Phiasco Posted March 31, 2016 Share Posted March 31, 2016 So I've been struggling to get any real results when I field my Dreadknight. When in rolling well he acts as a great shot magnet, but that's about it. I run him with a personal teleportor, heavy Psycannon, and nemesis hammer. Any suggestions or commentary on how to get the most out of this unit? Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/ Share on other sites More sharing options...
Captain Coolpants Posted March 31, 2016 Share Posted March 31, 2016 Use more than 1. It's definitely something I noticed within my friends group. I took 1 and it did well, then it started dying quickly as soon as they learned how to deal with it. So now I typically use 2 in 1500pts games, so they have to focus on 1, which leaves one alive, or they split their fire which helps keep them both alive. But now 2 doesn't seem enough for me anymore. :-/ Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4350501 Share on other sites More sharing options...
Bartali Posted March 31, 2016 Share Posted March 31, 2016 Definitely two at 1500, at points values higher than that you're going to either want 3+ via a CAD or multiple NSF, or alternately take an allied Imperial Knight Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4350614 Share on other sites More sharing options...
Rurik the blessed Posted March 31, 2016 Share Posted March 31, 2016 Always take at least two of them. Remember, NDK is the best unit in the entire game. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4350775 Share on other sites More sharing options...
raverrn Posted March 31, 2016 Share Posted March 31, 2016 Remember, NDK is the best unit in the entire game. wat Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4350945 Share on other sites More sharing options...
Rurik the blessed Posted March 31, 2016 Share Posted March 31, 2016 Remember, NDK is the best unit in the entire game. wat http://img.memecdn.com/deal-with-it_o_690687.jpg Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4351098 Share on other sites More sharing options...
jeffersonian000 Posted March 31, 2016 Share Posted March 31, 2016 The Big Box Rule: 1 big model is a target 2 big models are a tactic 3 or more big models are a strategy, because you will need one with all those points tied up in so few models. SJ Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4351166 Share on other sites More sharing options...
duz_ Posted March 31, 2016 Share Posted March 31, 2016 I run two and they do cause concern but also a lot of fire power I'm considering going for a 3rd and switching to a CAD to really bring the heat 1 just doesn't cut it above 500/750pts Btw your load out is fine Teleporter is a must, I like running with a heavy incinerator too for thinning out hordes Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4351275 Share on other sites More sharing options...
Reclusiarch Darius Posted April 2, 2016 Share Posted April 2, 2016 Mandatory upgrades: - Greatsword/hammer (you need 'Force') - Teleporter (mobility is crucial) - Heavy psycannon (very flexible gun) Optional: - Gatling psilencer (if you fight multi-wound or MC's a lot) or - Heavy incinerator (for fighting infantry-heavy lists) Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4352489 Share on other sites More sharing options...
Phiasco Posted April 2, 2016 Author Share Posted April 2, 2016 Is the Gatling psilencer ever worth taking? At strength 4 I hesitate to use it against anything the instant death from being a force weapon would be useful against. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4352822 Share on other sites More sharing options...
casb1965 Posted April 2, 2016 Share Posted April 2, 2016 Is the Gatling psilencer ever worth taking? At strength 4 I hesitate to use it against anything the instant death from being a force weapon would be useful against. Heavy 12 with Force, when dealing with MC that's enough reason to take it. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4352923 Share on other sites More sharing options...
Reclusiarch Darius Posted April 3, 2016 Share Posted April 3, 2016 You fire so many shots, eventually they fail a save. It's better in practise than on paper. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4353135 Share on other sites More sharing options...
Bartali Posted April 5, 2016 Share Posted April 5, 2016 Is the Gatling psilencer ever worth taking? At strength 4 I hesitate to use it against anything the instant death from being a force weapon would be useful against. Absolutely, depending on your meta. I play MC heavy lists, and stuff with multi-wound T4/5. It's indispensable for me, and I take it along with a Heavy Incinerator. Some times it won't do anything (but then you're on your way to punch them with Force up anyway). Other times it's game winning. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4355179 Share on other sites More sharing options...
BloodKlaw Posted April 6, 2016 Share Posted April 6, 2016 I run 4 on my 1850pts list. I split my army down the middle 925pts each and make a NSF to this pointage then double it :-) its like 16 models, but i have less to remember to do, and i have less decisions to make. And i find it quite fun. I also run them in pairs which seems to keep them alive longer :-) Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4356473 Share on other sites More sharing options...
malchos Posted April 6, 2016 Share Posted April 6, 2016 Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button. Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4356847 Share on other sites More sharing options...
Myunch Posted April 6, 2016 Share Posted April 6, 2016 Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button. Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon Yea, I've found in the match ups where Initiative is an issue, the Hammer works wonders if you can survive their initiative attacks and force was denied/failed. They are a small subset of scenarios but having one has gotten me out of a bind at times. Surprisingly enough, my last game against necrons I realized that force isn't necessary on a NDK against Wraiths because S10 ID's T5 =D This saved me a bunch of warp charge dice. Unless, of course, you're running the Gat. Psilencer, which does require force and has essentially the same effect =P Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4356889 Share on other sites More sharing options...
Bartali Posted April 7, 2016 Share Posted April 7, 2016 Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button. Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon At least versus Daemon Princes - Shoot them with Gat Psilencers instead Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357327 Share on other sites More sharing options...
Captain Coolpants Posted April 7, 2016 Share Posted April 7, 2016 I've had Princes kill my dreadknights more times than my dreadknights have killed the Princes. I've found larger strike squads kill Princes more efficiently (if force is active) . Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357586 Share on other sites More sharing options...
jeffersonian000 Posted April 7, 2016 Share Posted April 7, 2016 The missiles on Stormravens are concussive. Shoot those first, then charge the concussed survivor. SJ Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357654 Share on other sites More sharing options...
Rurik the blessed Posted April 7, 2016 Share Posted April 7, 2016 The missiles on Stormravens are concussive. Shoot those first, then charge the concussed survivor. SJ Oh my... guess what... i didn't notice that! .... nice found... Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357684 Share on other sites More sharing options...
Captain Coolpants Posted April 7, 2016 Share Posted April 7, 2016 A nurgle Prince will just laugh at your concussive shots with its 2+ jink. Plus stormravens have underperformed in every game I've ever used them in. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357751 Share on other sites More sharing options...
malchos Posted April 7, 2016 Share Posted April 7, 2016 The missiles on Stormravens are concussive. Shoot those first, then charge the concussed survivor. SJ OMG I missed that completely! Best find ever! Thanks! Problem with other Hammer I have is that I'm notoriously famous for losing save rolls. Once I lost 2 NDKs in a row on tyranid I5 probably Warrior with ID on 6s. On only one 6 each time I rolled 1 on 2+ save. Even worse score on Daemon Princes. Until now I used forced up Psilencer. But this tip about missiles is my new meta :) Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4357809 Share on other sites More sharing options...
Prot Posted April 8, 2016 Share Posted April 8, 2016 I've had Princes kill my dreadknights more times than my dreadknights have killed the Princes. I've found larger strike squads kill Princes more efficiently (if force is active) . How is this happening? I'm not sure I understand how DP's are killing you... in close combat? A nurgle Prince will just laugh at your concussive shots with its 2+ jink. Plus stormravens have underperformed in every game I've ever used them in. The love / hate relationship I have with Stormravens is unparalleled in the 40K universe. The Concussive synergy here is really cool, but man when a Stormraven decides to stink it up, it sure kills our numbers. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4358360 Share on other sites More sharing options...
Kolvin Posted April 8, 2016 Share Posted April 8, 2016 Stormraven always comes through for me. But I'm just done with transports in general for competitive play. Too much of a point sink. I play it in friendlies like last night. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4358386 Share on other sites More sharing options...
Prot Posted April 8, 2016 Share Posted April 8, 2016 I agree... transports in general just really suck and if you play competitively you know that it's also just giving free kill points away. It's different with a Battleco when it's not only free, it's usually ObSec AND you can spam them. The thing about NDK's is they are easily the best unit, and one of the fastest in the codex. So taking one is kind of like 'phoning it in'. I've always disliked lists that took one unit, and just multiplied it ad nauseam. It's just boring as heck to me, and usually one dimensional. It's making a big comeback in some lists. That being said some codexes have those 3-4 really good units that really intertwine really well and cause your opponent some really difficult shooting decisions. With Grey Knights... not so much. You plop down one NDK on the table, and in today's meta, it's just giving a real super easy decision to your opponent. Link to comment https://bolterandchainsword.com/topic/320963-art-of-the-dreadknight/#findComment-4358418 Share on other sites More sharing options...
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