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Sub-orbital Strike Wing


Rangaman

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I have been tempted to get a Voss Lightning for a while, it's just such a cool looking model...with that said, I am also very fond of the Avenger.

 

Game wise what is superior?

 

They obviously fill two different roles, my thinking was to have a Strike wing of 2-3 Avengers with 2 Lightning filling my fast attack slots at 2.5k.

 

How have people set their aircraft up?

 

I am a fan of cheap and quantity to saturate, but are they too flimsy to matter?

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I kinda doubt anyone would call the common loadouts for Lightnings "cheap". Most people load them to around 200 points, with kraken penetrator missiles and ground tracking (I intend to run mine with four kraken and either a laz or autocannon. Ground tracking is meh to me, but the tank hunter upgrade is important).

It's entirely depending on if you know whether or not your opponents take dedicated anti air, or enough weapons that mean they can throw a lot of snap shotting dice.

If they don't take either of the above, because I don't see all that much in a lot of lists due to "ahhh flyers are rubbish" much akin to people not taking melta as everyone (read very few) take armoured ceramite.

So 2 flyers in a wing may mean 2 points but that's only if they can be taken down. Sure one guy may take an eddy, or an hyperios battery, you can still take something with you on your way out.

Hitting those pesky grav rapiers with sun fury missiles, taking out a typhon/spartan meaning other units are free to deal with other things.

And most of all, do you like flyers? Do you want to take a few in one slot to save your fast attack for other things? If the answer is yes then do it anyway :D

I run 2 lightnings with 4 kraken missiles each and ground tracking augaries and battle servitor control. Big points i have learned

 

1. You must be able to deal with enemy AA before they come on. Yes with careful placement you may avoid the enemy AA but if these things get hit they are dead.

 

2. Fire and forget. The point is they come on kill something and after that they will do pretty much nothing. You need to make sure they do something as soon as they enter otherwise its points down the pan.

 

3. Ground tracking augaries is a must. When you are relying on 200 points of a model to make up its points in 1 round of shooting you cant afford it to miss.

 

4. Never put it in a Lord of War choice. They will die to a stiff breeze and its not worth the loss in victory points.

 

5. Some games they will be amazing but if the enemy doesnt have the targets for them they will do naff all helpful. Its a gamble.

 

6. Personally I run 2. Spartans are everywhere in my meta and I have never failed to kill one the minute these have come on and with 2 you can ambush a knight without much problem.

 

Thats my experience anyway.☺ i only ever run them as anti tank though so cant comment on any other builds.

 

Good luck

I like lightnings in their FA slots, and then bring some different toys to the Strike Wing.

 

For my (planned) wing I'm going with 3 Vulture gunships, 2 armed with punisher cannons :D

 

The vector dancer (free 90 degree at the end of movement) combined with fair resiliance means you can get into some tasty targets - opponent keeping the apothecary at the back of the squad? Sweep past and splat him first with 20 TL shots :D :D

 

 

Plus they look super cool and are great fun - not too expensive either and have the ability to hover if you get stuck in a spot you need to reposition form, though it's not recommended

On the topic of armament, what are people's suggested load outs for the Avenger?

 

I am liking the idea of keeping them bare bones with just the bolt cannon and the lascannons it comes with, throw on the tank hunter upgrade and away they go. Is strafing run a worthwhile investment?

Mechanicum Avenger can take kraken missiles, so I take a pair of those. 2 lascannons and 2 kraken missiles aren't as devastating as 4 kraken missiles, but at least it's still a solid threat every turn it survives afterwards.

 

After a lightning delivers its payload, you're better off flying it off the table as much as possible so it doesn't die and give up VPs

On bigger board games actually.

is the rotary missile launcher 60 inch range? If it is. You can plink away from a distance and still be mobile

 

My FLGS tables are so small I can physically reach over and literally beat my opponent for not letting me win :(

It is one of the reasons I like the D99 Valkyries. Unlike the Dreadclaw, thanks to the Deep Strike Flyers modification in tge Red Books, you can Deep Strike Zooming, and still deploy your units thanks to Grav Chutes. Although 'only' AV12, and cannot Jink on the turn it arrives, it is still a Flyer. If you can get rid of Deredeo/Mortis etc first turn (always a good goal anyway) it is rather safe.

Yea those D99 rules are quite good value I've heard, shame I'm not a fan of the Valkyrie model for Legion Aerial support...maybe in the future for my Renegade Knight/Marauder group.

 

At 2.5-3k games how much AA is to be expected? I could potentially field 3 Avengers in a 2.5k game and only face one Deredeo, that wouldn't be that hard to knock out before they come into play would it?

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