Ironwithout Posted March 21, 2016 Share Posted March 21, 2016 So I have a campaign weekend coming up which will include 1500 point ZM games. We are using the combatant rules. What do you think of the list below? Pride of the legion Praetor Jetbike Iron halo Power fist Paragon blade Cyber hawk Command squad x4 Banner Jetbikes Melta bombs Power axes Combat shields Terminator squad Cataphractii armour 4 power fists 1 chain fist 4 combi plasma Plasma blaster Plasma support squad x10 Sargent Arti armour Melta bombs Jetbike squad x6 2 volkite Melta bombs Sargent Power glaive Was thinking if the praetor goes with the normal jetbike squad then that gives me 4 hard hitting units. The cyber hawk will make those plasma squads pretty nasty Cheers Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/ Share on other sites More sharing options...
Brother Dallo Posted March 22, 2016 Share Posted March 22, 2016 I'd be wary of taking jet bikes in ZM. The terrain penalties ignore skilled rider and the like. Also, you lose a victory point if you lose the terminators due to Pride. Just some things to think about. Dallo Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4343588 Share on other sites More sharing options...
Ironwithout Posted March 23, 2016 Author Share Posted March 23, 2016 Why do I lose skilled rider? ZM rules say that dangerous terrain tests have to be taken regardless of other rules. But I will still actually be taking the test but actually auto pass so skilled rider is still relevent. As for the pride of the legion but ai am seriously short on infantry. As in those 2 squads is all I own lol so cant think of another way of doing a legal list Cheers for the help Dallo. Look forward to your reply Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4343937 Share on other sites More sharing options...
Brother Dallo Posted March 23, 2016 Share Posted March 23, 2016 The exact wording is "Bikes, Jetbikes, Artillery, Cavalry and Walkers treat all dif cult terrain they encounter within a Zone Mortalis as dangerous terrain as well. Should any of these use a turbo boost, they must take a Dangerous Terrain test regardless of the ground they cover. This overrides any normal rules they possess to the contrary" To me, that means at those units must take dangerous terrain tests, regardless of any special rules which effect the tests. I understand your point, that they ARE taking the tests, and they just auto pass, but it feels gamey to me. Check with your player group beforehand, and everything should be fine. Makes sense with the infantry. Just be prepared for them to do absolutely nothing some missions. I had a squad of terminators running towards the action for the entire game, because they came on from my board edge. Or just don't put them in reserves. Dallo Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4343945 Share on other sites More sharing options...
Ironwithout Posted March 23, 2016 Author Share Posted March 23, 2016 Cheers Dallo. We have always played the rules as written so unlesss it turns out to be really OP which it hasnt yet I have no worries. I do understand your point of view on it though this very scenario prompted to have this very discussion among iur group as we play a fair bit of ZM. I could run Chogorian brotherhood but as you say then if the termies and support squad are in reserve they may do nothing and I figure thats too much of a risk which is why I opted for Pride. Im temted to try and squeeze in a Navigator and put him with the termies for the -1 to balistic skill against them power. What do you think would it be worth it? Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4343999 Share on other sites More sharing options...
Brother Dallo Posted March 23, 2016 Share Posted March 23, 2016 Well he only needs to save two terminators to make his points back, and he also causes fear, amongst other benefits. I've never played it, but It sounds like it would at least be worth playtesting. Let us know how it goes. Dallo Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4344319 Share on other sites More sharing options...
Ironwithout Posted March 25, 2016 Author Share Posted March 25, 2016 So the game went really well. I lost a single jetbike unit and tabled my opponents. This list struggles with Dreadnoughts though and the base size on the Jetbikes is a real issue so I'm going to change it up a bit. The combination of cyber hawk and moving my distance was brutal with the plasma support squad. They killed a praevian, 2 castelax, 10 man vet squad and a Praetor. Actuall felt a little guilty..... only a little Praetor Cataphractii armour Paragon blade Cyber hawk Pride of the legion Navigator Cyber familiar Terminator squad Cataphractii armour 4 power fists 1 chain fist 4 combi plasma Plasma blaster Plasma support squad x10 Sargent Arti armour Melta bombs Outriders x6 Twn linked melta guns Outriders x6 Twin linked melta guns The smaller base size will be much easier in ZM and the twin linked melta guns should deal with any dreads and also go for any other targets. Link to comment https://bolterandchainsword.com/topic/320648-1500-zm-scars/#findComment-4345726 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.