Crazy Jay Posted February 13, 2016 Share Posted February 13, 2016 So I have an IK kit coming in the mail and while I plan to magnetize so that I can make any variant, which one compliments the Ravenwing best? I was thinking of using a warden in my first go with him. He seems good for taking on the large blobs with his heavy 12, S6 rending gun. Though it's more expensive, the crusader might be good for double big gun shooting action. What have you guys found success with? Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/ Share on other sites More sharing options...
dalleron Posted February 14, 2016 Share Posted February 14, 2016 Can you make a IK to fill a role in your army? That's what I would do with it. Give it a purpose for being there and it should work. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4305894 Share on other sites More sharing options...
aura_enchanted Posted February 14, 2016 Share Posted February 14, 2016 Can you make a IK to fill a role in your army? That's what I would do with it. Give it a purpose for being there and it should work. the problem is that imperial Knights are less aggressive then bikes. More threatening for sure but less aggressive. They won't get along wel Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4305911 Share on other sites More sharing options...
Master Avoghai Posted February 14, 2016 Share Posted February 14, 2016 I'd personnaly give them 2 roles : Anti hordes with battle cannon because most of the RW are anti elite/tank Anti air with the icarus because it's RW's principal weakness. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4305954 Share on other sites More sharing options...
SnakeChisler Posted February 14, 2016 Share Posted February 14, 2016 I'd 2nd the battle cannon option They fulfill a unique role combo-ed with Ravenwing they work better in Eternal war Missions rather than Maelstrom due to the points sink into that and the Command Squad They Tar pit difficult to Deal with units such as Green Tide & mass Khorne Dogs, Screamer stars and can benefit from our manipulation bonuses with Rad Grenades Blind tests etc. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4306009 Share on other sites More sharing options...
Crazy Jay Posted February 14, 2016 Author Share Posted February 14, 2016 So I played an 1850 game against Necrons yesterday and brought a Warden with the avenger Gatling gun and he did OK. He took out a Burning Conclave deceiver C'tan and a unit of Tomb blades. I ended up tabling my opponent at the beginning of turn 4 which since it was Necrons says something. However he didn't have the most optimal list. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4306030 Share on other sites More sharing options...
SvenONE Posted February 14, 2016 Share Posted February 14, 2016 the problem is that imperial Knights are less aggressive then bikes. More threatening for sure but less aggressive. They won't get along wel How do you figure? with equal movement range and stronger CC I'd say that the Imperial Knights are actually more aggressive. When the IKs came out I was over the moon, in the 6th edition I felt it was the exact thing the army was missing. A highly mobile and durable unit that could attract fire and dish it out. While I love IKs, I never fully caught the IK-Fever that GW was spreading with their barrage of releases. I have the original Paladin/Errant Kit modeled as an Errant. I'll run it as either of those variants since they are also on the cheaper side of most of them. Necrons are a good test against IKs. Really unless there's another IK on the other side of the table I think you'll probably do pretty well with them (who are we kidding, they are basically the strongest army in the game). My 1850 list I've run has a core of: Knight Paladin/Errant Support Squadron with Darkshroud and speeders of choosing (screen the Knight and give it a little insurance stealth) RW Command Squad various configurations of RW squads (3-4 bikes + Attack Bike, Melta/Grav/Plasma as needed) Fast, and furious! Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4306066 Share on other sites More sharing options...
aura_enchanted Posted February 14, 2016 Share Posted February 14, 2016 the problem is that imperial Knights are less aggressive then bikes. More threatening for sure but less aggressive. They won't get along wel How do you figure? with equal movement range and stronger CC I'd say that the Imperial Knights are actually more aggressive. When the IKs came out I was over the moon, in the 6th edition I felt it was the exact thing the army was missing. A highly mobile and durable unit that could attract fire and dish it out. While I love IKs, I never fully caught the IK-Fever that GW was spreading with their barrage of releases. I have the original Paladin/Errant Kit modeled as an Errant. I'll run it as either of those variants since they are also on the cheaper side of most of them. Necrons are a good test against IKs. Really unless there's another IK on the other side of the table I think you'll probably do pretty well with them (who are we kidding, they are basically the strongest army in the game). My 1850 list I've run has a core of: Knight Paladin/Errant Support Squadron with Darkshroud and speeders of choosing (screen the Knight and give it a little insurance stealth) RW Command Squad various configurations of RW squads (3-4 bikes + Attack Bike, Melta/Grav/Plasma as needed) Fast, and furious! an imperial knight is too strong as a back line shooter to be used as a frontline fighter this means he has to hang back and keep his cannons blazing on all cylinders. You want a knight to always be shooting his cannons it's how he gets his points back primarily since they took cc out back and executed it. And well if you want big ugly cannons mounted to shoot at long ranges you don't need a target the size of an apartment block to do it. The imperial Knights melee weapons should be treated as a last resort tool he will never put in enough work that way to earn back his points unless you decide to tee off with a gorkanaut or something. And playing passive with a unit cuts into points you could spend on more bikes and speeders which are aggressive which rush the enemy down and can get lines of sight he can't because tall structures obstruct him. There on the ground and also get a lot better chances for cover saves then a knight does. the new knight with the mega lascannons and quad auto cannons and twin stubs is going to probably be a better fit. At least until they decide to do something crazy at gw HQ to restore the balance between cc and shooting Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4306537 Share on other sites More sharing options...
Crazy Jay Posted February 15, 2016 Author Share Posted February 15, 2016 Yeah but the knight can also shoot priority targets with its main gun and hit soft targets with the stubber so he can charge them. Their CC is plenty strong enough to wipe soft units without being tied up and then he's participating in assaulting too. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4306599 Share on other sites More sharing options...
Harleqvin Posted February 16, 2016 Share Posted February 16, 2016 Stomping, too. Heard it's killer. Link to comment https://bolterandchainsword.com/topic/319204-imperial-knights-with-ravenwing/#findComment-4308176 Share on other sites More sharing options...
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