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Sisters VS Necrons 2500 Point Decurion Battle


Sinthos117

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So last Friday I faced a 2500 point Necron list utilizing the Decurion Formation. For those who don't know, this allows necrons to reanimate on a 4+ instaed of a 5+, and gives units like wraiths a reanimate. This is of course a rather terrifying list on paper, and I decided to see how my Sisters could hold up.

My List:

Saint Celestine

Canoness- Inferno Pistol

Command Squad- Hospitaller, Sacred Banner of the Order Militant, Immolator, Dozer Blade

Ministorum Priest- Litanies of Faith

Ministorum Priest

Repentia Squad- 9 girls, Rhino, Dozer Blade (Priest goes in here)

Repentia Squad- 9 girls, Rhino, Dozer Blade (Priest goes in here)

Battle Sister Squad- 10 girls, Flamer, Heavy Flamer, Rhino, Dozer Blade

Battle Sister Squad- 10 girls, Flamer, Heavy Flamer, Rhino, Dozer Blade

Seraphim Squad- 10 girls, 2 Hand Flamers, Veteran Sister, Plasma Pistol, Power Sword

Dominion Squad- 4 Melta Guns, Combi Melta, Immolator, Dozer Blade, Laud Hailer

Dominion Squad- 4 Melta Guns, Combi Melta, Immolator, Dozer Blade, Laud Hailer

3 Penitent Engines

3 Penitent Engines

3 Penitent Engines

Necrons: (Sorry about the lack of details)

Overlord

Immortals

Immortals -Tesla

Wraith Formation- Spider, scarabs, squad of wraiths

Wraith Formation- Spider, scarabs, squad of wraiths

Warriors- Ghost Arc

Warriors- Ghost Arc

Necron Bikers?? with Haywire blasts

2 Monoliths

2 Destroyer squads

The reason that I am posting my list is so that others can see that there are still a number of ways to play SoB. You will see zero Exorcists in my list, a full squad of Seraphim, and the two most hated units in the army taking up a solid majority of my points. The army focuses on moving up as fast as possible and assaulting everything I can ASAP. How will it fare against the Necrons? Read on to find out.

Turn 1

Sisters:

Dominion Immolators have scouted up and move an additional 6 and dump out their cargo directly in front of two Monoliths. The rest of the army moves up 12 inches/6 for the Penitents. Psychic phase is dominated by a shouted "Burn the Witch!" Shooting sees all rhinos moving another 6 inches forward, and dominions slagging a monolith. The other survives due to 3 ones... Penitents all run at least 3 inches. No assault.

Necrons:

Panic sets in. As a Blood Angels player, my opponent does not like seeing the opposing army 6 inches from his lines. He shifts the 2 units of wraiths up, the monolith back, and puts his destroyers behind a forest for extra distance. The Ghost Arcs stay put in order to anchor his line and the scarabs scuttle forward to murder a few tanks. Psychic powers are laughed at by undying robots. Shooting sees a basic sister squad forced out of their dead rhino. A few hull points are taken away from other vehicles. The Penitent Engines lose 1 of their number and a hull point gone on another. Some dominions die, but all leaderships are passed. Assault brings one of my biggest issues with the necrons, wraith charges. Both units of wraiths charge their own Penitent Engine squads, and a unit of scarabs joins one of them. Then the impossible happens. Heavy Flamer overwatch kills a wraith, and close combat sees the rest of the unit destroyed. The other squad loses all but one scarab base and 2 wraiths in order to kill 1 Engine. The counter charge has been blunted.

Turn 2

Sisters:

All ahead full! All of the repentia leap out of their rides and stand in the middle of the field, in the classic hurry up and wait pose. Seraphim and Saint land next to the side by side Ghost Arcs. The footslogging battle sisters shuffle to the front of one Arc. Penitents move up, one toward the wounded Monolith, the other toward the back lines of destroyers. Game is paused for a ritualistic witch burning. Shooting sees the open topped ghost arcs catch fire. 4 hand flamers, 1 flamer and 2 heavy flamers hit both vehicles and it is only due to reanimation saves that the squads survive. Every other gun in the army misses or is ignored by armor. Assault sees the Saint and her body gaurd kill a ghost arc, the sister squad fail to kill the other, and the remaining monolith killed by Penitent Engines. The wraith/penitent combat ends with horrible dice rolling added by passed invuls on both sides. Love that faith save! Dominions engage in a slap fight with a squad of destroyers. Repentia scream in rage for lack of an assault vehicle.

Necrons. My opponents reserves come in, 2 full immortal squads with the overlord are forced to come in off the board edge instead of out of a monolith. They choose the corner NOT filled with sisters of battle. Everything else shuffles for sight lines. Psychic phase is spent cursing the censored.gif codex he is facing. Shooting sees the immortals kill the remaining sisters rhino and half of the squad inside. Other shooting kills another 2 Penitent Engines, and 2 seraphim. Leaderships are passed. Assault sees a scarab spawning spider charge a sister squad and only kill one, while the scarabs kill the command squads ride. The dominions and destroyers continue with their game UNO, and the wraith/penitent combat is another whiff.

Turn 3

Game is called by the necrons. Victory to the Sisters of Battle!!

I wish I had taken pictures, they would have helped convey the lack of room my opponent had to move turn 1. He was stuck in half his deployment zone and was forced into a corner to escape. The killer in his eyes was the sheer number of fast moving threats in his face that first turn. 16 armor 11 vehicles overwhelmed his gunline and the huge close combat potential that hit turn 2 sealed the deal. Overall a great game that showcased the aggressive play style that I love and that the SoB have in spades. Thanks for reading.

Just fyi. You're wrong abut the Necrons. The Decurion 'only' gives the +1 Reanimation roll. It's the smaller formation of Spyder, Wraiths and Scarabs that lets the Wraiths get RP (as long as the Spyder's still alive.). Also, are you sure that was the opponent's list? That looks like an illegal Decurion to me. The only way to get Destroyers is the Destroyer Cult formation, which has a minimum buy in of Destroyer Lord and 3x Destroyer squads.

I'm glad I picked up a ten squad of Repentia now. After reading a few battle reports, I realise that in most cases, Sisters are better off getting in close as soon as possible. I just need to get a couple more Penitent Engines...

So last Friday I faced a 2500 point Necron list utilizing the Decurion Formation. For those who don't know, this allows necrons to reanimate on a 4+ instaed of a 5+, and gives units like wraiths a reanimate. This is of course a rather terrifying list on paper, and I decided to see how my Sisters could hold up.

Just fyi. You're wrong abut the Necrons. The Decurion 'only' gives the +1 Reanimation roll. It's the smaller formation of Spyder, Wraiths and Scarabs that lets the Wraiths get RP (as long as the Spyder's still alive.). Also, are you sure that was the opponent's list? That looks like an illegal Decurion to me. The only way to get Destroyers is the Destroyer Cult formation, which has a minimum buy in of Destroyer Lord and 3x Destroyer squads.

If you want be a rules stickler about it (or your opponent is being :cuss and you want to fight fire with fire) the RAW for the Canoptek Harvest say he has to choose which special rule he's applying to the Canoptek Spyder at the start of each of his Movement phases. If he didn't specify which rule then (Fleet, Shred or Reanimation Protocols), well tell him bad luck - remember for next turn.  Also, it only applies to units from the Formation within 12" of the Spyder, so make sure Wraiths which are racing ahead aren't benefiting from a rule they're out of range from.  I've had some bad experiences with Necron players and the Canoptek Harvest (and Decurion Detachment in general) - people really need to read and understand their own bloody codex :\

 

By the way, as far as I know, Tomb Blades (the Necron Bikers) cannot get Haywire weapons.  In fact I don't think there are any Haywire weapons in the Necron Codex period...

Don't think so, they dropped the Stormtek from the codex, and he was the only one who had Haywire I think. Tomb Blades come with Twin-linked Tesla Carbines (extra shots on a 6) or Twin-linked Gauss Blasters (wound/glance anything on a 6), and can upgrade to a Particle Beamer (small blast).

Sorry about the mistakes with the Necrons, when nothing is effective than you tend to forget the exact details.  Thanks for the comments.

 

Grendal, I might have had a friend put them together.  He is a master at pinning and has turned them into solid, safe models.  I have no fears of picking them up, so running 9 is fun... for me.

Namine, I agree, they are fantastic.  They are iconic and almost never seen in battle reports.  I have yet to have a problem with them, which is helped by my local community loving the assault phase and ignoring internet lists.

Aquilanus, the thing about the repentia is target saturation.  SoB do not have an assault vehicle, so the repentia will stand in the open for the turn.  The reason I can make them work is because 20 jump out turn 2 alongside the rest of my army.  What are you going to shoot at, the Penitent Engines or the repentia?

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