Guiltysparc Posted February 16, 2016 Share Posted February 16, 2016 As some who have seen my project log in the wip forum may know, I recently started building a world eaters legion army. I think I would like to try out a tournament next year or maybe a narrative event. I work and have a new baby so I think a year to buy, build, and paint 2500pts of heresy goodness is realistic. So far I have the following:BaC - 30 marines, 5 terminators, centurian, praetor, and a contemptorKhârnLeviathan DreadnoughtI have two list ideas in mind. One makes better use of my BaC models but is probably less competitive. Both are assuming 2500pts.List idea 1 - orbital assaultThis uses the RoW and tries to make use of the models I already have. It has Khârn and a power weapon vet squad in a dread claw, 2 tacticals, a single kheres contemptor, legion terminators sporting volkite and power fists/lightning claws, a multi melta heavy squad (or maybe a xiphon?) and leviathan for anti tank, and a fire raptor for general dakka. Everything in drop pods except the terminators who would deep strike. I think this list would be really fun to play but it's a bit unfocused and I think it might lack the punch needed for some competitive staples like the spartan if things go wrong with the multi melta squad.List idea 2 - spartan assaultThis list is much simpler being built around two Spartans full of tactical marines. One has Khârn, the new apothecary character, and tacticals in it. The other has Angron, a regular apothecary, and more tacticals in it. Supporting these units would be a melta lance/drill leviathan in a drop pod and a few multi melta attack bikes. I think this list will have problems scoring but should work pretty well at killing everything, lol.Any thoughts on which way I should go? I know a year is a long time so the meta could change, so I think I need to stay flexible also. Thanks in advance! Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/ Share on other sites More sharing options...
Guiltysparc Posted February 16, 2016 Author Share Posted February 16, 2016 I put some more thought into the orbital assault list as that's the way i am leaning... HQ/Retinue - Khârn, Legion Apothecary, Veterans with power weapons, Dreadclaw Troops/Scoring - 3x Tactical squads, vexilla, artificer armor/power fists, drop pods Anti Armor Support - 3x Javelins with multi-meltas and lascannons. Anti Infantry Support - Contemptor with Kheres and DCCW in drop pod, Leviathan with Grav/Claw/Phosphex in drop pod General Fire Support - Fire Raptor with autocannons That gives me 7 drop pods, so i could bring in both dreadnoughts, Khârn, and one of the tacticals on turn 1. The javelins can deep strike but also have outflank and i could bring them in a squadron of 3 or as separate units if I wanted since I dont have any other fast attack choices. The combo of melta and lascannon should provide good anti armor support. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308509 Share on other sites More sharing options...
Slips Posted February 16, 2016 Share Posted February 16, 2016 I'd rather keep the CML on the Javelins and with the points saved get HK Missiles at half their usual cost. (1mb vs 2mb). On arrival, that permits the Javelin to pump out 5 S8 Shots into rear/side armor vs the 1TL S9 Shot and 1S8 MM Shot yours would currently have...unless those are singular lascannons at which point I like them even less. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308519 Share on other sites More sharing options...
Guiltysparc Posted February 16, 2016 Author Share Posted February 16, 2016 Ah, i like that idea. Against an AV14 target its 1.7 glancing hits on average vs 1.3 from the MM/LC combo and of course its better on lower AV items since you are getting more shots from the CML. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308565 Share on other sites More sharing options...
Slips Posted February 16, 2016 Share Posted February 16, 2016 Yup! Also helps with MC hunting too unless they have 2+ Saves like Thanatars :p Makes for a great unit to plop behind an artillery tank squadron and shoot into their Behinds before they shoot their Pie-Plates of doom and flatten (more) stuff. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308574 Share on other sites More sharing options...
Guiltysparc Posted February 16, 2016 Author Share Posted February 16, 2016 Thoughts on the javelins vs the regular land speeders? For the same 95pts you can take a land speeder with multimelta, grav gun, and 2 HK missiles. You are basically trading the CML, 1 point of AV, and outflank for the grav gun. Grav might be a little better than the CML against vehicles due to haywire? Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308660 Share on other sites More sharing options...
Slips Posted February 16, 2016 Share Posted February 16, 2016 I'd honestly keep the Normal Speeder at the cheapest it can be and take a single grav gun. Squadron it from 1-5 as you like and deepstrike it somewhere. 250+ Points for 5 Graviton Templates is a relative bargain. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308681 Share on other sites More sharing options...
Guiltysparc Posted February 16, 2016 Author Share Posted February 16, 2016 hmm, for the points i could take 4 speeders with grav and put multimeltas on 2. That seems like a pretty effective way to strip HPs off melta resistant vehicles and also still pop lighter tanks. Probably not as versatile as the 3 javelins with MM/CMLs. Deep striking 4 speeders might be a little hairy compared to have the option of outflanking with the javelins. I had also originally thought about running a xiphon for anti armor. Two lascannons and the 2 shot S8 rotary missile combined with strafing run seemed pretty good. I'm pretty confident that the other parts of the list will work well but it seems like i have a lot of anti-armor options even being limited to only things that can deep strike due to the RoW. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308715 Share on other sites More sharing options...
Slips Posted February 16, 2016 Share Posted February 16, 2016 Split them into two 2 Speeder Squadrons with 1 MM in each. Smaller Footprint and larger possible application. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308716 Share on other sites More sharing options...
Guiltysparc Posted February 16, 2016 Author Share Posted February 16, 2016 With the way I have points allocated I could run 2 units of 2 speeders with both having grav and meltas. Going to play around a bit more and them post up a more detailed list, thanks for all the feedback. It also occurred to me that I could run berserker Assault instead with rhinos and then I could take an anti tank tank or any other AT unit that can't deep strike...I do like the idea of the DS speeders though. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4308917 Share on other sites More sharing options...
Guiltysparc Posted February 17, 2016 Author Share Posted February 17, 2016 Here is some more detail and maybe this thread really belongs in the army list section. If i could shuffle around 90pts i could take 6 land speeders with just grav, which i think might better fill their role of dealing with heavier tanks. I think the fire raptor and dreadnoughts can handle the light/medium armor so the speeders' job really will be heavy armor primarily. As it is now, i'm not sure if i would split up the 4 or not. Having 4 haywire plus 4 meltas should be able to strip down the bigger tanks that have 4 hull points. I am worried if i split them into 2 then i wont be able to really threaten vehicles with more than 3 hull points. Also, any thoughts on this vs running it as berserker assault RoW instead? The points work out exactly the same except the tacticals are in rhinos and the dreadclaw takes up a FA slot. - HQ/Retinue - Khârn, Gorechild - 190pts Legion Apothecary - 45pts 8x Veterans all with power weapons and the sargent has artificer/power fist, vexilla - 375pts Dreadclaw - 100pts - Troops/Scoring - 3x Tactical squads, additional ccw upgrade, vexilla, artificer armor/power fists, drop pods - 720pts - Anti Armor Support - 4x Land Speeders with multi-meltas and grav - 300pts - Anti Infantry Support - Contemptor with Kheres and DCCW in drop pod - 255pts Leviathan with Grav/Claw/Phosphex in drop pod - 400pts - General Fire Support - Fire Raptor with autocannons - 210pts Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4309390 Share on other sites More sharing options...
Guiltysparc Posted February 18, 2016 Author Share Posted February 18, 2016 Yet another option would be to drop the contemptor and pick up a 2nd leviathan with the melta lance and seige drill....going that route i would still have the points to pick up a couple grav/melta speeders or melta/CML/HK javelins while being able to drop two leviathans on turn 1. A siege drill levi charging in and fighting at I5 would wreck just about anything. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310788 Share on other sites More sharing options...
Slips Posted February 18, 2016 Share Posted February 18, 2016 That would be a pretty brutal option, honestly. Might even give you some Imperial Knight Insurance to boot! Since ~5 S10 Ap2 Armorbane Attacks at I5 before a Knight can swing is sure to ruin its day. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310792 Share on other sites More sharing options...
Guiltysparc Posted February 18, 2016 Author Share Posted February 18, 2016 Thats what i'm thinking, S10 armorbane at I5 is pretty spicy. I also think i might like taking the javelins over the grav speeders in this case since they are a touch more versitle and the levi would be the one tasked blowing up the spartan/knight/heavy armor anyway. The new list would end up looking like this... 2500pts - HQ/Retinue - Khârn, Gorechild - 190pts Legion Apothecary - 45pts8x Veterans all with power weapons and the sargent has artificer/power fist, vexilla - 375ptsDreadclaw - 100pts- Troops/Scoring - 3x Tactical squads, additional ccw upgrade, vexillas on 2 of the squads, sargents with artificer armor/power fists, drop pods - 720pts- Anti Armor Support - Leviathan with Melta/Drill, armored ceramite in drop pod - 380pts (assuming the melta lance and grav bombard cost the same) 2x Javelin Speeders with multi-meltas and HKs - 190pts- Anti Infantry Support - Leviathan with Grav/Claw/Phosphex/Volkite Nipples, armored ceramite in drop pod - 400pts - General Fire Support - Fire Raptor with autocannons - 210pts Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310801 Share on other sites More sharing options...
Slips Posted February 18, 2016 Share Posted February 18, 2016 I like it a lot! Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310807 Share on other sites More sharing options...
Guiltysparc Posted February 18, 2016 Author Share Posted February 18, 2016 Those two Levis should actually work pretty well together also....the first one rips open the spartan and the 2nd chews up the passengers with its numerous AP2 armaments. The only downside is that after turn 1 they will be subject to shooting from the entire enemy army since they will be two of the 3 units i have on the board. I wonder if this list might work better without the RoW. I'm running three tac squads so i could go berzerker assault and just put them in rhinos...that way i would have them on the board along with the 2 levis still coming down in drop pods. The downside there is that Khârn's dreadclaw group would then be subject to reserve rolls, which can be a bit unpredictable, resulting in a best case scenario of a turn 3 charge from them. Hmmmm. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310850 Share on other sites More sharing options...
Slips Posted February 18, 2016 Share Posted February 18, 2016 I'd keep the pods. Rhinos arent great vehicles for an assault-based Army. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310876 Share on other sites More sharing options...
Guiltysparc Posted February 18, 2016 Author Share Posted February 18, 2016 I like the idea of a drop pod army from a thematic/fluff standpoint anyway. i think it scales well between 2000 and 2500 also, i could drop a tac sqaud, the javelins, and a couple power weapons off the vets and be back to 2000pts and not really have to change tactics/strategy. Link to comment https://bolterandchainsword.com/topic/319306-some-help-with-planning-the-army-build-up/#findComment-4310890 Share on other sites More sharing options...
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