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Is there a limit to the number of allied detachments?


Ishagu

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I want to expand my Ultramarines by adding blobs of Solar Auxilia, a Malcador Infernus and a Valdor.

 

I don't want to bother with HQs, or transports. I just want two separate allied detachments, both made up of a Tank commander, a Valdor or Malcador Infernus, and a 20 man squad of Las rifle infantry.

 

Would that be OK?

 

I'm buffing my army with large numbers of relatively effective infantry and 2 super heavy tanks to deal and soak up damage.

I'm pretty sure you're limited to one each of the optional detachments for the age of darkness foc (only one LoW detachment, one allied detachment,and one fortification detachment).

Yep. If you play like its intended, you have your primary AoD detachment, up to one allied, Low and fortification detachment. That said, if your gaming buddies are ok with it, do what you like :)

I'll make it work, don't you worry msn-wink.gif

...So can I use two regular detachments? lol

No^^

How FW's AoD expansion works, you are restricted to the old way of build your army - one main detachment, and a number of optional ones as given.

But again, if your gaming group is ok with it, you totally *can* use the 40k rules to build your army and have mutliple detachments and no clue what. But it's not as FW intended it, so houserules :P

 

Because of FW idiotic refusal to update to 7th edition, I would say you can take a second allied detachment at 2K and over like you could in 6th edition.

 

nope, single FoC, thankfully 

 

Yes, I really enjoy the rigid tactics required to play a horus heresy army.

Because of FW idiotic refusal to update to 7th edition, I would say you can take a second allied detachment at 2K and over like you could in 6th edition.

What's idiotic about keeping your game better balanced? I mean unless you like that of course, different strokes for different folks and all that.

Well, I'm definitely feeling restricted.

You'd think making an army of equal parts Ultras and Solar Auxilia would be thematic but apparently not.

 

I'm envisioning large numbers of infantry supported by super heavy tanks, accompanied by the elite element of Astartes.

 

Even in 6th edition you could run 2 detachments at the 2k threshold.

I'd ask Forgeworld but in recent months they seem to have become useless at replying to rules questions :-(

Because of FW idiotic refusal to update to 7th edition, I would say you can take a second allied detachment at 2K and over like you could in 6th edition.

 

What are you talking about, this is the single best choice they have made in a SERIES of good choices.

 

1 AoD, 1 Allied, as the Emperor/Chaos Gods intended.

6th edition doubled the FOC at 2,000pts - whereas 4th and 5th allowed you to take an additional full-FOC detachment - not because GW just thought 2,000 was a cool number but because the FOC & army lists were intended for games of 1,500pts (it was outright stated in 4th IIRC).

 

The Horus Heresy lists on the other hand are outright stated to be intended for games of 1750-3500pts - with the full AoD FOC only kicking *in* at 2K. 

Well, I'm definitely feeling restricted.

You'd think making an army of equal parts Ultras and Solar Auxilia would be thematic but apparently not.

 

I'm envisioning large numbers of infantry supported by super heavy tanks, accompanied by the elite element of Astartes.

 

Even in 6th edition you could run 2 detachments at the 2k threshold.

I'd ask Forgeworld but in recent months they seem to have become useless at replying to rules questions :-(

You can still quite easily do this, either run Ultras Primary and you can still take up to 120 Auxilla infantry as allies with as many as 6 Leman Russ (or 3 and a Super Heavy) in addition to your normal contingent of Ultras.

 

OR

 

run Auxilla as Primary and take masses of Infantry and Tanks of all types with an Allied Ultra list for just the few "elite astartes" feel.

Yeah, but seeing as we're playing bigger games I find the limitation of duplicating the force org overly restrictive and possibly silly.

 

It wouldn't allow for multiple LoW as that still requires a primary detachments, so I fail to see the valid reason restricting the game this way.

 

To be honest, I'm building my 30k forces a certain way, and many units simply wouldn't fit my theme. If I'm limited to a single AoD detachment my lists would simply have excessive filler units in larger games :-/

lol how big are you playing? Unless you are looking to break things 'for the fluff' I'd love to know what restrictions you have in filling out a FOC.

 

Even in our Apoc games we say 'fill out a foc first, then look to get exceptions to the rules' nobody has needed to break those rules yet except for the guys who want to abuse certain units.

 

EDIT: And for anyone wondering, FW clarified the army building rules in the HH5.

 

EDIT x 2: And And AND, those restrictions are important. Its what gives HH a semblance of balance and quality that 40K has lost completely since 5th.

 

EDIT THE THIRD: I'm going through HH6 now, and WORDS OF THE PRIMARCHS look at all the Rites now. Restriction? Limits? Only in ones imagination! :D

Ishagu I'm just wondering but what list would you do if you could play with unlimited detachments? Maybe if we see what list you want to run we can help with condensing it.

 

Otherwise I would ask your group if you could house rule it. Have everyone do a vote.

And if you are at the points limits where the FoC is a limitation on you (I cant fathom it, really) then you are playing Apoc, and rules get left at the door when we play Apoc, its meaningless to even play at those points levels imo.

I  find this sentiment amusing when speaking about a game system where 2500 ~ 5000 is considered normal boundaries

 

No game size is meaningless if the participants enjoy it , having played in apoc games ( 60  thousand a side ) and extremely large 1v1 games ( 10000 a side )   I can attest to very enjoyable experiences  in  large form games ( 2500 ~4000 ) the same as small form (250 ~1250) and mid form games  ( 1500 ~ 2400 )  

I'm sorry but I'm literally finding it hard to even take my Ultras to 2.5k without using what I'd call a few filler units.

 

Oh well, I'm sure I'll figure something out...

#buff templar brethren  ap2 swords !  or half attacks for ap2 !  

 

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