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I'll repeat myself, but if you want mutability but dislike the Alpha Legion, seriously consider Blackshields. You have so many options for how your army plays, and like the Alpha Legion, it will be easy for you to decide how to play when you build your list, all with the same models.

 

 

I'll follow your advice and go deeper with the analysis of the Blackshield. I skimmed through a friend's Retribution but I wasn't really into the fluff of the Blackshields that much, and most importantly the limitations of the Vehicle stuff were a bit annoying to me. Haha, I'm sorry I must be a burden to be so undecisive :p

 

How about the White Scars ? I'm thinking that maybe if I can't design new Legions, at least I can have a very reactive playstyle with the Jetbikes and the bikes and rapid fire design tactics on the fly ! I remember from my brief look on Retribution that they gained bonuses from being in transports and had a Rite of War with Jetbikes as well ?

Scars are VERY strong even without special units. You get bonuses for moving and your sergeant level characters get access to ap2 at initiative with no downside other than its two handed. But you can also use it as one handed for ap3.

 

If you want mass mounted dudes they'd do you well, but even infantry in rhinos are pretty sweet for them too, lots of bonuses to wound as long as you stay fully mobile.

 

Plus thier shattered Legion RoW is hilarious. You just kamikaze bikes into the opponent that if they die don't give up a victory point on a 4+. But on a 6 give YOU one!

Edited by Charlo

Scars are VERY strong even without special units. You get bonuses for moving and your sergeant level characters get access to ap2 at initiative with no downside other than its two handed. But you can also use it as one handed for ap3.

 

If you want mass mounted dudes they'd do you well, but even infantry in rhinos are pretty sweet for them too, lots of bonuses to wound as long as you stay fully mobile.

 

Plus thier shattered Legion RoW is hilarious. You just kamikaze bikes into the opponent that if they die don't give up a victory point on a 4+. But on a 6 give YOU one!

 

Haha god this is fun :D

 

What I do like about the Scars, or the Alpha Legion, or any mobile Legion is that they allow more reactivity than planning. Planning is good an can work, but it's making assumptions and making sure your assumptions are spot on. I'd rather not have to assume but have the ability to react effectively to threats and create new ones when I see an opening.

 

That's why I liked mounted Troops, because you have more options than footslogging infantry. So yeah, I'll check the Scars out :D

My books arrived on Friday and after some reading, I was no closer to a decision until I surfed through Forgeworld. I was not a big fan of the Iron Hands models but the Ultramarine's Invictarus Suzerain squad. I'm pretty sure they sealed the deal. 

Now I need to figure out how to build my force. 

 

I want some dreadnoughts and apothecaries so my elite slots will fill up fast. I'm thinking Pride of the Legion for veteran tacticals as troops. 

 

Has anyone modeled cyclone missile launchers on Cataphracti Terminators? The launcher for the 40k Termies looks a bit big but if anyone has pictures, I'd love to see them. 

 

Any advice on starting Ultramarines based on my ramblings would be much appreciated.

Well I would definetly get yourself down to the Ultramarines tactics thread down in the tactics forum.

 

For cyclones I would use a third party model, though I'm not sure on what people are using.

 

One warning about apothecaries is that on vet squads you can only take 9 of you want them in a rhino meaning only 1 heavy weapon. I would generally advise against apothecaries due to how great having 2 heavy weapons.

 

good pick on ultras they've actually managed to turn into my favorite legion in the heresy.

Got a question about the Ultramarines as I am considering switching to them for my HH force (no paint has been put on models [unless you count primer]). I had an idea for a Terran-born XIIIth Legionnaire to have taken the name Warborn to heart and dedicated himself to war and only war rising to the rank of captain before being reunited with Guilliman. To begin with everything would be fine and the Captain would start to become well known within the legion before it becomes apparent that his (and his company's) views and that of his Primarch clashes as Guilliman favoured tactics to avoid civilian casulties when being forced to fight a world or group or worlds that reject the Imperium's offer. Which eventually leads them to openly disagreeing in war meetings (sometimes leading to them arguing).

 

Now my question(s) are:

  1. Would this be possible in the first place?
  2. And would it be possible for Guilliman to all but exile this company (similar to how Corax exiled those Terrans within his Legion) and any others who are like minded within the Legion?

 

Got a question about the Ultramarines as I am considering switching to them for my HH force (no paint has been put on models [unless you count primer]). I had an idea for a Terran-born XIIIth Legionnaire to have taken the name Warborn to heart and dedicated himself to war and only war rising to the rank of captain before being reunited with Guilliman. To begin with everything would be fine and the Captain would start to become well known within the legion before it becomes apparent that his (and his company's) views and that of his Primarch clashes as Guilliman favoured tactics to avoid civilian casulties when being forced to fight a world or group or worlds that reject the Imperium's offer. Which eventually leads them to openly disagreeing in war meetings (sometimes leading to them arguing).

 

Now my question(s) are:

  1. Would this be possible in the first place?
  2. And would it be possible for Guilliman to all but exile this company (similar to how Corax exiled those Terrans within his Legion) and any others who are like minded within the Legion?

 

I don't see why not. I've been working on a similar concept where a specialist armoured company of the old Warborn are honoured for their work by Gren Vosotho and Marius Gage, but after the reunion with Guilliman they're slowly shoved to one side with the Destroyers of Nemesis and find themselves relegated from being the primus inter pares of the Legion to being used only when Guilliman wants something utterly removed from history, and how they struggle to find a place for themselves as Ultramarines.

 

At the end of the day, it's your Legion, and it's, in the phrase of 1d4chan, 'your dudes'.

  • 2 weeks later...
Can't decide between blood angels or iron warriors. I have a BA 40k army and a krieg army. I've bought a typhoon and 2 Medusa so far which lends itself to IW. I'm drawn to the hard scrabble ww1 vibe of IW but also love the in your face angels.

Can't decide between blood angels or iron warriors. I have a BA 40k army and a krieg army. I've bought a typhoon and 2 Medusa so far which lends itself to IW. I'm drawn to the hard scrabble ww1 vibe of IW but also love the in your face angels.

 

Iron Warriors. Check out either of the WIP projects that Hyena's Iron Warriors were in, such a great resource for anyone who wants to do, well, anything related to Heresy, but Iron Warriors especially, especially if you're into that WW1 vibe (though I'm sure you've probably already seen them):

http://www.bolterandchainsword.com/topic/282531-in-memoriam-update/?p=3507076

http://www.bolterandchainsword.com/topic/278209-xiv-dragoon-vii-grand-company-iv-legion-13jun2015/

 

Even though technically Blood Angels rules have come up, I would advise waiting until more full rules are out before starting them.

Edited by The Psycho

As there is a local group of players getting into HH I have decided to take the plunge and start my own army.

However before I board the heresy train I need to pick an army.

I have reduced the list of possible contenders to three (picked as much for fluff as game winning rules reasons)

Imperial Fists - my favourite vanilla marines , they have decent rules and you get to play with Dorn and Sigismund and fly the Phalanx around the galaxy ( well OK maybe not the last bit but I can dream can't I ?? ).

Sons of Horus / Word Bearers - in complete contrast the big bad traitor boys of 30k. Why ? Well I noticed the local meta is going to be strongly Loyalist and that got me thinking about about an army that contrasted with the Fists. The Sons appeal with their brutal combat blade to the face tactics while the WB get to mess with magic and demons ( obviously something that would not go done well with Dorn ).

Dragging myself away from the Ruinous Powers we come to the last option on my list.

And for an army that could march for either The Emperor or The Warmaster I have been thinking Mechanicum because who doesn't like the idea of stompy killbots from Mars? Seriously though I really like models and from what I know of the rules the Mechanicum makes a strong stand alone army/ allied detachment.

Anyway I hope my reasons make sense and I look forward to any suggestions or advice anyone would be kind enough to give.

As there is a local group of players getting into HH I have decided to take the plunge and start my own army.

However before I board the heresy train I need to pick an army.

I have reduced the list of possible contenders to three (picked as much for fluff as game winning rules reasons)

Imperial Fists - my favourite vanilla marines , they have decent rules and you get to play with Dorn and Sigismund and fly the Phalanx around the galaxy ( well OK maybe not the last bit but I can dream can't I ?? ).

Sons of Horus / Word Bearers - in complete contrast the big bad traitor boys of 30k. Why ? Well I noticed the local meta is going to be strongly Loyalist and that got me thinking about about an army that contrasted with the Fists. The Sons appeal with their brutal combat blade to the face tactics while the WB get to mess with magic and demons ( obviously something that would not go done well with Dorn ).

Dragging myself away from the Ruinous Powers we come to the last option on my list.

And for an army that could march for either The Emperor or The Warmaster I have been thinking Mechanicum because who doesn't like the idea of stompy killbots from Mars? Seriously though I really like models and from what I know of the rules the Mechanicum makes a strong stand alone army/ allied detachment.

Anyway I hope my reasons make sense and I look forward to any suggestions or advice anyone would be kind enough to give.

 

One thing that may help you decide is that you can use some of your 40k models in your 30k force if you stick with Imperial Fists and vice versa. It's nice being able to buy an expensive Sparta or something and be able to use it in your 40k army as well.

Ronin_cse

Thanks for your reply.

It would make sense to stick with the one chapter/ legion so that I could swap vehicles and other models between the 40k and 30k versions.

Plus Imperial Fists were my first choice.

Right the VIIth Legion it is.

Ronin_cse

Thanks for your reply.

It would make sense to stick with the one chapter/ legion so that I could swap vehicles and other models between the 40k and 30k versions.

Plus Imperial Fists were my first choice.

Right the VIIth Legion it is.

 

I wish I had your conviction there. I have literally changed my mind about which chapter to pick about 50 times over the last couple months (and I mean literally)

 

Edit:

 

Also keep in mind that many 40k units existed in 30k as well. Just about anything with a Rhino chassis is fine in 30k (minus the new AA vehicles and the razerback), the vanilla land raider works, regular dreadnoughts are fine.....I think that's it, maybe a techmarine? Their armor looks ambiguous enough to be an older mark.

Edited by ronin_cse

How about painting one squad from every legion that has ever interested you?

 

Well I'm half way to what I want to go with and that's Word Bearers (red is one of my favorite colors). Problem is I want to paint at least half my B@C box in different colors so I can still play the game if I want (really I just want to paint a different legion as well) and that;s what I'm struggling with ATM.

 

I had thought to just do UM since I like them as well, but I dunno the blue just isn't doing it for me. I was thinking of doing world eaters since I really like their pre-heresy colors, especially when they start going with red instead of blue accents and I really want to have the option of using a super elite terminator squad, but not sure how much I like their fluff as I have never been a big fan of that brute force style. Thinking about Iron Hands now for both this and 40k since I currently have a 40k Ad. Mech. army and would like to expand to a 30k one and their special rules seem pretty sweet...I wish their special terminators were a bit better though as they seem kind of lackluster, also I would like a legion that has a living primarch past the very start of the heresy :wink:. I have also considered Salamanders since they also have ties with the Mechanicum (or are at least BB with them in 30k) and I really like fire...I dunno something keeps pushing me away from them though and I can't quite say what......hmmm might have to think about them more :wink:.

 

This is just where I am at now btw, I have also thought about Dark Angels, Imperial Fists, Emperor's Children, and of course Sons of Horus in the past soooo.....yeah I have major Legion ADD :wacko.:

 

Edit: AND Salamanders have one of the premier elite melee terminators, really they make the most sense

Edited by ronin_cse

Well I think I have finally settled on Iron Hands and Salamanders (thank you shattered legion rules!). I like the IH rules, their fluff is ok, and it'll be very fluffy when I use them in 40k and ally them with my Ad. Mech force (and it allows me to easily add ad. mech. stuff to 30k as well). Doing IH as my main force also gives me a very good reason to run those Salamander units I like so much, and if I'm feeling traitorious I can use the gal vor'bok I already picked up (traitor IH feel better to me than traitor UM).

 

Looking forward to getting them on the table!

  • 2 weeks later...

Hello,
new to this place and to the hobby. Background: Not playing, mainly interested in fluff, painting, collecting. Bought BaC, some resin and some choom - and a WB transfer sheet, because WB seemed to offer such a spectrum of styles. Planned to paint half the box all red (also with red shoulder pads instead of black) and half the box in grey, also in order to try out different color schemes and because I just could not decide, haha.
So I started panting (first time ever) and working my way up from a darker red into a somewhat brigther red. Unconciously decided to highlight the bronze in gold instead of silver. Once I added turqouis to the lenses I felt like this would be a start for a TS squad quite as well.

So now I need help to decide between pre-heresy WB and TS! Iconoclasts vs Bookworms/Warlocks. The irony.

 

As stated before I don`t plan to play that much (if at all), so I do not worry about the current lack of rules that much really. Still I think it would be helpful to understand the options for both sides and possibly project what is to come for TS.

Pros/Cons WB:
+ Rules and fluff are developed and helpful to build up something that makes sense
+ Forge World support (transfer sheet, Ashen Circle and Gal Vorbak) for later additions
- WB is the new Ultramarines(?). They are everywhere.
- imo need to tone down the colors of my first squad

Pros/Cons TS:
+ not many TS armies around (correct?)
+ fluff / published books leave huge gaps and provide some freedom
+ lots of (egyptian-style) third party conversion bits
- no rules to help build up something that makes sense
- little Forge World support (no transfer sheet?!)
- the already painted squad would be difficult to customize except for pain.ted on detail (scarabs, etc.)

So from my research (FW books) I assume to have some knowledge about the possible looks of a WB army. Obviously my questions mainly aim at inquiring information on the TSs.
1. Is there any information so far on specialized TS units from Forge World?
2. Can we expect a transfer sheet for TS from Forgeworld/third party?
3. Are there any weapon loadouts that are a no-no for TS (e.g. choom, plasma, launchers) cause they can rely on sorcery instead of special weapons?
4. Would squads be around 15-20 tactical marines and be supported by specialized squads or would these be smaller on number of tacticals and include specialzed sorcerers? I understand the fluff in the direction that marines from all fellowships/chapters/specializations would be assigned in a mix really?

5. To what extent would one expect just regular standart tactical marines in a TS army?

6. What about vehicles, especially jet bikes and robot/mechanical units?

Please feel free to correct me if my assumptions so far are wrong and as a newbie I just missed more than some nuances etc.

What do you guys think and does the red look more like a start for WBs or TSs?  Oh, I am not a fan of super shiny reds...

Looking forward to your feedback!

http://i.imgur.com/8oATUf5.jpg

Edited by okonomiyakimarine

1. Is there any information so far on specialized TS units from Forge World?

2. Can we expect a transfer sheet for TS from Forgeworld/third party?

3. Are there any weapon loadouts that are a no-no for TS (e.g. choom, plasma, launchers) cause they can rely on sorcery instead of special weapons?

4. Would squads be around 15-20 tactical marines and be supported by specialized squads or would these be smaller on number of tacticals and include specialzed sorcerers? I understand the fluff in the direction that marines from all fellowships/chapters/specializations would be assigned in a mix really?

5. To what extent would one expect just regular standart tactical marines in a TS army?

6. What about vehicles, especially jet bikes and robot/mechanical units?

No one knows for certain as we haven't seen the book yet and information on it is quite vague so far. It seems to be that FW hasn't decided on the final rules of the TS yet, which will be covered in the upcoming HH book 7 ("Inferno"), which will be available by the end of this year. For more information: http://battlebunnies.blogspot.de/2016/02/the-horus-heresy-inferno-seminar.html If you want to start with building up your army already that shouldn't be a problem as all legions use all standard weaponry and standard units.

 

No one knows for certain as we haven't seen the book yet and information on it is quite vague so far. It seems to be that FW hasn't decided on the final rules of the TS yet, which will be covered in the upcoming HH book 7 ("Inferno"), which will be available by the end of this year. For more information: http://battlebunnies.blogspot.de/2016/02/the-horus-heresy-inferno-seminar.html If you want to start with building up your army already that shouldn't be a problem as all legions use all standard weaponry and standard units.

 

 hey thanks for the link. I had missed that presentation and the little (but interesting) information given there. 

good to see that i can get prepared with standard weaponry for my tactical squads.

Did the Sanguinary Priesthood originate during the Great Crusade/Horus Heresy, or were they a post-Heresy thing? Everything I've found so far has pointed towards Sanguinius having a hand in their creation, however a quick in-store conversation with one of the staffers left him a bit confused on their origin.

Hi guys.

 

I'm thinking of dropping my Fists for a year or two and picking up a legion that does CC in their theme, and someone more exciting than Sigismund. Thoughts?

 

I have thought about Blood Angels, World Eaters, Mechanicum, Emperors Children, Iron Hands (probably not), and I am completely open to suggestions.

 

I'd like a Primarch, if not I'd like a decent CC character. And I would like a decent CC unit. Something exciting.

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