Lightbulb Posted September 8, 2016 Share Posted September 8, 2016 Played an an 8k game vs Emperors Children and Son of Horus at the weekend. Why I'm so interested to know how I can choose if the Assault Marines can come on turn 2 is because by then I might have destroyed some of the tanks that annihilated my troops the turn after they landed. So far I've only seen Day of Revelations which says they must arrive very first turn. Otherwise they would arrive as reserves so might be turn 2. Or 3. Or even 4. The random element can be a real issue. One squad also got lost to a mishap so next time I am definitely taking a Scout armour squad to infiltrate and prevent scatter. Will help with counter battery fire as well (or a command rhino but this was up a. 8' table so wouldn't have helped). Nothing really to report on the Blood Angel side as they were all priority number 1 targets and got wiped off the board. The Leman Russ and Basilisk allies were great as always. :D Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4494532 Share on other sites More sharing options...
Charlo Posted September 8, 2016 Share Posted September 8, 2016 Day of Revelation forces all your jumpers to come in turn one. Only way to get them turn 2 onwards would be via normal reserves in a different rite of war, and then you will still need to pass rolls for them too. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4494581 Share on other sites More sharing options...
Theredknight Posted September 8, 2016 Share Posted September 8, 2016 You confusing them with maru skara maybe? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4495484 Share on other sites More sharing options...
Slips Posted September 8, 2016 Share Posted September 8, 2016 (edited) Or Drop Assault Vanguard, hell maybe even a 40k Formation. Edited September 8, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4495489 Share on other sites More sharing options...
Lightbulb Posted September 9, 2016 Share Posted September 9, 2016 That's what I thought. I just hoped I'd missed something. Thanks guys. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4496304 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 16, 2016 Share Posted October 16, 2016 What's the best rite of war for an all jumper army ? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4532961 Share on other sites More sharing options...
Slips Posted October 16, 2016 Share Posted October 16, 2016 (edited) Day of Revelations, Drop Assault Vanguard or Angels Wrath. Edited October 16, 2016 by Slipstreams Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4532963 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 16, 2016 Share Posted October 16, 2016 Which is the best for BA in your opinion ? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4533018 Share on other sites More sharing options...
Slips Posted October 16, 2016 Share Posted October 16, 2016 Depends on the opponent. Honestly you could make a single list and swap the RoW on a Case-By-Case basis if you want since they more or less have the same restrictions. For General Combat, the DoR is pretty good with the flat initiative buff and the BA's +1 to wound and all. AW and DAV are neat in that you get Hit And Run on your marines meaning that if you have charge-activated effects, you can make the most out of them (Such as a Chaplains Zealot) As well as letting you Slingshot across the table if required. DAV has the added benefit of forcing units within 12" of your Deepstriking Assault Marines to snapshoot meaning theyre a bit more durable. However, DoR's Cover Save on the drop stacks pretty nicely with a DDP's Shrouded (3+ cover in the Open) and if its night fight, you've got yourself a 2+ Save (unless I'm forgetting something). Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4533047 Share on other sites More sharing options...
Charlo Posted October 16, 2016 Share Posted October 16, 2016 DoR is the least restrictive and the best. Just gotta be careful as no LoW allowed except flyers or Sanguinius... Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4533326 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 16, 2016 Share Posted October 16, 2016 Thanks guys ! Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4533569 Share on other sites More sharing options...
The Unseen Posted October 17, 2016 Author Share Posted October 17, 2016 I feel that the Day of Revelation will become significantly better once Sanguinius is released, that LOW restriction won't hurt as bad. Cause man would some of the other LoW's help out that list. But with the points drop for assault squads, non of them are bad. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534213 Share on other sites More sharing options...
Terminus Posted October 17, 2016 Share Posted October 17, 2016 Day of Revelation has some weirdness, like the fact that you get Hit&Run when you don't want it, or that you have no real way to deep strike infantry with any serious guns to take advantage of the pinning abilities. It seems like a Rite that should have allowed drop pods, but oh well. It will significantly improve once all the Blood Angels stuff is released, without a doubt. If they get teleporting terminators, or a unique jump infantry unit, or some kind of army buffs from Sanguinius and other characters, it's going to be a very potent Rite. As it stands now, it's good, but the Night Lords can basically do it better with Drop Assault Vanguard and their Legion rules. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534218 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 While true, Red looks better sooooooo ;) Totally agree though, I'm chomping at the bit for unique stuff. If you are so inclined Destroyers are almost passable in DoR - Turn one arrival helps their deployment, pinning on the drop, you can take an apoth and get the cover save for defence plus they really rock in assault with all the rules combines. Plus you can add in a Twin-Inferno Pistol Moritat for Funsies. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534392 Share on other sites More sharing options...
Terminus Posted October 17, 2016 Share Posted October 17, 2016 FAQ rules that templates on moritat dont work, so your best bet would be inferno pistols. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534833 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 That's what I said Plus templates do work, you can just only get a maximum of 12 hits. 12 S3 AP6 hits.... I'll pass :P Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534838 Share on other sites More sharing options...
Jolemai Posted October 17, 2016 Share Posted October 17, 2016 That's what I said Plus templates do work, you can just only get a maximum of 12 hits. 12 S3 AP6 hits.... I'll pass Not like you... Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534840 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 That's what I said Plus templates do work, you can just only get a maximum of 12 hits. 12 S3 AP6 hits.... I'll pass Not like you... Right?! If it was 12 Templates sign me up! Paying premium for what would be a volley of 6 guardsmen... Not what I'm about :P Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4534845 Share on other sites More sharing options...
Flint13 Posted October 17, 2016 Share Posted October 17, 2016 Not to be a negative Nancy, but the latest red book tells us Chainfire flat out does not work with weapons that don't roll to hit. "weapons that do not need to roll to hit do not benefit from this ability." So the Mori can take the two hand flamers, but he can never use them for Chainfiring. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4535083 Share on other sites More sharing options...
Charlo Posted October 17, 2016 Share Posted October 17, 2016 Fair enough! I won't lie - I'd not read the new chainfire rule beyond what people said on the internet. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4535139 Share on other sites More sharing options...
Flint13 Posted October 17, 2016 Share Posted October 17, 2016 No worries, it's not like it's crazy game breaking either way ^_^ Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4535149 Share on other sites More sharing options...
The Unseen Posted October 18, 2016 Author Share Posted October 18, 2016 So I can't believe I didn't notice this before now, but a sicaran can have a heavy flamer for its pintle, so therefore, we can put an assault cannon on it. That's a lot of dakka. Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4535526 Share on other sites More sharing options...
BLACK BLŒ FLY Posted October 18, 2016 Share Posted October 18, 2016 I am really liking DoR for an allied detachment... it can really add some fast punch to your army for not a lot of points. Basically it's old school furious charge versus flesh. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4535531 Share on other sites More sharing options...
Gorgoff Posted October 19, 2016 Share Posted October 19, 2016 Is there any clue when Blood Angels get their full rules with Sanguinius and such? Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4536756 Share on other sites More sharing options...
helterskelter Posted October 19, 2016 Share Posted October 19, 2016 Is there any clue when Blood Angels get their full rules with Sanguinius and such? We'll probably have a much better idea once inferno drops. Could be next year could be the year after Link to comment https://bolterandchainsword.com/topic/318908-hh10-blood-angels-tactica-assault-cannons-for-days/page/28/#findComment-4536770 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now