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Battle Sisters Allied Inquisitor Advice


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I am building a Sisters of Battle army (partially for the challenge, partially because I think it's awesome that between Sisters, a Knight, an Assassin, and an Inquisitor, I'm using 4 codices) and, due to the unfortunately sorry state of the sisters' Warlord Traits, am allying in a Ordo Malleus inquisitor. 

 

Ordo Malleus Inquisitor (98pts) [Grimoire of True Names (5pts), Psyker (Mastery Level 1) (30pts)]
     Power Armour (38pts) [Daemonblade (15pts), Hellrifle (15pts)]

 

This is what I have as of now, made courtesy of battlescribe. 

 

I have a few questions though:

1. What table should I roll on?

2. Daemonblade- Worth it? If not, why?

3. Hellrifle- Worth it? If not, why?

 

Thank you for helping me out

Taking a Daemonblade to a bunch of Sisters is surely a quick way to meet the Emperor :lol: It depends on what you want him to do/what your Sister list needs. I'd focus on either shooty or stabby to help keep points down, Sisters can do shooty very well already albeit in a limited scope but an Inquisitor isn't going to be a combat monster.

 

 

 but an Inquisitor isn't going to be a combat monster.

 

My Inquisitor would like to have a word in that! :P He took down a GUO that had all its wounds by himself. 

 

 

 

2. Daemonblade- Worth it? If not, why?

 

One Daemonblade is not worth it for the obvious reason of unreliability. Either take two Daemonblades or none. If you want your Inquisitor to be a CC machine, stick him into a henchmen Warband with a Priest, Crusaders and Assassins. 

If he's shooty, and you're already using a hellrife, I'd just go with a stock force weapon from making him a psyker and call it a day.  :)  Get some shooty warband members (jokaero, servitors, acolytes with special weapons prolly plasma guns, maybe another psyker or two) and call it a day.

No bonus attack since they're two handed. The benefits of having two daemon blades are that 1) you have two chances to roll up powers that don't suck, since if I use one I always without fail get "really good against daemons even though the other army doesn't have any", and 2) there are several powers that say that they affect the wielder, ie the fnp/ew power or the bonus attacks. The ideal is that you roll fnp/ew and extra attacks on one, and AP 2 and anything but the daemon power on the other.

 

 

) you have two chances to roll up powers that don't suck

 

Yeah, because so many of those powers "suck". :P Seriously, the powers of the Daemonblades are all very good and useful, the only exception being Nr. 7 which is only ever good if you fight Daemons. 

A radical Malleus Inquisitor would probably say that he has greater faith in the Imperium than his critics since they won't dare to use the enemy against itself, fearful that they might succumb to its influence. Stick with your bolter then, if you can't handle greater power. :P

The Daemonblades are not help. Otherwise everyone who uses an ordinary bolter which possesses a machine spirit must also be considered to use the help of powers that are not his own and would therefore not be qualified for the job. 

 

Daemonblades are of use however. And everything that is of use to smite the enemy is allowed. Space Wolves even welcome their mutated brothers when they returned from the warp since they still fight for the Emperor. 

Yes, those tainted by Chaos should be purged. Entire worlds, systems... or those consorting with daemons msn-wink.gif

I've given shooty some more thought and I think the Hellrifle is enough by itself for the shooty bit. Generally I prefer Inquisitors kept cheaper because if you want to spend more points on one why not spread the points and toys across more than one Inquisitor? tongue.png

Grimoire seems a waste of points, Liber Heresius would be better if he's in a shooty squad. Could scout forward for first turn positioning and have choose the Split Fire rule when you need it.

 

Hell rifle also seems a bit of a waste. One shot, if he's in termie armour you're likely better off with a psycannon. Higher strength, more shots, and rending. If you're keeping him far back a Conversion Beamer may be worthwile too.

Two difficulties with the psycannon are that you must be in Terminator Armor as an Ordo Malleus to take it, and it only has a 24" range as opposed to the longer 36" of the hellrifle (which also is rending).  Those may be considerations depending on circumstances :)

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