Jump to content

The Deathstorm Drop Pod


Enigami

Recommended Posts

Hey all,

 

I'm trying to figure out if a couple of deathstorms is something I'd want to include in SoH OA list. I keep thinking of running them with krak launchers as sort of a turn 2-3 clean up after my first wave comes in and wrecks shop, but I keep thinking they may be too fragile to hang around until the turn after they drop. Has anyone had any experience with these? If anyone has, please let me know what you think and if they'd be effective.

Link to comment
https://bolterandchainsword.com/topic/320130-the-deathstorm-drop-pod/
Share on other sites

Deathstorms are usually best dropped directly on top of the enemy in the first wave, holding them back only increases the likleyhood of the enemy spreading out or your own troops getting too close and getting caught in the blasts, which potentially really hurts!

I wouldnt worry about them surviving, they are at least as useful as a distraction/disruption as they are for raw killing :)

Honestly, I just use them as a cheapish way to add an extra drop pod to the list for Drop Pod Assault ratios.

 

Krak or frag, it will be super annoying launching stuff in every direction, but your opponent should have other fish to fry. If they die, oh well, they weren't shooting something more important than an immobile non-scoring vehicle.

Deathstorms are usually best dropped directly on top of the enemy in the first wave, holding them back only increases the likleyhood of the enemy spreading out or your own troops getting too close and getting caught in the blasts, which potentially really hurts!

I wouldnt worry about them surviving, they are at least as useful as a distraction/disruption as they are for raw killing smile.png

Well, you can't drop em during the first wave, since they don't have drop pod assault rule. You can hope that they arrive on 2nd turn, or later turns if you are unlucky.

Honestly, I just use them as a cheapish way to add an extra drop pod to the list for Drop Pod Assault ratios.

Krak or frag, it will be super annoying launching stuff in every direction, but your opponent should have other fish to fry. If they die, oh well, they weren't shooting something more important than an immobile non-scoring vehicle.

Again, I don't think you can do this, since it's missing drop pod assault rule. It's just a normal deep striking unit, same way as lets say deep striking terminator unit wouldn't boost your drop pods.

What you can do to boost drop pod assault for 'cheap' is take single weapon battery for 60/70 and add pod for it.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.