knowledge, I'd endeavor to make one for my House Malinax Knights. Seems like a machine they'd be crazy enough to experiment with.

 

So what rules should I look at to make this thing balanced, yet fun too? Here's just a rough 1.0 version:

 

Centaur knight 465 points

 

Super heavy walker

 

WS:4 BS:4 I:4 A:4 S:10

 

AV: 13/12/12 HP:6

 

Wargear:

• Plasma Eviscerator

• Centaur Lance

• Ion Shield

 

Special Rules:

• Regular knight rules (Invincible behemoth, etc.)

• Trample

• Inertia charge

 

Plasma Eviscerator

A highly potent weapon downsized from the Titan grade plasma weaponry. However, the weapon has reduced dampeners and coolant systems, and has the added risk damaging itself.

 

Range 48" Two fire modes:

 

Dispersed - S7 AP2 Heavy 3, small blast

Overcharge - S9 AP2 Heavy 1, large blast, Gets Hot!

 

 

Centaur Lance

Similiar to the Cerastus Lancer weaponry, but lacking the sophisticated plasma inducer, this weapon is in essence, a bastardized version.

 

Range - S:D AP:2 Melee, +1 I on the turn a model with this weapon charges

 

 

Inertia Charge

When a Centaur knight charges a unit, it inflicts D3+1 S10 AP- Hammer of Wrath hits on that unit. The Centaur Knight also may reroll 1's on a failed assault move.

 

Trample

Instead of declaring a charge in the Assault phase, the Centaur may roll 3d6 and move that many inches in a straight line. It does not need to aim at a particular target, but must move across at least one enemy unit. This unit cannot be a vehicle or flyer, but the Centaur can damage infantry, bikes, and monstrous creatures in this manner.

 

The Centaur goes through over these units in a similiar manner to a skimmer, but stops when it reaches a piece of terrain, a fortification, or a board edge. Every unit it passes over recieves d3 stomp attacks resolved normally, the first stomp originating from the first modelthe centaur "crossed."

 

 

Thoughts?

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