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Some help with planning the army build up


Guiltysparc

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As some who have seen my project log in the wip forum may know, I recently started building a world eaters legion army. I think I would like to try out a tournament next year or maybe a narrative event. I work and have a new baby so I think a year to buy, build, and paint 2500pts of heresy goodness is realistic. So far I have the following:

BaC - 30 marines, 5 terminators, centurian, praetor, and a contemptor
Khârn
Leviathan Dreadnought

I have two list ideas in mind. One makes better use of my BaC models but is probably less competitive. Both are assuming 2500pts.

List idea 1 - orbital assault
This uses the RoW and tries to make use of the models I already have. It has Khârn and a power weapon vet squad in a dread claw, 2 tacticals, a single kheres contemptor, legion terminators sporting volkite and power fists/lightning claws, a multi melta heavy squad (or maybe a xiphon?) and leviathan for anti tank, and a fire raptor for general dakka. Everything in drop pods except the terminators who would deep strike. I think this list would be really fun to play but it's a bit unfocused and I think it might lack the punch needed for some competitive staples like the spartan if things go wrong with the multi melta squad.

List idea 2 - spartan assault
This list is much simpler being built around two Spartans full of tactical marines. One has Khârn, the new apothecary character, and tacticals in it. The other has Angron, a regular apothecary, and more tacticals in it. Supporting these units would be a melta lance/drill leviathan in a drop pod and a few multi melta attack bikes. I think this list will have problems scoring but should work pretty well at killing everything, lol.

Any thoughts on which way I should go? I know a year is a long time so the meta could change, so I think I need to stay flexible also. Thanks in advance!

I put some more thought into the orbital assault list as that's the way i am leaning...

 

HQ/Retinue - Khârn, Legion Apothecary, Veterans with power weapons, Dreadclaw

Troops/Scoring - 3x Tactical squads, vexilla, artificer armor/power fists, drop pods

Anti Armor Support - 3x Javelins with multi-meltas and lascannons. 

Anti Infantry Support - Contemptor with Kheres and DCCW in drop pod, Leviathan with Grav/Claw/Phosphex in drop pod

General Fire Support - Fire Raptor with autocannons

 

That gives me 7 drop pods, so i could bring in both dreadnoughts, Khârn, and one of the tacticals on turn 1.  The javelins can deep strike but also have outflank and i could bring them in a squadron of 3 or as separate units if I wanted since I dont have any other fast attack choices.  The combo of melta and lascannon should provide good anti armor support.

I'd rather keep the CML on the Javelins and with the points saved get HK Missiles at half their usual cost. (1mb vs 2mb).

 

On arrival, that permits the Javelin to pump out 5 S8 Shots into rear/side armor vs the 1TL S9 Shot and 1S8 MM Shot yours would currently have...unless those are singular lascannons at which point I like them even less.

Yup!

 

Also helps with MC hunting too unless they have 2+ Saves like Thanatars :p

 

Makes for a great unit to plop behind an artillery tank squadron and shoot into their Behinds before they shoot their Pie-Plates of doom and flatten (more) stuff.

Thoughts on the javelins vs the regular land speeders?  For the same 95pts you can take a land speeder with multimelta, grav gun, and 2 HK missiles.  You are basically trading the CML, 1 point of AV, and outflank for the grav gun.  Grav might be a little better than the CML against vehicles due to haywire?

hmm, for the points i could take 4 speeders with grav and put multimeltas on 2.  That seems like a pretty effective way to strip HPs off melta resistant vehicles and also still pop lighter tanks.  Probably not as versatile as the 3 javelins with MM/CMLs.  Deep striking 4 speeders might be a little hairy compared to have the option of outflanking with the javelins.

 

I had also originally thought about running a xiphon for anti armor.  Two lascannons and the 2 shot S8 rotary missile combined with strafing run seemed pretty good.  I'm pretty confident that the other parts of the list will work well but it seems like i have a lot of anti-armor options even being limited to only things that can deep strike due to the RoW.

With the way I have points allocated I could run 2 units of 2 speeders with both having grav and meltas. Going to play around a bit more and them post up a more detailed list, thanks for all the feedback.

 

It also occurred to me that I could run berserker Assault instead with rhinos and then I could take an anti tank tank or any other AT unit that can't deep strike...I do like the idea of the DS speeders though.

Here is some more detail and maybe this thread really belongs in the army list section. If i could shuffle around 90pts i could take 6 land speeders with just grav, which i think might better fill their role of dealing with heavier tanks. I think the fire raptor and dreadnoughts can handle the light/medium armor so the speeders' job really will be heavy armor primarily. As it is now, i'm not sure if i would split up the 4 or not. Having 4 haywire plus 4 meltas should be able to strip down the bigger tanks that have 4 hull points. I am worried if i split them into 2 then i wont be able to really threaten vehicles with more than 3 hull points.

 

Also, any thoughts on this vs running it as berserker assault RoW instead? The points work out exactly the same except the tacticals are in rhinos and the dreadclaw takes up a FA slot.

 

- HQ/Retinue -

 

Khârn, Gorechild - 190pts

 

Legion Apothecary - 45pts

 

8x Veterans all with power weapons and the sargent has artificer/power fist, vexilla - 375pts

 

Dreadclaw - 100pts

 

 

- Troops/Scoring -

 

3x Tactical squads, additional ccw upgrade, vexilla, artificer armor/power fists, drop pods - 720pts

 

 

- Anti Armor Support -

 

4x Land Speeders with multi-meltas and grav - 300pts

 

 

- Anti Infantry Support -

 

Contemptor with Kheres and DCCW in drop pod - 255pts

 

Leviathan with Grav/Claw/Phosphex in drop pod - 400pts

 

 

- General Fire Support -

 

Fire Raptor with autocannons - 210pts

Yet another option would be to drop the contemptor and pick up a 2nd leviathan with the melta lance and seige drill....going that route i would still have the points to pick up a couple grav/melta speeders or melta/CML/HK javelins while being able to drop two leviathans on turn 1.  A siege drill levi charging in and fighting at I5 would wreck just about anything.

Thats what i'm thinking, S10 armorbane at I5 is pretty spicy.  I also think i might like taking the javelins over the grav speeders in this case since they are a touch more versitle and the levi would be the one tasked blowing up the spartan/knight/heavy armor anyway.

 

The new list would end up looking like this...

 

2500pts

 

- HQ/Retinue - 

Khârn, Gorechild - 190pts 

Legion Apothecary - 45pts

8x Veterans all with power weapons and the sargent has artificer/power fist, vexilla - 375pts

Dreadclaw - 100pts


- Troops/Scoring - 

3x Tactical squads, additional ccw upgrade, vexillas on 2 of the squads, sargents with artificer armor/power fists, drop pods - 720pts


- Anti Armor Support - 

 

Leviathan with Melta/Drill, armored ceramite in drop pod - 380pts (assuming the melta lance and grav bombard cost the same)
 

2x Javelin Speeders with multi-meltas and HKs - 190pts


- Anti Infantry Support - 

Leviathan with Grav/Claw/Phosphex/Volkite Nipples, armored ceramite in drop pod - 400pts

 

 

- General Fire Support - 

Fire Raptor with autocannons - 210pts 

Those two Levis should actually work pretty well together also....the first one rips open the spartan and the 2nd chews up the passengers with its numerous AP2 armaments.  The only downside is that after turn 1 they will be subject to shooting from the entire enemy army since they will be two of the 3 units i have on the board.  

 

I wonder if this list might work better without the RoW.  I'm running three tac squads so i could go berzerker assault and just put them in rhinos...that way i would have them on the board along with the 2 levis still coming down in drop pods.  The downside there is that Khârn's dreadclaw group would then be subject to reserve rolls, which can be a bit unpredictable, resulting in a best case scenario of a turn 3 charge from them.  Hmmmm.

I like the idea of a drop pod army from a thematic/fluff standpoint anyway.

 

i think it scales well between 2000 and 2500 also, i could drop a tac sqaud, the javelins, and a couple power weapons off the vets and be back to 2000pts and not really have to change tactics/strategy.

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