Satarin Posted April 4, 2016 Share Posted April 4, 2016 I came across a slight rule that we couldn't quite decide upon at the local club and i just wanted to get other peoples opinions of its wording. Context: Firing a Volkite Carronade at some marines so as this is a LOW AP Weapon are the additional hits resolved at the same AP as this is implied when it says automatic hits using the same weapons profile but then seems the same rule contradicts itself when it says these can be saved normally. I think this comes down to does "normally" mean the normal 3+ marine save or normally meaning if you would of had a save available against the original weapons AP profile in the first place. Link to comment https://bolterandchainsword.com/topic/321100-deflagrate-wording-clarification/ Share on other sites More sharing options...
Amayasu Posted April 4, 2016 Share Posted April 4, 2016 I think you get your saving throw as normal unless the weapon's profile removes it, i.e. "best possible save" The balance is in the number of shots, and the fact that Deflagrate cannot spawn wounds from spawned wounds. So the Carronade is S8 AP2 Ignores cover, 1 shot. Meaning two dead terminators. So, yes, I believe the spawned wound uses the same profile as the trigger wound. The wording simply means "if you can save it, you may attempt to". Link to comment https://bolterandchainsword.com/topic/321100-deflagrate-wording-clarification/#findComment-4354166 Share on other sites More sharing options...
Spinsanity Posted April 4, 2016 Share Posted April 4, 2016 I'm pretty sure "normally" simply means you follow the normal rules. Does an AP3 weapon allow saves? Yes, if you have a 2+ save. It also allows cover saves unless it's a template weapon or has some special rule that says otherwise. So a deflagrate wound hits with the same AP value as the original and allows saves "normally"; that is, in exactly the same way as the original wound allowed. Link to comment https://bolterandchainsword.com/topic/321100-deflagrate-wording-clarification/#findComment-4354169 Share on other sites More sharing options...
Balthamal Posted April 4, 2016 Share Posted April 4, 2016 Any additional hits are resolved at the same weapon profile as the original ones. The only divergence being that you're not rolling to hit. So in the case of the Caronade, that's S8 AP2. Any further wounds don't generate deflagrate. Link to comment https://bolterandchainsword.com/topic/321100-deflagrate-wording-clarification/#findComment-4354247 Share on other sites More sharing options...
Theredknight Posted April 5, 2016 Share Posted April 5, 2016 ^ this. You can still take cover and invulnerable saves (and armour if it's lower CHOOM types) As for how many, you get the first and second iterations of wounds. Original and CHOOM wounds. CHOOM just to emphasise the point. Link to comment https://bolterandchainsword.com/topic/321100-deflagrate-wording-clarification/#findComment-4354950 Share on other sites More sharing options...
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