Jump to content

Recommended Posts

What do you guys think is the better rite to run?

Orbital Assault or Day of Revelation.

Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time.

on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps)

 

i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets.

 

so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it.

It's a toughy. It's a very in your face type rite, I haven't trailed them yet, but using dreadpods as a screen and distraction to get in there is the way to go.

I will run a talon of contemptor cortus as well so basically, I sacrifice the majority of my shooting t1 in order to get in a much better position for the following turn. Cracking transports and assaulting all sorts.

What do you guys think is the better rite to run?

Orbital Assault or Day of Revelation.

Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time.

on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps)

 

i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets.

 

so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it.

Why not have best of both worlds?

 

Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total.

Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one.

 

Its all about that alpha.

 

Edit: And always, ALWAYS give your Levis nipple assault cannons.

Edited by m0nolith

 

What do you guys think is the better rite to run?

Orbital Assault or Day of Revelation.

Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time.

on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps)

 

i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets.

 

so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it.

Why not have best of both worlds?

 

Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total.

Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one.

 

Its all about that alpha.

 

Edit: And always, ALWAYS give your Levis nipple assault cannons.

 

how big would you make your assault squads?

iu've had diffigulty with them mishapping because the squad is too big...

Played day of revelations at both 1k and 3k on the weekend against fists and won both games. The damocles was invaluable in both games as that no scatter bubble is very handy for positioning Inferno pistols. A cheap land speeder with assault canon worked well as well. Both games had a Scorpius in the back field but it ever seemed to do much due to indirect fire. Leviathan in the face for the 3k game, backed up by praetor with command squad, Jump destroyers and multiple assault squads was also good, although that game only went as well as it did due to my opponent having some horrible luck with reserves...

 

Assault marines mediocrity was highlighted when they struggled with shoot you veterans after the initial charge

Assault marines mediocrity was highlighted when they struggled with shoot you veterans after the initial charge

The reality is that even with the points drop, a lot of people say that assault marines are still inferior point for point to tac marines. 

Im still on the fence whether or not I should be running them other than in DoR, but even there its only asking for jump troops and im guessing when we get our full list, we will have much better options then.

Your power axes didn't make the difference vs Veterans? Combat shields? I was against them at first but they pay for themselves every time.

I kept each assault squad fairly limited on upgraded:

 

Legion Assault Squad (233pts) [2x Inferno Pistol, 9x Legion Assault Space Marines, Legiones Astartes]

····Legion Assault Sergeant [Artificer Armour, Combat Shield, Melta Bombs, Power Weapon]

 

Legion Assault Squad (230pts) [9x Legion Assault Space Marines, Legiones Astartes, 2x Power Weapon]

····Legion Assault Sergeant [Artificer Armour, Melta Bombs, Pair of Lightning Claws]

 

Legion Assault Squad (213pts) [9x Legion Assault Space Marines, Legiones Astartes, Power Weapon]

····Legion Assault Sergeant [Artificer Armour, Combat Shield, Melta Bombs, Power Weapon]

 

It felt like the 'right' thing to do was to focus on getting bodies on the floor. Also, axes actually are strictly worse than swords vs veteran squads...

Edited by Blindhamster

Strictly worse? They still wound on twos. In either case, those swords should have done some work (unless it was the pistol squad... whomp whomp).

 

I was dudes > toys too, but shields are totally worth it. It costs as much as buying two more guys to give the whole squad shields, and you will make a couple of those saves at least over the course of a game.

Shields and Apoth's turn them into real power houses IMO - able to stall Axe/ Fist terminators and the like.

 

=======

 

So we know we are ALL about that Day of Revelation.

 

But what about the Day of Sorrow?

 

I won't like - I feel it's pretty crappy too, but do wonder if there is a good way to use it?

Shields and Apoth's turn them into real power houses IMO - able to stall Axe/ Fist terminators and the like.

 

=======

 

So we know we are ALL about that Day of Revelation.

 

But what about the Day of Sorrow?

 

I won't like - I feel it's pretty crappy too, but do wonder if there is a good way to use it?

As far as I see it, we have only one RoW.

DoS is subar to many other generic RoW you can take.

@CaptainHelion I suppose, and from a "Siege of Terra" perspective that is there but it's not a very BA solution.

 

@m0nolith yeah same really. The benefits just aren't there. It would work if it was a better FNP activated as soon as the models were removed but people can just focus fire and remove the perks of the Rite.

 

What do you guys think is the better rite to run?

Orbital Assault or Day of Revelation.

Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time.

on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps)

 

i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets.

 

so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it.

Why not have best of both worlds?

 

Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total.

Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one.

 

Its all about that alpha.

 

Edit: And always, ALWAYS give your Levis nipple assault cannons.

 

Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack?

 

 

What do you guys think is the better rite to run?

Orbital Assault or Day of Revelation.

Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time.

on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps)

 

i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets.

 

so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it.

Why not have best of both worlds?

 

Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total.

Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one.

 

Its all about that alpha.

 

Edit: And always, ALWAYS give your Levis nipple assault cannons.

 

Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack?

 

2 dread drop pods + 1 Dreaclaw = 3 drop pods.

50% (rounding up) of your drop pods come in on turn one.

Also, with this RoW your jump troops come in on turn one or two (your choice).

@CaptainHelion I suppose, and from a "Siege of Terra" perspective that is there but it's not a very BA solution.

 

 

Yeah, I'm looking at it in that "So I Have to Run Day of Sorrows" perspective. If I don't have to, I wouldn't be running it at all.

 

Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack?

 

2 dread drop pods + 1 Dreaclaw = 3 drop pods.

50% (rounding up) of your drop pods come in on turn one.

Also, with this RoW your jump troops come in on turn one or two (your choice).

 

Sorry but I was looking for where in the rules this is written down. There is nothing like this in Orbital Assault (red book) or Day of Revelation (Retribution).

Which ROW is it that allow pods turn 1 and jump troops turn 1 or 2?

Edited by Lightbulb

 

He is referring to the drop pod assault rule. It's located within the drop pods rules I think.

 

It is. That answers part of the question. :smile.:

 

Thanks.

 

Legion drop pods may only be taken with the Oribal Assault special rule which allows any units that can take a rhino to be able to take a drop pod instead.

On the other hand, dreadnoughts always have access to dreadnought drop pods and the Dreaclaw can be taken as a fast attack choice regardless of the rite that you run (unless it specificall says you cant take those units).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.