Blackheart1223 Posted March 16, 2016 Author Share Posted March 16, 2016 I keep on forgetting that 10 man terminator squads are not exactly a rare sight in 30k. Still stuck in a 40k mindset! Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337356 Share on other sites More sharing options...
DuskRaider Posted March 16, 2016 Share Posted March 16, 2016 You can never go wrong maxing out your squads of... well, anything. Especially since they could get wiped in a turn. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337360 Share on other sites More sharing options...
Balthamal Posted March 16, 2016 Share Posted March 16, 2016 The fact that small units have a higher initial cost then simply packing more bodies into an existing unit is a big factor. Personally I think 10 autocannon heavy support dudes would look awesome, given the prevalence of AV14 in most places it's effectiveness is in question. I hear nothing but good things about las-vindis so could be a good place to start Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337362 Share on other sites More sharing options...
Ishagu Posted March 16, 2016 Share Posted March 16, 2016 10 man Auto Cannon heavy support Squad with a Siege Breaker. Do it, 20 Str 7 Tank hunting shots, and it's a significantly cheaper unit than Las/Missiles. I know you advocate this Ish, but I just don't see it. I suppose it would be okay against Dreads/ Preds/ Sicarans, but it's still only about 3-4 Hull points from a Salvo. It's cheap - sure, but it's not super effective. Even against AV12 you're only looking at 7ish Hull points, and if that Isn't a squadron it is a lot of firepower to dedicate to a single light tank.... I will say that it would look insanely cool on the table though and math hammer isn't the be all/ end all of unit choices :D I've faced this unit. It will remove anything av13 and below in one round of shooting bar some great cover/invul rolls. End of the day, it's a great way to remove transports and light tanks at range, and because of the dice volumes it's also reliable. It's still good to force a bunch of saves from infantry units. Dedicated anti tank is best delivered by Las Vindicators, imo. 2 of these tanks are providing you with 6, TL, Str 9 ap1 Ordinance shots which is hands down superior to the firepower of 10 Marines with Las Cannons, and you have the option to redeploy at a pinch. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337365 Share on other sites More sharing options...
Blackheart1223 Posted March 16, 2016 Author Share Posted March 16, 2016 Do you run them solo, or squadron them? I am thinking of swapping the lascannons in the Heavy Squad to volkites and combining the terminator squads together. Mortarian, las-vindicators and a spartan (or 2) would be a subsequent purchase later this year. I have some 40k vindicators that I can use as close infantry support in the meantime, they won't fit the look, but will do the trick. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337379 Share on other sites More sharing options...
Ishagu Posted March 16, 2016 Share Posted March 16, 2016 I run them solo if I can, but close to each other. If one fails to destroy a target the other can also try, but I like being able to target multiple units. Of course, if I'm short on Heavy Supports I squadron them :-) Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337386 Share on other sites More sharing options...
Charlo Posted March 16, 2016 Share Posted March 16, 2016 I had totally forgotten until today that Las Vindis can now squadron. They are now the end of all AV - and Massed Vindis is a fluffy DG tactic according to book I ;) Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337415 Share on other sites More sharing options...
Blackheart1223 Posted March 16, 2016 Author Share Posted March 16, 2016 So a revision to my list: HQ Calas Typhon 5 Deathshroud Terminators Siege Breaker-Cataphractii, combi-melta and chainfist Troops-I 2x20 Tacticals-vexila, extra CCW, Sarge w/artificer armour and rad grenades 1x10 Heavy Support w/Autocannons, vexila, Sarge with Artificer Armour and Rad Grenades 1x10 Heavy Support w/ Volkite Culverns, vexila, Sarge with Artificer Armour and Rad Grenades. Elites: 10 Cataphractii-7 Volkite chargers, 4 power axes 2 power fists, 3 chainfists, 2 Reapers, Sarge with Thunderhammer, volkite charger and rad grenades 2 Apothecaries HS: 2 Vindicators with laser destroyer arrays Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337521 Share on other sites More sharing options...
Ishagu Posted March 16, 2016 Share Posted March 16, 2016 I think you need a Spartan to transport all those Termies, especially the Cataphractii if you plan to run all 10. It will also add additional and effective anti tank firepower. As for the tactical marines, and the heavy support squads - all good. Give the Sgts a Power Fist. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337535 Share on other sites More sharing options...
Blackheart1223 Posted March 16, 2016 Author Share Posted March 16, 2016 Perfect. A Spartan is definitely on the list to grab this year. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337539 Share on other sites More sharing options...
Blackheart1223 Posted March 16, 2016 Author Share Posted March 16, 2016 Should fists go on the heavy support squads too? Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337558 Share on other sites More sharing options...
DuskRaider Posted March 16, 2016 Share Posted March 16, 2016 Only the Sergeant can use a Power Fist, but definitely. Power Fist and Artificer Armour. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337595 Share on other sites More sharing options...
Balthamal Posted March 16, 2016 Share Posted March 16, 2016 A Land Raider/Spartan is mandatory when running Cataphractii terms. And yes give the sergeants fists and if possible artificer armour too so they can tank with their 2+ Almost makes me wonder if that was GWs plan with B@C include cataphractii to bump up transport sales Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337599 Share on other sites More sharing options...
Slips Posted March 16, 2016 Share Posted March 16, 2016 Should fists go on the heavy support squads too? Give the HSS Sarges Artificer Armor and an Augury Scanner. If they're in CC...well...that lone Sarge isn't going to be doing much. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337609 Share on other sites More sharing options...
Ishagu Posted March 16, 2016 Share Posted March 16, 2016 The HSS Sgts don't need cc upgrades. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337614 Share on other sites More sharing options...
DuskRaider Posted March 16, 2016 Share Posted March 16, 2016 I give HHS / TSS Sgts. CC weapons either way. You never know if you'll need it, and I'd rather spend the points and never need it then skimp out on it and come to regret it. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4337625 Share on other sites More sharing options...
Blackheart1223 Posted March 17, 2016 Author Share Posted March 17, 2016 What are everybody's thoughts on Plasma Cannons over Autocannons? The ranged AP 2 seems to be a selling point. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4338367 Share on other sites More sharing options...
Slips Posted March 17, 2016 Share Posted March 17, 2016 You lose ~12" of range, iirc Plasma Cannons are 36" They also can't snap fire being Blasts and you're liable to losing Marines due to gets hot. Damage is also limited to how many models you can cover with a 3" Blast; though 10 Plasma Cannons can be pretty nasty especially if you're ever up against Infantry Blobs. If you think each Plasma Cannon will only ever get a single hit per shot on average, you might be better of with Plasma Guns. Damage Potential is definitely higher than Autocannons due to the Ap2; however, being Plasma, they'll be a much bigger Bullet Magnets than they otherwise would have been with autocannons. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4338403 Share on other sites More sharing options...
Ishagu Posted March 17, 2016 Share Posted March 17, 2016 Not worth it. Better to take a plasma gun support squad, imo. Link to comment https://bolterandchainsword.com/topic/320395-death-guard-from-bac/page/2/#findComment-4338411 Share on other sites More sharing options...
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