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Headhunters available from ForgeWorld


Xenith

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I really like the models, so when I get some funds together I am going to get some, I think, instead of headhunters I'll make them as a command squad, but keep them close enough to headhunters that I can use them as either should I need to.

 

Them joining Dynat would look visually awesome, and stand out from the regular bolter guys

 

 

Having asked the question to AB himself some time ago now, his reply was we (players) did not have enough insight on the whole Legion's rules potential to fully appreciate why they have combi-bolters instead of combi-weapons. So I assume there is more to come (maybe with the new AL RoW?).

Quoting Killerbee from the h30k forum, but it seems like either a future character or future RoW will give twin-linked weapons some kind of bonus that would make them worthwhile on the Headhunters. FOR NOW they're obviously silly, but it is nice to know that they may be viable in the future because they sure do look cool.

Lol it's going to be something silly that blindsides us all like twin linked weapons and recons squads get rending on a 2+ and heavy Bolter rapiers gain D shots :P

 

Cuz that's how Alpha legion works in the FW office.

 

 

 

Having asked the question to AB himself some time ago now, his reply was we (players) did not have enough insight on the whole Legion's rules potential to fully appreciate why they have combi-bolters instead of combi-weapons. So I assume there is more to come (maybe with the new AL RoW?).

Quoting Killerbee from the h30k forum, but it seems like either a future character or future RoW will give twin-linked weapons some kind of bonus that would make them worthwhile on the Headhunters. FOR NOW they're obviously silly, but it is nice to know that they may be viable in the future because they sure do look cool.
Lol it's going to be something silly that blindsides us all like twin linked weapons and recons squads get rending on a 2+ and heavy Bolter rapiers gain D shots :P

 

Cuz that's how Alpha legion works in the FW office.

If someone who's going to the weekender wouldn't mind asking again now that the models are out I would really appreciate it

That sounds like a bunch of crap like he realized the design decision was stupid, and had to make something up on the spot.  Really, so it was your intention for these models to have garbage rules until sometime in the future you release one specific character or one specific rite that makes them usable? Get out of here, Bligh, you're gonna get your Alpha card revoked!

That sounds like a bunch of crap like he realized the design decision was stupid, and had to make something up on the spot.  Really, so it was your intention for these models to have garbage rules until sometime in the future you release one specific character or one specific rite that makes them usable? Get out of here, Bligh, you're gonna get your Alpha card revoked!

 

TBH, that sounds exactly like the Alpha Legion way of approaching things.

 

The plan is just so complex we don't understand it yet.

 

 

That sounds like a bunch of crap like he realized the design decision was stupid, and had to make something up on the spot. Really, so it was your intention for these models to have garbage rules until sometime in the future you release one specific character or one specific rite that makes them usable? Get out of here, Bligh, you're gonna get your Alpha card revoked!

TBH, that sounds exactly like the Alpha Legion way of approaching things.

 

The plan is just so complex we don't understand it yet.

I really could see a random ROW or character coming out of nowhere and unlocking soemthing great for the Head hunters. It would be perfectly fluffy

I considered MkVI, but it's too plain. These guys are pretty heavily blinged out above the waste, so featureless legs kind of look silly in my mind.  I always liked the armor studs and the new MkV have that uniformly on all the legs (I guess they are changing the fluff behind this mark?). Painting those studs the same silvery gold as all the bling on their chests and helmets should tie the whole model together nicely.

Rending would make the banestrike ammo pointless (ok, not a major change).  I also hate the idea of using a RoW to rescue an underpowered unit.  If they recognise the problem they should fix it for use in any RoW.

 

Give headhunters 18" assault 2 bolters.  Make banestrike s3 ap3 like the power daggers.  Problem solved.

That would be comically overpowered.  Giving them straight up AP3 alone would be overpowered, but throwing in shred and a random anti-MC boost would be insane.  10 Headhunters with assault 2 s3 AP3 would kill 7.5 marines per volley.  The same with S4 AP3 shred would kill 15 marines.

I mean, for their Price Point and the possibility of them not getting Combi-Weapons? I'd be fine with that since thats what they're all about.

 

They'd only really be good at killing Power Armor.

2+ Saves? Dont give a Damn. We all pretty much use 2+ Sarges at the front to do just that anyways.

Any AV Value above 11? Nope.

 

So yeah, killing 15 marines in a single volley is strong but its not 20 BS5 Preferred Enemy Plasma Shots a Seeker Squad can dish out vs their Marked Target. Not to mention the 18" Maximum Threat Range.

18" assault 2.

 

Permanently change banestrike to be ap3 on a 5+ across the army. It's bullets designed to breach power armour, a 1 in 6 chance doesn't seem very fitting.

 

I'd almost wager giving them WS5, as to show just how trained and deadly they are.

I'll just throw in that Thousand Sons with permanent S4AP3 are still woefully underpowered at 24pts per model, I'd say the power daggers+spheres is roughly the equivalent of 4++ and fearless.

 

Something left field:

 

RoW: The head of the snake.

 

All models in the army may elect to fire at BS2 instead of normal during the shooting phase. Precision shots when using this rule have the instant death special rule, in addition to other rules from special ammo types.

 

This actually makes these assassins make more sense, killing characters rather than scores of infantry, and gives use to the combi bolters.

  • 2 weeks later...

I like them, but really, really wish FW would dump the 'upgrade kit' idea and include the rest of the miniature.

 

In the same way, I was excited about the cataphractii arms for my Fulmentarus until I saw that the power mauls come in a pack of 2 mauls, 3 thunder hammers and some heavy weapons. I guess they'll stick with paying the points for Power Fists. Damn it, Forgeworld!

Wish the same thing... only reason I can figure for making 'upgrade kits' it so that is more expensive to buy (since you also need the rest of the model to make an astartes). Ofcourse you can use B@C kit for rest or other leftover parts, but since i'm new to 30K I dont have any spare part. And i'm still gonna buy the headhunters :P 

I like them, but really, really wish FW would dump the 'upgrade kit' idea and include the rest of the miniature.

In the same way, I was excited about the cataphractii arms for my Fulmentarus until I saw that the power mauls come in a pack of 2 mauls, 3 thunder hammers and some heavy weapons. I guess they'll stick with paying the points for Power Fists. Damn it, Forgeworld!

Wish the same thing... only reason I can figure for making 'upgrade kits' it so that is more expensive to buy (since you also need the rest of the model to make an astartes). Ofcourse you can use B@C kit for rest or other leftover parts, but since i'm new to 30K I dont have any spare part. And i'm still gonna buy the headhunters tongue.png

yea i actually bought 2 sets and am now buying up different legs on ebay haha

So, headhunters:

 

Combi bolter as standard, can upgrade to combi weapons, lost preferred enemy.

 

Justifying the combi bolter by dropping preferred enemy is a bit of a kick in the teeth.

 

Did they improve in any way?

Apologies if I have pooted this before, so many threads from the weekender...

The only 'buff' was the option for combi-weapons for 7pts, which was the least they could do tbh. Combi-bolters were made standard
Otherwise, same price, no PE. Let that sink in.
This hurts their overall damage output substantially, especially in CC where they usually end up due to the terrible range of banestrike - which did not change.
What are the venom spheres even for? We always get charged due to infiltrate and rapid fire banestrike.

Their only saving grace was that they did not need Alpharius to buff them. Guess who everyone is running to now...

And the new throaway ROW that makes no sense.

And a final kick in the teeth, the models.
An arugment I heard was that they don't like changing rules that change weapons because they don't want to force people to remodel (this was in reference to some consul who could not take a jumppack, but everyone did it anyway - can't remember exactly right now).

So why then did they make combi-bolters default??? No one I know every modelled them with Combi bolters. no one. (some used combi-weapons ok).
So now combi bolters are standard, and any bolter toting headhunters you might have made are now not wysiwig and some would say illegal (personally I would not fuss but there are some picky people out there)

So no, no improvement.
Sorry for the rant smile.png

Apologies if I have pooted this before, so many threads from the weekender...

The only 'buff' was the option for combi-bolters for 7pts, which was the least they could do tbh.

Otherwise, same price, no PE. Let that sink in.

This hurts their overall damage output substantially, especially in CC where they usually end up due to the terrible range of banestrike - which did not change.

What are the venom spheres even for? We always get charged due to infiltrate and rapid fire banestrike.

Their only saving grace was that they did not need Alpharius to buff them. Guess who everyone is running to now...

And the new throaway ROW that makes no sense.

And a final kick in the teeth, the models.

An arugment I heard was that they don't like changing rules that change weapons because they don't want to force people to remodel (this was in reference to some consul who could not take a jumppack, but everyone did it anyway - can't remember exactly right now).

So why then did they make combi-bolters default??? No one I know every modelled them with Combi bolters. no one. (some used combi-weapons ok).

So now combi bolters are standard, and any bolter toting headhunters you might have made are now not wysiwig and some would say illegal (personally I would not fuss but there are some picky people out there)

So no, no improvement.

Sorry for the rant smile.png

Just to clarify, they lost PE but have combi-bolters as standard now. The option they added was for combi-weapons.

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