The Milkman Of Baal Posted March 27, 2016 Share Posted March 27, 2016 So I was toying with the idea if getting a full 10 man scout squad in a pod. My question to you is, is it worth it, and how would you run them. I've got a full squad of snipers (who probably have to pee sitting down coz they can't hit anything) and I feel that my tactical squads aren't really worth the points. At the moment I'm fighting wolves. Cheers guys Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/ Share on other sites More sharing options...
Xenith Posted March 27, 2016 Share Posted March 27, 2016 Erm. Not in a pod. Whatever comes out of a pod gets shot to hell, and scouts aren't there for that. Problem with infiltrating a combatty unit is that they cannot charge t1. Maybe 10 bolters and a combi weapon infiltrated? Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347326 Share on other sites More sharing options...
The Unseen Posted March 27, 2016 Share Posted March 27, 2016 I actually really like their shotguns. You don't lose much on the ap5, and if something gets to close you can double tap and still charge, if your running a strike force for that tasty +1 I. Though I usually stick them in my stormraven. My go to load out there is 10, 4 shotguns, 5 ccw/bolt pistol, vet sarge with combiflamer, lighting claw, mb in the raven. Can combat squad, packs a solid close range punch, fairly cheap, and if you need them out of the raven without it dropping to hover, they don't take the dangerous terrain checks. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347354 Share on other sites More sharing options...
Xenith Posted March 27, 2016 Share Posted March 27, 2016 I'll second the shotguns, I used some in a game recently, they didn't do much, but had utility. 20 shots before the charge is not to be sniffed at Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347381 Share on other sites More sharing options...
The Milkman Of Baal Posted March 27, 2016 Author Share Posted March 27, 2016 Nice thanks guys Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347467 Share on other sites More sharing options...
Xenith Posted March 27, 2016 Share Posted March 27, 2016 As an aside, getting some scouts built and painted now will pay dividends when we get an update and they go to BS4. 9 Shotgun scouts hopping out of a rhino with a character might be fun. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347502 Share on other sites More sharing options...
evildrcheese Posted March 27, 2016 Share Posted March 27, 2016 Without thinking of them in terms of damage output, the infiltrating/outflanking onto an objective is quite useful, especially in maelstrom. Shotguns are a good shout, I like the bp/ccw. I'll also echo the utility of them jumping out a SR onto an objective. EDC Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347590 Share on other sites More sharing options...
Charlo Posted March 27, 2016 Share Posted March 27, 2016 Always prefer the bolt pistols to shotguns. Much rather have an extra S5 attack in combat than a S4 one in shooting. Especially as they are ws/bs3 so will generally hit on 4s. When they become BS4 there could be an argument. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4347645 Share on other sites More sharing options...
Slothysaur Posted March 28, 2016 Share Posted March 28, 2016 I love running cc scouts as my second troop choice (first being flamer tacticals) I've always ran mine as a 5 man squad with no upgrades, but I use them more as a distraction, infiltrating/scouting into cover near my opponents gunlines. Gives my opponent a bit more to think about beyond "KILL THE DC!" and it's cheap target saturation/troop tax fulfillment. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4348443 Share on other sites More sharing options...
appiah4 Posted March 30, 2016 Share Posted March 30, 2016 So I was toying with the idea if getting a full 10 man scout squad in a pod. My question to you is, is it worth it, and how would you run them. I've got a full squad of snipers (who probably have to pee sitting down coz they can't hit anything) and I feel that my tactical squads aren't really worth the points. At the moment I'm fighting wolves. Cheers guys Scouts can infiltrate, paying points for a pod for them is the waste of a slot and points. BA scouts work best in the CC variety, they can lay down an astonishingly good beatdown on most enemy troops. Remember that they all have krak grenades. Give their sergeant a combi-melta/meltabomb combination and they can potentially alpha strike an expensive enemy armor unit as well. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4349690 Share on other sites More sharing options...
Remtek Posted March 30, 2016 Share Posted March 30, 2016 I have been running cc scouts for a while now. I painted up 30 initially, while fun to play it felt like too many. I have been running 10-15 now always combat squadded. The main things they do well is: Going to ground on objectives, outflanking to grab linebreaker or keeping midfield for assault/counter assault. Some games they don't do much, but they are really good at popping rear armor 10 veichles or tieing things up in combat. When using them for backfield objectives they are fine compared to snipers, they wont do any dmg, but since you don't need LOS you can hide them and charge stuff that gets too close. I'm sure shotguns are fine as well, they are mostly for utility. Each time i run tacticals they feel much weaker, but maybe thats just me. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4349945 Share on other sites More sharing options...
Jolemai Posted March 31, 2016 Share Posted March 31, 2016 For what it's worth, I wrote this at the beginning of the current Codex's life cycle as people were somewhat irked by use only having Tacticals and Scouts as our Troop choices. Regarding shotguns, I take one per five close combat Scouts. A combination of only having one shotgun model and utilising the "one per five guys" rule (more often than not seen on upgrades for DC squads) and I don't want to lose out too much combat potential on the squad. The only way I would consider Scouts coming out of a Drop Pod is in combination with the Angel's Fury Spearhead Force (to enable a charge on arrival) and as a bodyguard for someone like Mephiston (think how Cultists are used to get Khârn into combat, but this is better as it's almost guaranteed). Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4350653 Share on other sites More sharing options...
Charlo Posted March 31, 2016 Share Posted March 31, 2016 I quite like that actually... I think if I did that I'd paint them up as Death Company. 10th Company Death Company. Noice. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4350736 Share on other sites More sharing options...
LutherMax Posted April 3, 2016 Share Posted April 3, 2016 I quite like that actually... I think if I did that I'd paint them up as Death Company. 10th Company Death Company. Noice. Interesting... Does that ever actually happen - in the fluff I mean? Rotten luck to fall to the black rage before even becoming a 'proper' marine :D Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4353630 Share on other sites More sharing options...
Charlo Posted April 3, 2016 Share Posted April 3, 2016 I quite like that actually... I think if I did that I'd paint them up as Death Company. 10th Company Death Company. Noice. Interesting... Does that ever actually happen - in the fluff I mean? Rotten luck to fall to the black rage before even becoming a 'proper' marine They must do... But they just put them in power armour once the signs start! ... Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4353634 Share on other sites More sharing options...
appiah4 Posted April 3, 2016 Share Posted April 3, 2016 I quite like that actually... I think if I did that I'd paint them up as Death Company. 10th Company Death Company. Noice. Interesting... Does that ever actually happen - in the fluff I mean? Rotten luck to fall to the black rage before even becoming a 'proper' marine I would think it would be considered a failed initiation, so the scout would be promptly put down and written off as a training casualty. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4353667 Share on other sites More sharing options...
Frater Antodeniel Posted April 3, 2016 Share Posted April 3, 2016 Exemple of scouts falling to the Black Rage can be found within the "Blood of Angels" short story. (http://www.blacklibrary.com/all-products/the-blood-of-angels-ebook.html). Note that the case show in the story is an extreme one, but it tend to demonstrate that such thing may occur even if they are rare in Normal circonstances, unlike the ones of the short story. Also, unlike the others legion/chapter, the Blood Angels implant process lead to the fact that unlike all other, the Blood Angels novitiate/scouts are full grow at their wake from the year sleep within the sarcophage....a fact that lead to imagine that Blood Angels scouts may possibly wears Power Armour since they already possess all the implant, though they must learn how to live with this new augmented body. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4353679 Share on other sites More sharing options...
Grazcruzk Posted April 7, 2016 Share Posted April 7, 2016 I quite like that actually... I think if I did that I'd paint them up as Death Company. 10th Company Death Company. Noice. All the better if you get Unleash Rage as a power! I'm really a sucker for the idea of running Cypher with scouts. 9 shotguns, sgt with whatever, and camo. He's pricey but the scouts are super cheap! Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4357193 Share on other sites More sharing options...
Charlo Posted April 7, 2016 Share Posted April 7, 2016 Yeah I like the idea too tbh. I always invisioned him as a sort of super 10th company captain in my force. When we get ws/BS4 I'll certainly paint up some "recon Marines" to be his retinue. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4357355 Share on other sites More sharing options...
appiah4 Posted April 7, 2016 Share Posted April 7, 2016 I actually have 10 cc scouts (5 ccw, 5 shotguns actually) awaiting paint.. Hmm.. Link to comment https://bolterandchainsword.com/topic/320833-running-scouts/#findComment-4357365 Share on other sites More sharing options...
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