TheCelticRaven Posted August 31, 2016 Share Posted August 31, 2016 What do you guys think is the better rite to run? Orbital Assault or Day of Revelation. Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time. on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps) i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets. so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4485353 Share on other sites More sharing options...
Theredknight Posted August 31, 2016 Share Posted August 31, 2016 It's a toughy. It's a very in your face type rite, I haven't trailed them yet, but using dreadpods as a screen and distraction to get in there is the way to go. I will run a talon of contemptor cortus as well so basically, I sacrifice the majority of my shooting t1 in order to get in a much better position for the following turn. Cracking transports and assaulting all sorts. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4485425 Share on other sites More sharing options...
Charlo Posted August 31, 2016 Share Posted August 31, 2016 Just got to be clever with it. Add in a Leviathan and something in a Dreadclaw with one more pod and suddenly it's looking a little more massed out front. Scouting bikes also work wonders too Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4485551 Share on other sites More sharing options...
m0nolith Posted September 1, 2016 Share Posted September 1, 2016 (edited) What do you guys think is the better rite to run? Orbital Assault or Day of Revelation. Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time. on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps) i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets. so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it. Why not have best of both worlds? Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total. Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one. Its all about that alpha. Edit: And always, ALWAYS give your Levis nipple assault cannons. Edited September 1, 2016 by m0nolith Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486211 Share on other sites More sharing options...
TheCelticRaven Posted September 1, 2016 Share Posted September 1, 2016 What do you guys think is the better rite to run? Orbital Assault or Day of Revelation. Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time. on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps) i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets. so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it. Why not have best of both worlds? Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total. Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one. Its all about that alpha. Edit: And always, ALWAYS give your Levis nipple assault cannons. how big would you make your assault squads? iu've had diffigulty with them mishapping because the squad is too big... Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486354 Share on other sites More sharing options...
Blindhamster Posted September 1, 2016 Share Posted September 1, 2016 I'd stuck to 10 man squads. 15 at a push Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486391 Share on other sites More sharing options...
Theredknight Posted September 1, 2016 Share Posted September 1, 2016 Generally 15 man squad gets you all the tools to do the emperors work with power weapons, any bigger and you have problem with spacing unless you have a no scatter zone (Damocles) Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486394 Share on other sites More sharing options...
Charlo Posted September 1, 2016 Share Posted September 1, 2016 10/ 15 plus sarge and apothecary is nice. Let's you hit those power weapon caps. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486403 Share on other sites More sharing options...
Gorgoff Posted September 1, 2016 Share Posted September 1, 2016 Ah ok. Good thing I talked about something complete different. :D Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4486697 Share on other sites More sharing options...
Blindhamster Posted September 4, 2016 Share Posted September 4, 2016 Played day of revelations at both 1k and 3k on the weekend against fists and won both games. The damocles was invaluable in both games as that no scatter bubble is very handy for positioning Inferno pistols. A cheap land speeder with assault canon worked well as well. Both games had a Scorpius in the back field but it ever seemed to do much due to indirect fire. Leviathan in the face for the 3k game, backed up by praetor with command squad, Jump destroyers and multiple assault squads was also good, although that game only went as well as it did due to my opponent having some horrible luck with reserves... Assault marines mediocrity was highlighted when they struggled with shoot you veterans after the initial charge Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490173 Share on other sites More sharing options...
Terminus Posted September 4, 2016 Share Posted September 4, 2016 Your power axes didn't make the difference vs Veterans? Combat shields? I was against them at first but they pay for themselves every time. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490175 Share on other sites More sharing options...
m0nolith Posted September 5, 2016 Share Posted September 5, 2016 Assault marines mediocrity was highlighted when they struggled with shoot you veterans after the initial charge The reality is that even with the points drop, a lot of people say that assault marines are still inferior point for point to tac marines. Im still on the fence whether or not I should be running them other than in DoR, but even there its only asking for jump troops and im guessing when we get our full list, we will have much better options then. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490390 Share on other sites More sharing options...
Blindhamster Posted September 5, 2016 Share Posted September 5, 2016 (edited) Your power axes didn't make the difference vs Veterans? Combat shields? I was against them at first but they pay for themselves every time.I kept each assault squad fairly limited on upgraded: Legion Assault Squad (233pts) [2x Inferno Pistol, 9x Legion Assault Space Marines, Legiones Astartes] ····Legion Assault Sergeant [Artificer Armour, Combat Shield, Melta Bombs, Power Weapon] Legion Assault Squad (230pts) [9x Legion Assault Space Marines, Legiones Astartes, 2x Power Weapon] ····Legion Assault Sergeant [Artificer Armour, Melta Bombs, Pair of Lightning Claws] Legion Assault Squad (213pts) [9x Legion Assault Space Marines, Legiones Astartes, Power Weapon] ····Legion Assault Sergeant [Artificer Armour, Combat Shield, Melta Bombs, Power Weapon] It felt like the 'right' thing to do was to focus on getting bodies on the floor. Also, axes actually are strictly worse than swords vs veteran squads... Edited September 5, 2016 by Blindhamster Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490421 Share on other sites More sharing options...
Terminus Posted September 5, 2016 Share Posted September 5, 2016 Strictly worse? They still wound on twos. In either case, those swords should have done some work (unless it was the pistol squad... whomp whomp). I was dudes > toys too, but shields are totally worth it. It costs as much as buying two more guys to give the whole squad shields, and you will make a couple of those saves at least over the course of a game. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490737 Share on other sites More sharing options...
Charlo Posted September 5, 2016 Share Posted September 5, 2016 Shields and Apoth's turn them into real power houses IMO - able to stall Axe/ Fist terminators and the like. ======= So we know we are ALL about that Day of Revelation. But what about the Day of Sorrow? I won't like - I feel it's pretty crappy too, but do wonder if there is a good way to use it? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4490777 Share on other sites More sharing options...
CaptainHelion Posted September 5, 2016 Share Posted September 5, 2016 Ally in some Fists and a fortification, and have them hold the backfield, just shooting stuff, while all the Angels run and die at things? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4491456 Share on other sites More sharing options...
m0nolith Posted September 6, 2016 Share Posted September 6, 2016 Shields and Apoth's turn them into real power houses IMO - able to stall Axe/ Fist terminators and the like. ======= So we know we are ALL about that Day of Revelation. But what about the Day of Sorrow? I won't like - I feel it's pretty crappy too, but do wonder if there is a good way to use it? As far as I see it, we have only one RoW. DoS is subar to many other generic RoW you can take. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4491717 Share on other sites More sharing options...
Charlo Posted September 6, 2016 Share Posted September 6, 2016 @CaptainHelion I suppose, and from a "Siege of Terra" perspective that is there but it's not a very BA solution. @m0nolith yeah same really. The benefits just aren't there. It would work if it was a better FNP activated as soon as the models were removed but people can just focus fire and remove the perks of the Rite. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4491852 Share on other sites More sharing options...
Lightbulb Posted September 6, 2016 Share Posted September 6, 2016 What do you guys think is the better rite to run? Orbital Assault or Day of Revelation. Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time. on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps) i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets. so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it. Why not have best of both worlds? Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total. Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one. Its all about that alpha. Edit: And always, ALWAYS give your Levis nipple assault cannons. Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4492781 Share on other sites More sharing options...
m0nolith Posted September 6, 2016 Share Posted September 6, 2016 What do you guys think is the better rite to run? Orbital Assault or Day of Revelation. Problem i have with DoR is that the rest of my army tends to struggle to keep up with my assault marines, resulting in my force "trickling" in and getting munched one unit at a time. on top of this i find it had to kill off high threat units like artillery with day of revelation because of the limitations of deep striking with assault marines (big blobs of them are prone to mishaps) i personally think that tactical in drop pods would be far better when it comes to deploying close to the enemy (not to mention that even with the drop pod they are still cheaper than assault marines by 10 points) and seekers with combiplas/ tactical support marines with meltaguns/tac SGT's with infernus pistols can deal with any high threat targets. so how would you make this difficult bastard of a rite of war work. because at the moment i honestly cant and i dont think that the +1 In on the charge is worth it. Why not have best of both worlds? Turn one I have two drop podded Leviathans in support my assault marines because I have a Dreadclaw coming in later, giving me 3 pods total. Thats 840 points of pissed off dreadnought + Assault Marines with the Praetor in the enemy lines on turn one. Its all about that alpha. Edit: And always, ALWAYS give your Levis nipple assault cannons. Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack? 2 dread drop pods + 1 Dreaclaw = 3 drop pods. 50% (rounding up) of your drop pods come in on turn one. Also, with this RoW your jump troops come in on turn one or two (your choice). Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4492837 Share on other sites More sharing options...
CaptainHelion Posted September 7, 2016 Share Posted September 7, 2016 @CaptainHelion I suppose, and from a "Siege of Terra" perspective that is there but it's not a very BA solution. Yeah, I'm looking at it in that "So I Have to Run Day of Sorrows" perspective. If I don't have to, I wouldn't be running it at all. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4493265 Share on other sites More sharing options...
Lightbulb Posted September 7, 2016 Share Posted September 7, 2016 (edited) Forgive me I'm coming back to 30k after a long break. How are you getting reserves to arrive turn 1 if they are not Jump Pack troops or a flyer / fast attack? 2 dread drop pods + 1 Dreaclaw = 3 drop pods. 50% (rounding up) of your drop pods come in on turn one. Also, with this RoW your jump troops come in on turn one or two (your choice). Sorry but I was looking for where in the rules this is written down. There is nothing like this in Orbital Assault (red book) or Day of Revelation (Retribution).Which ROW is it that allow pods turn 1 and jump troops turn 1 or 2? Edited September 7, 2016 by Lightbulb Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4493402 Share on other sites More sharing options...
temneb Posted September 7, 2016 Share Posted September 7, 2016 He is referring to the drop pod assault rule. It's located within the drop pods rules I think. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4493432 Share on other sites More sharing options...
Lightbulb Posted September 7, 2016 Share Posted September 7, 2016 He is referring to the drop pod assault rule. It's located within the drop pods rules I think. It is. That answers part of the question. :) Thanks. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4493590 Share on other sites More sharing options...
m0nolith Posted September 7, 2016 Share Posted September 7, 2016 He is referring to the drop pod assault rule. It's located within the drop pods rules I think. It is. That answers part of the question. Thanks. Legion drop pods may only be taken with the Oribal Assault special rule which allows any units that can take a rhino to be able to take a drop pod instead. On the other hand, dreadnoughts always have access to dreadnought drop pods and the Dreaclaw can be taken as a fast attack choice regardless of the rite that you run (unless it specificall says you cant take those units). Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/27/#findComment-4493674 Share on other sites More sharing options...
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