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Sevatar a bit rubbish?


khorneguy

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Is it just me or are Sevatar's rules a bit rubbish?
 
A friend of mine used him in a game against my Thousand Sons tonight and we were both surprised at how easy he is to stop.
 
One Tactical Sergeant with Artificer Armour and a Power Fists stands a really good chance of putting him down in a challenge, as long as Sev doesn't get a 6 to wound to activate Rending, as his Chainglaive doesn't have AP 2.
 
Then all the sergeant needs is to get through a single 4+ invunerable save to kill him outright.
 
For one of the greatest and and most infamous fighters in all the legions, this doesn't seem right to me. A Preator with a Paragon Blade seems better in pretty much every situation.
 
Or am I missing something?

 

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That depends, did he get precognition off? He's an annoying :cuss when he has the benefit of that. Plus you should never waste his time going at blobs where a 2+ can pin him in place. He's a praetor/captain hunter at the end of the day. Yes he might hit a brick wall with a 2+ but when played to his advantage (ie with precog and the +1 to hit/wound from a talent for murder) then he can chop his way through them with surprising ease. Only character (aside from Primarchs) I've seen him struggle against when I've used him is Sigismund. Abaddon/Khârn/Loken/Eidollon/Typhon have all struggled

Is it just me or are Sevatar's rules a bit rubbish?

 

 

 

 

 

A friend of mine used him in a game against my Thousand Sons tonight and we were both surprised at how easy he is to stop.

 

 

 

 

 

One Tactical Sergeant with Artificer Armour and a Power Fists stands a really good chance of putting him down in a challenge, as long as Sev doesn't get a 6 to wound to activate Rending, as his Chainglaive doesn't have AP 2.

 

 

 

 

 

Then all the sergeant needs is to get through a single 4+ invunerable save to kill him outright.

 

 

 

 

 

For one of the greatest and and most infamous fighters in all the legions, this doesn't seem right to me. A Preator with a Paragon Blade seems better in pretty much every situation.

 

 

 

 

 

Or am I missing something?

Well I can speak from experience when dealing with Sevatar, he is an absolute monster when he has precognition off. The first game I had against Skimask Sevatar (10 terminators & a chaplain) went toe-to-toe with Horus and won after 5-6 rounds of combat. Sevatar blocked so many attacks due his precognition it wan't funny - to make matters worse he blocked a ton of wounds for our second encounter as well. His ability for instant death and a very high initiative in a challenge is no joke.

 

In fact we have a tournament next this coming Saturday and I know that I will have to find some way to deal with him.

 

You get all that for 175 pts which is the same as Loken, I know which I would rather field given the option.

He suffers/ benefits from what I call 'Polux' syndrome. In that in the fluff, Polux manages to smash Kurze in the chops with his fist and make him bleed, what a whole Ultramarine Terminator 1st Viloany unit couldn't do. And in game yeah he can do that, but again, Powerfisted and he is dead.

 

It's about using him right, without EW a lot of these characters are glass, but with the right wielding they can be absolute murderers.

Me and my friend have managed to locate the problem. We read Sevetar as having Prescience, not Precognition. That makes one hell of a difference!

It's good to hear peoples thoughts on using him though. My friend was pretty disheartened at his performance tonight, being new to 30k and heard me talk him up so much.

Thanks guys!

I mentioned in the Night Lord tactica that on average you have only a 1/6 chance of failing precognition. Once that's up you're better than the average praetor in terms of defense against AP2 and AP4+; the only time you come off worse is directly against AP 3 and the majority of that is in combat.

 

In combat itself there's some nuance to positioning and knowing when to challenge. First of all wounds only get allocated to the closest models, this means placing Sev in contact with 3+ save guys instead of any character who can tank on their 2+. This doubly important if they have a powerfist as wounds are allocated based on the proximity of the model(s) swinging with any given type of weapon; if Sev's on the other side of the combat then those powerfists are only going to be allocated to him when everything else is dead. Now for challenges its a fairly similar mindset, only challenge when Instant Death matters (multi wound models or the enemy has FNP from some source or another), if they just have the aforementioned 2+ armour fist seargent then don't say anything or accept with your own seargent.

 

TLDR: Fight them when you're strong and where they're weak like a true Night Lord

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