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Art of the Dreadknight


Phiasco

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So I've been struggling to get any real results when I field my Dreadknight. When in rolling well he acts as a great shot magnet, but that's about it. I run him with a personal teleportor, heavy Psycannon, and nemesis hammer. Any suggestions or commentary on how to get the most out of this unit?
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Use more than 1.

It's definitely something I noticed within my friends group. I took 1 and it did well, then it started dying quickly as soon as they learned how to deal with it. So now I typically use 2 in 1500pts games, so they have to focus on 1, which leaves one alive, or they split their fire which helps keep them both alive. But now 2 doesn't seem enough for me anymore. :-/

I run two and they do cause concern but also a lot of fire power

 

I'm considering going for a 3rd and switching to a CAD to really bring the heat

 

1 just doesn't cut it above 500/750pts

 

Btw your load out is fine

Teleporter is a must, I like running with a heavy incinerator too for thinning out hordes

Mandatory upgrades:

- Greatsword/hammer (you need 'Force')

- Teleporter (mobility is crucial)

- Heavy psycannon (very flexible gun)

 

Optional:

- Gatling psilencer (if you fight multi-wound or MC's a lot)

or

- Heavy incinerator (for fighting infantry-heavy lists)

Is the Gatling psilencer ever worth taking? At strength 4 I hesitate to use it against anything the instant death from being a force weapon would be useful against.

 

Absolutely, depending on your meta. I play MC heavy lists, and stuff with multi-wound T4/5. It's indispensable for me, and I take it along with a Heavy Incinerator.

Some times it won't do anything (but then you're on your way to punch them with Force up anyway). Other times it's game winning.

I run 4 on my 1850pts list.

 

I split my army down the middle 925pts each and make a NSF to this pointage then double it :-)

 

its like 16 models, but i have less to remember to do, and i have less decisions to make.  And i find it quite fun.

 

I also run them in pairs which seems to keep them alive longer :-) 

Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button.

Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon

Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button.

Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon

Yea, I've found in the match ups where Initiative is an issue, the Hammer works wonders if you can survive their initiative attacks and force was denied/failed. They are a small subset of scenarios but having one has gotten me out of a bind at times.

 

Surprisingly enough, my last game against necrons I realized that force isn't necessary on a NDK against Wraiths because S10 ID's T5 =D This saved me a bunch of warp charge dice. Unless, of course, you're running the Gat. Psilencer, which does require force and has essentially the same effect =P

Only thing I struggled with my NDKs are high Initiative targets, that cut me down before I can raise my hand. Once I find a way to reduce that feat on Daemon Princes or Hive/Swarm/Dimacherions, he becomes pretty much "I win" button.

Priceless is the face of the Cron player when you swing at his precious Wraith with Force-Up weapon

 

At least versus Daemon Princes - Shoot them with Gat Psilencers instead

The missiles on Stormravens are concussive. Shoot those first, then charge the concussed survivor.

SJ

OMG I missed that completely! Best find ever! Thanks!

 

Problem with other Hammer I have is that I'm notoriously famous for losing save rolls. Once I lost 2 NDKs in a row on tyranid I5 probably Warrior with ID on 6s. On only one 6 each time I rolled 1 on 2+ save. Even worse score on Daemon Princes. Until now I used forced up Psilencer. But this tip about missiles is my new meta :)

I've had Princes kill my dreadknights more times than my dreadknights have killed the Princes.

 

I've found larger strike squads kill Princes more efficiently (if force is active) .

 

How is this happening? I'm not sure I understand how DP's are killing you... in close combat?

 

 

A nurgle Prince will just laugh at your concussive shots with its 2+ jink.

 

Plus stormravens have underperformed in every game I've ever used them in.

 

The love / hate relationship I have with Stormravens is unparalleled in the 40K universe. The Concussive synergy here is really cool, but man when a Stormraven decides to stink it up, it sure kills our numbers.

I agree... transports in general just really suck and if you play competitively you know that it's also just giving free kill points away. It's different with a Battleco when it's not only free, it's usually ObSec AND you can spam them.

 

The thing about NDK's is they are easily the best unit, and one of the fastest in the codex. So taking one is kind of like 'phoning it in'.  I've always disliked lists that took one unit, and just multiplied it ad nauseam. It's just boring as heck to me, and usually one dimensional. It's making a big comeback in some lists.

 

That being said some codexes have those 3-4 really good units that really intertwine really well and cause your opponent some really difficult shooting decisions. With Grey Knights... not so much. You plop down one NDK on the table, and in today's meta, it's just giving a real super easy decision to your opponent.

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