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Best Generic Terminators


ElectricPaladin

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Off topic but they could create some differentiation by removing relentless from Tartaros which would give players the choice of:

 

Tartaros: run, overwatch, and sweeping advance

Indomitus: relentless, overwatch

Cataphractii: Pseudo S&P, 4+ invul

 

That would at least give use to all three patterns. But I digress....

Off topic but they could create some differentiation by removing relentless from Tartaros which would give players the choice of:

 

Tartaros: run, overwatch, and sweeping advance

Indomitus: relentless, overwatch

Cataphractii: Pseudo S&P, 4+ invul

 

That would at least give use to all three patterns. But I digress....

I agree that would be quite cool, but it's unlikely.

Nope... I run mostly mechanised.

I did however face such a list. There's a pic of the battle in one of my showcase topics. It was led by Angron.

 

I was victorious against it, but I was actually running 40k Marines as I didn't want to use a Heresy army with some unpainted models.

 

One unit that has won me over in the last few weeks are the Fulmentarus Terminators. When running them, you have to go big or go home - a full unit of 10 with Missiles!

I just straight up dont bother with generic tac marines at all so I cant comment.

I run two squads in Rhinos. They can be decent enough late game.

I like the Sniper Vets, but the points add up so fast...

 

World Eater tac marines who exchange their Bolters for CC weapons make a pretty nasty assault unit on the charge thanks to Rage. Agron was surrounded by 20 of the little guys and an apothecary in the last game I played.

Well, so far I'm experimenting with very Roman tactics for the Legions, meaning that the "line" troops are mainly there to take a beating waiting for a decisive action by "cavalry" elements (basically anything else except Elites). I had a very fun test game at 1000 points with 30 Tacticals, a cheap consul and a squadron of 3 Executionners that were reserved and came on Turn 3 all guns blazing and basically wrenched the game back.

 

So, I'm wondering whether something similar can be done with Terminators as well :p 

Speaking if generic Terminators, has anyone tried a list with almost exclusively Tactical Marines and Terminators ? As in something like 60 Tacticals and 20 Terminators around 2k points (with various DT and DS capabilities) ?

I have. My main list is exclusively Terminators, but I have a lot of Tacticals I can use to mix it up sometimes. The key is to put the Terminators in a vehicle and have the Tactical Squads slog it. Apothecaries for the Tactical Marines is a must, and I run full squads so even if they bear the brunt of an enemy attack chances are they're not all dead.

  • 1 month later...

Hey guys !

 

So, how would you describe the general role of Cataphractii Terminators when compared to Tartaros? Due to the 4++, they really feel comfortable in the open or in melee with other Terminators in a mutually assured destruction scenario, while I feel Tartaros/Gorgon rely on transports a lot more to get the assault they want and come out on top, then sweep.

 

I just have no clue about what to do with the Cataphractii Terminators from the B@C box, hehe. It seems it's either footslog or deepstrike ?

5-man units with combi-weapons and a mix of fists and chainfists (250 with 2 chainfists and power dagger for me). Deep strike, unload special weapons, hope the 2+/4++ keeps at least the chainfist guys alive, then go smashing armour. With the nerf to melta bomb melee use, chainfists are more valuable than ever.

 

For melee, you do need a transport, but as of Book 3, any Legion terminator unit can buy a Dreadclaw. I hesitate to dedicate regular legion terminators to melee when almost every Legion has some more potent specialist melee unit or you could take a command squad with a praetor for some more serious threat.

 

Sweep/Run vs. 4++ is a tough call, but sweep can be invaluable if you face a lot of large tactical/breacher blobs or certain Militia or Auxilia units. Imperial Fists and Salamanders can get all the benefits without any of the drawbacks due to their shields, the IMO overpriced Phoenix Guard live and die by it.

 

There is also the whole Slow&Purposeful issue with Rites of War, which may or may not limit your options.

Speaking purely from  an Imperial Fists player's personal experience and keeping in mind I have been playing mostly ZM  lately
so my results are skewed to tight corridors and  close quarters. 

Tartoros with TH / SS  have routinely outperformed the Cataphractii  terminators  for me here. 

Mostly due to the ability to sweep  to keep them from  getting bogged down as hard.

Outside of chainfists being a bit nicer vs armor it has been my experience that the 3++ with a character in the squad can just be extremely solid even without the ranged threat which can be mitigated by stuff like a librarian also in Tartoros armor with a stormshield running with the unit. 

@Terminus : Logical analysis. I definitely agree that the Cata are more efficient to Deep Strike due to the better Invulnerable. For some reason I have the feeling that they're best employed in tactics where attrition is key, or more defensively when they can't pick their targets, in large squads of 10.

 

@Bladewolf : Indeed, Terminators perform a lot better with the ability to isolate their targets :D Good feedback about Tartaros with TH/SS !

I will (hopefully) shortly be utilising two 5 man Cataphractii teams as World Eaters in Dreadclaws. 

 

I will report back. I am running mixed melee & combi-plas to brutally alpha strike something. I am hopeful the close drop will negate their slowness, combined with added FNP from Crimson Path, allowing for an above average charge due to the Legion rules. I may even try a third tactical squad to further buff the charge. 

 

Addittionally, I have a tragic amount of Salamander Tartaros terminators, would it ever be worth fielding them? 

@terminus. What nerf to melta bombs?

 

So squad-wide melta bombs just become super points inefficient. 

 

You're paying through the nose to get "insurance" so if your melta-bomb carrying guy dies you suddenly can't use them. 

 

I just give them to my officers now.

I think SoH have a real shot at the title for best generic terminators.

 

Death dealers makes them Damn efficient and if you're going through chaff with swords/mauls, merciless fighters will pay off. Then again, for a bit more it's probably just better to grab Justaerian in most cases.

 

 

@terminus. What nerf to melta bombs?

Check the 40k FAQ on Grenades.

 

In short, we can apparently only ever use 1 per combat phase.

Isn't that only a draft faq, if so it doesn't really stand up yet unless all players agree to use it. No doubt it will be a reality come 7.5 or 8 in a few months though

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