Berzul Posted January 27, 2016 Share Posted January 27, 2016 Quick question: Do the missiles on the Nephilim Jetfighter count as one weapon with 6 shots? Or as six weapons of one shot each? I ask this cause I was wondering, could you choose to shoot only missiles one turn? Or can you only fire one each turn? Since each missile seems to have an individual statline as a One Use Only weapon, it would seem to me that they would not be counted as a single weapon with limited ammo, but rather as different weapons, with each One Use Only attack counting as one. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/ Share on other sites More sharing options...
Frater Cornelius Posted January 27, 2016 Share Posted January 27, 2016 Each missile is a separate weapon when it comes to determining how many you can fire in one go. With the Nephilim it is usually its two guns and two missiles per shooting phase. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286047 Share on other sites More sharing options...
Brother Dark Posted January 27, 2016 Share Posted January 27, 2016 I seem to recall, you are also only allowed to fire 2 missiles per turn max..... or was thar 6e? To be sure i cant see it in 7e rules or DA codex..... But as mentioned above, each missile is a single weapon. Another note, that each missile has missile lock, and straffing run gives bs5 at ground targets.... 4 s7 shots hitting on 2+, with a reroll..... I dont understand why people dont like this flyer, i love it Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286269 Share on other sites More sharing options...
Frater Cornelius Posted January 27, 2016 Share Posted January 27, 2016 Its the point cost, probably. And the fact that S6 can not really do much and the missiles can not carry it on their own. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286288 Share on other sites More sharing options...
Berzul Posted January 27, 2016 Author Share Posted January 27, 2016 S6 can do a lot if you maneuver correctly. But yeah, it can be quite expensive. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286309 Share on other sites More sharing options...
aura_enchanted Posted January 27, 2016 Share Posted January 27, 2016 the nepohilims problem isnt its missiles its the fact that all of its guns have funny ranges, and conflict on what they are supposed to shoot, its such a polarizing craft. anyway you can fire two one dice missiles or two other weapons Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286331 Share on other sites More sharing options...
Chaplain Lucifer Posted January 27, 2016 Share Posted January 27, 2016 Flyers can shoot up to 4 weapons while zooming, means that you can shoot Cannon, heavy bolters and 2 missiles or any other combination Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286347 Share on other sites More sharing options...
GruntAngel Posted January 27, 2016 Share Posted January 27, 2016 What if you're not zooming? Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286451 Share on other sites More sharing options...
Brother Dark Posted January 27, 2016 Share Posted January 27, 2016 Where is the rule you can only fire two missiles though? I thought i have seen it, but cant find the reference. Otherwise, in theory could you fire 4 missiles while not firing any other weapons? Blacksword are strength 7 in 7th edition :) Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286569 Share on other sites More sharing options...
PhilB Posted January 27, 2016 Share Posted January 27, 2016 The rule book says zooming fliers can use up to 4 weapons at full ballistic skill. I can't find anything that limits the qty of missile per turn either. Does anyone else assume this also means you can shoot more weapons but those shots are snap shots? If so you could shoot 4 missiles then snap shoot the mega & heavy bolter. If you're not zooming then I'd say you've crash landed! As the Nephilim is not a flyer that can switch into hover mode. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286601 Share on other sites More sharing options...
Berzul Posted January 28, 2016 Author Share Posted January 28, 2016 Wait, the Nephilim Jetfighter cannot enter hover mode? I was in the understanding that all fliers could go from zoom to hover. Also, with regards to the missiles, is good to know you can fire all 4 weapons as missiles. For their range and strength, they are clearly meant to take down heavily armored units and vehicles, and against a vehicle, sometimes you need all the shots you can get. Although, if you manage to position yourself behind tanks and vehicles, a S6 weapon can still do the trick. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286608 Share on other sites More sharing options...
Frater Cornelius Posted January 28, 2016 Share Posted January 28, 2016 Wait, the Nephilim Jetfighter cannot enter hover mode? I was in the understanding that all fliers could go from zoom to hover. Also, with regards to the missiles, is good to know you can fire all 4 weapons as missiles. For their range and strength, they are clearly meant to take down heavily armored units and vehicles, and against a vehicle, sometimes you need all the shots you can get. Although, if you manage to position yourself behind tanks and vehicles, a S6 weapon can still do the trick. No, the flyer actually needs to Hover type listed next to flyer for that to be possible. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286612 Share on other sites More sharing options...
Wraith776 Posted January 28, 2016 Share Posted January 28, 2016 I made the mistake once of assuming the Nephilim could hover like the Dark Talon when I was using the Silence Squadron. Would have certainly made a difference if I had've known it couldn't. Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4286764 Share on other sites More sharing options...
Brother Dark Posted January 28, 2016 Share Posted January 28, 2016 Having dug a bit into rules i have discovered the following: 6edition rule book page 81 - Flyers section...Special Weapon Systems.....Missiles.....A maximum of two missiles can be fired per shooting phase and they count toward the total number of weapons fired that turn. 7edition digital rulebook flyers section...no mention of special weapon systems? This might be an error on digital rulebook? Can someone confirm please. In 6e rules this was also where rules for bombs and bombing run....i cant find these either in the digital 7e rulebook. Might be an issue with my digital edition....... But as is for me, i can fire 4 weapons per turn, as long as i have enough missiles, i can fire 4 in one turn as long as i dont fire any other weapons... Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4287406 Share on other sites More sharing options...
Chaplain Lucifer Posted January 28, 2016 Share Posted January 28, 2016 I can't help you with digital version but rules sure have changed from 6 to 7th edition. Perhaps you can search more thoroughly on flyer section, on zooming flyers? Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4287477 Share on other sites More sharing options...
Brother Dark Posted January 28, 2016 Share Posted January 28, 2016 Found the bomb rules in weapons section at front around page 63....but no missiles rules...will keep up the hunt Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4287522 Share on other sites More sharing options...
Brother Dark Posted January 28, 2016 Share Posted January 28, 2016 Did a fair bit of tinternet searching 40k forums..... 7th edition removed restriction on 2 missiles In theory you can rock up in your nephilm jetfighter and skyfire at bs4, 4 rerollable s7 missiles at another airbourne target or At bs5 fire 4 rerollable s7 missiles at a ground target. Now s7 does not seem like much but you pretty much are going to roll 4 dice in your attempt to take out that droppodded dreadnaught or deathstar unit, only ap3, means stay away from targeting termies though. My preference would be a dreadnaught hunter with missiles full salvo Link to comment https://bolterandchainsword.com/topic/318585-jetfighters-missiles/#findComment-4287593 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.