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Death Guard from BaC


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The fact that small units have a higher initial cost then simply packing more bodies into an existing unit is a big factor. 

 

Personally I think 10 autocannon heavy support dudes would look awesome, given the prevalence of AV14 in most places it's effectiveness is in question. I hear nothing but good things about las-vindis so could be a good place to start

 

 

10 man Auto Cannon heavy support Squad with a Siege Breaker.

 

Do it, 20 Str 7 Tank hunting shots, and it's a significantly cheaper unit than Las/Missiles.

I know you advocate this Ish, but I just don't see it. I suppose it would be okay against Dreads/ Preds/ Sicarans, but it's still only about 3-4 Hull points from a Salvo.

 

It's cheap - sure, but it's not super effective. Even against AV12 you're only looking at 7ish Hull points, and if that Isn't a squadron it is a lot of firepower to dedicate to a single light tank....

 

I will say that it would look insanely cool on the table though and math hammer isn't the be all/ end all of unit choices :D

I've faced this unit. It will remove anything av13 and below in one round of shooting bar some great cover/invul rolls. End of the day, it's a great way to remove transports and light tanks at range, and because of the dice volumes it's also reliable. It's still good to force a bunch of saves from infantry units.

 

Dedicated anti tank is best delivered by Las Vindicators, imo. 2 of these tanks are providing you with 6, TL, Str 9 ap1 Ordinance shots which is hands down superior to the firepower of 10 Marines with Las Cannons, and you have the option to redeploy at a pinch.

Do you run them solo, or squadron them? I am thinking of swapping the lascannons in the Heavy Squad to volkites and combining the terminator squads together. Mortarian, las-vindicators and a spartan (or 2) would be a subsequent purchase later this year. I have some 40k vindicators that I can use as close infantry support in the meantime, they won't fit the look, but will do the trick.

So a revision to my list:

HQ

Calas Typhon

5 Deathshroud Terminators

 

Siege Breaker-Cataphractii, combi-melta and chainfist

 

Troops-I

2x20 Tacticals-vexila, extra CCW, Sarge w/artificer armour and rad grenades

1x10 Heavy Support w/Autocannons, vexila, Sarge with Artificer Armour and Rad Grenades

1x10 Heavy Support w/ Volkite Culverns, vexila, Sarge with Artificer Armour and Rad Grenades.

 

Elites:

10 Cataphractii-7 Volkite chargers, 4 power axes 2 power fists, 3 chainfists, 2 Reapers, Sarge with Thunderhammer, volkite charger and rad grenades

2 Apothecaries

 

HS:

2 Vindicators with laser destroyer arrays

I think you need a Spartan to transport all those Termies, especially the Cataphractii if you plan to run all 10.

It will also add additional and effective anti tank firepower.

 

As for the tactical marines, and the heavy support squads - all good. Give the Sgts a Power Fist.

A Land Raider/Spartan is mandatory when running Cataphractii terms. And yes give the sergeants fists and if possible artificer armour too so they can tank with their 2+

Almost makes me wonder if that was GWs plan with B@C include cataphractii to bump up transport sales laugh.png

You lose ~12" of range, iirc Plasma Cannons are 36" They also can't snap fire being Blasts and you're liable to losing Marines due to gets hot.

 

Damage is also limited to how many models you can cover with a 3" Blast; though 10 Plasma Cannons can be pretty nasty especially if you're ever up against Infantry Blobs.

 

If you think each Plasma Cannon will only ever get a single hit per shot on average, you might be better of with Plasma Guns.

 

Damage Potential is definitely higher than Autocannons due to the Ap2; however, being Plasma, they'll be a much bigger Bullet Magnets than they otherwise would have been with autocannons.

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