Elysium126 Posted January 21, 2016 Share Posted January 21, 2016 Besides terminators what would make dark angles better then imperial fists? The core of my force is gonna be the Demi company so with that factor what do the DA offer that makes it better then IF. Models and color will be my own choosing just after a rules query Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/ Share on other sites More sharing options...
Chaplain Lucifer Posted January 21, 2016 Share Posted January 21, 2016 Ravenwing is also better than the If equivalent. If you are doing a DIY chapter you can experiment and see which rules suit you best... Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281109 Share on other sites More sharing options...
aura_enchanted Posted January 21, 2016 Share Posted January 21, 2016 Ravenwing is also better than the If equivalent. If you are doing a DIY chapter you can experiment and see which rules suit you best... the ravenwing is so good they stack up favourably with twc spam or white scars bike spam Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281272 Share on other sites More sharing options...
Elysium126 Posted January 22, 2016 Author Share Posted January 22, 2016 I was mostly after if grim was better then drill lol as the core/bulk of my force will be the Demi company Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281275 Share on other sites More sharing options...
PhilB Posted January 22, 2016 Share Posted January 22, 2016 Depends if the enemy want to charge you not. You get zero benefit from full BS overwatch if your opponent is only interested in shooting you. Stubborn is nice though, but again, mostly comes into with vs assault. Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281311 Share on other sites More sharing options...
Frater Cornelius Posted January 22, 2016 Share Posted January 22, 2016 Well, what sets IF apart from DA is their access to pretty decent units like Grav Cents, Thunderfire Cannons, Ironclads, Sternguard and Stormtalons. Apart from that either are either en par or inferior to DA, which, as already mentioned, basically boils down to Ravenwing and Deathwing. Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281489 Share on other sites More sharing options...
Master Avoghai Posted January 22, 2016 Share Posted January 22, 2016 Depends if the enemy want to charge you not. You get zero benefit from full BS overwatch if your opponent is only interested in shooting you. Stubborn is nice though, but again, mostly comes into with vs assault. Actually the IF bonus is almost as situationnal. Rerolling 1s on bolter shots is not something that will make the decision during a game except if you play against hordes AND you are particulary good at making 1s on your 1st roll. Siege master is also useless if your opponent doesn't use fortifications. Only tank hunter may be good but it concerns only one squad in your demi company... With stubborn + increased overwatch, DA shouldn't be ashamed against IF Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281504 Share on other sites More sharing options...
SnakeChisler Posted January 22, 2016 Share Posted January 22, 2016 On using devastators with Grav I've not found the need to peer over the fence for an ally 2 in a Rhino is pretty common Your support units such as Speeders have miles more tactical flexibility as does your bikes Fearless is a huge huge buff & you can add Ezekiel to your Demi to get the Warlord trait of a 12" bubble, The DA psychic table is extremely nasty against certain armies Dark Angels greenwing Demi company form doesn't play the same as standard Marine demi, yes there still Marines but if your running fearless full overwatch guys loading the sgt's with combi weapons such as grav then.... Speeder formation for Auxiliary HQ on bike (librarian) gives you 2 Ravenwing units on auto turn 2 both could be fliers and he could scoot over and join a Tac squad, I've seen all sorts used to guarantee flier support T2 You get buckets of pimp options for your modeling The different DA units dovetail with each other in a number of ways that the SM codex does not Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281545 Share on other sites More sharing options...
march10k Posted January 22, 2016 Share Posted January 22, 2016 I might give the nod to DA in the case of a demi company. It's true that full BS overwatch only matters if you're taking a charge, while rerolling ones on boltguns works on offense, and that stubborn works best in melee...but full BS overwatch works with plasma guns And, actually, it does more to mitigate a MEQ shortcoming (horde control) than rerolling ones does. Rerolling ones, each time you do it, statistically gives that unit 1/6 of a bonus shooting phase, not necessarily at double-tap range. You have to do it EVERY TURN FOR SIX TURNS to equate to a full free bonus shooting phase. And then it only works on boltguns. Full-BS overwatch is far more powerful. Use it once and you have a full up free round of shooting, guaranteed to be at close range. For every weapon in the squad save plasma cannons (yeah, and flamers, but they get to shoot, so...) Even better, it might actually deter a charge. Getting a free round of dakka before thirty boyz charge ten marines is nice....not taking that charge at all is nicer! Naturally, shenanigans like having the three-model remnant declare its charge first to ensure that the thirty boyz don't get shot at do apply. Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281693 Share on other sites More sharing options...
Elysium126 Posted January 22, 2016 Author Share Posted January 22, 2016 Thank you all, now that I have more info I can think and make a decision Link to comment https://bolterandchainsword.com/topic/318398-question-of-rules/#findComment-4281765 Share on other sites More sharing options...
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