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Omnispex


matrent89

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I seek assistance from my fellow Magos,

 

 

I played a game last night where a seer council was sitting in a ruin with night fight up and shrouded, I shot at the unit with my vanguard with an omnispex and my opponent argued that he would still receive a 2+ save since the ruins was a 4+ save and the stealth shrouded gave him +3 so it would ignore my -1. What are you thoughts and like all good loyal constructs of the omnissah please reinforce with logic.

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Actually I think the question matrent89 is asking is does the combination of stealth (+1) and shrouded (+2) in a ruin (for starting save of 4+) give a save of 2+ or 1+. The former would then be reduced to a 3+ by the Omnispex, while the latter would be reduced to a 2+. I don't know the answer as unlike armour saves the rules don't say that it can not be better than a 2+, just that a roll of one is always a fail.

 

I am inclined to say that it would be a 2+ after the Omispex, sadly. It depends on if a cover save is caped at 2+ like armour and invulnerable saves are.

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I am inclined to say that it would be a 2+ after the Omispex, sadly. It depends on if a cover save is caped at 2+ like armour and invulnerable saves are. 

 

Since it doesn't say that it is capped in the rulebook, it is uncapped, thus it can be upgraded to a 1+ or -3 etc. 

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I think it should be played as being made to a 3+ cover save even though rules as written would say it would be a 2+.

Maybe you should put it on the GW FAQ on Facebook or email frontline gaming and see what they say.

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Situations such as this always depend on one's opponent. If he is a true sport, he'll probably just roll with it. Otherwise RAW are the way to go, at least I would play it like that (but I'm also not a big fan of the "rule x could be intended as this and if you don't go with it, you are a tryhard"-pressure thingy). But there are also exceptions to this like the ridiculous "if my model has a toe in BTB contact with this ruin, it has 4+ cover" that 40K has going on. 

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My local group play that minus to cover is applied after the cover save is calculated and the cover save is capped at a max of 2+. 

 

So for example the Farseer council would get a 2+ cover- ruins (4+) , steath (3+) + shrouded (2+ capped) combining together. Then the unit fires with -1 to cover resulting in a 3+ cover even if the extra from shrouded would take this back to a 2+.

 

This is just how we play but it makes the most sense IMHO.

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My local group play that minus to cover is applied after the cover save is calculated and the cover save is capped at a max of 2+. 

 

So for example the Farseer council would get a 2+ cover- ruins (4+) , steath (3+) + shrouded (2+ capped) combining together. Then the unit fires with -1 to cover resulting in a 3+ cover even if the extra from shrouded would take this back to a 2+.

 

This is just how we play but it makes the most sense IMHO.

 

That is what feels right IMHO as well, but I don't know what the rules exactly say...

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