mertbl Posted April 29, 2016 Share Posted April 29, 2016 Toying with battlescribe made an expensive unit for jumping out of a valkryie and trying to hit things. Commander, iron left, meltabombs Commissar, power sword 2 melta guns Heavy flamer Medic (better off as melta gunner?) Enginseer (powerfist and axe, keep valk going) Primaris lvl 2, biomancy (iron arm) Priest, hymns, zealot This is in an 1850 list. Also have another CCS to sit back and order /shoot things. I may cut some corners and add the lord commissar and bring a company command squad from our decurion formation to fit them in. Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/ Share on other sites More sharing options...
Lukash_ Posted April 29, 2016 Share Posted April 29, 2016 Inquisitor with rad grenades, psyker ML1, force sword, and power armor is something I would add. Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4379480 Share on other sites More sharing options...
RADU LYKAN Posted April 29, 2016 Share Posted April 29, 2016 http://i364.photobucket.com/albums/oo90/RADU_LYKAN/imperial%20guard/Major%20Garibaldi%20and%20command%20squad_zpsmi3hejf6.jpg This is how I set mine up, just waiting for a priest with plasma to be painted, straken gives the plasma relentless, he is no slouch in combat himself and nork bashes stuff sort of OK as well. The carapace(bionics) and medic can keep them going as long as there are t any power weapons aimed at them. Purely for fun and not efficient/competitive in any way, if you want to assault your best bet is some allies Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4379517 Share on other sites More sharing options...
CoffeeGrunt Posted April 29, 2016 Share Posted April 29, 2016 It's a fun build, but it's terrible. Too few bodies, a couple of Heavy Bolters will end them and they won't threaten much of anything in CC while being incredibly pricey in points. Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4379524 Share on other sites More sharing options...
mertbl Posted April 29, 2016 Author Share Posted April 29, 2016 Cut some extras and vets crom my list now ive got Commander iron left 2melta Heavy flamer Medic Enginseer Priest Primaris 2 inquisitors Still working on their load out. Definitely lvl 1 psykers. Unsure after that. Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4379529 Share on other sites More sharing options...
Guardsman1275 Posted May 2, 2016 Share Posted May 2, 2016 Honestly a CCS in close combat is a waste. A CCS should be with the other infantry taking advantage of the senior officer rule to give more orders (and use the BS4 for lascannons), not up close and personal. If you really want to do CC as the AM go with a full inquisitorial detachment (maybe an inquisitor and some crusaders) in a valk. You will ultimately end up better if you use AM units at range and allies for the CC. If you really want to go full CC as a componant of your army, ally with some blood angels, their infantry buffs work well with AM and they can be the fastest CC inperium army (especially with the flesh tearers detachment) Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4382576 Share on other sites More sharing options...
duz_ Posted May 3, 2016 Share Posted May 3, 2016 The closest I've got to a cc squad was kitting out my vets with laspistols and ccws The logic being that they were just camping in their chimera and would only assault once they were blown out At which point id have them FRFSRF then charge into the offending unit Its cheap and all the extra attacks including charge bonus is quite effective Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4382580 Share on other sites More sharing options...
march10k Posted May 3, 2016 Share Posted May 3, 2016 This topic comes up from time to time. I understand the reason, I regularly beat down non-melee CCSs with generic veteran squads. I'd think twice if they had a couple power swords and an eviscerator-toting priest. But the problem is that melee CCSs are good against two armies: guard and tau. Against every other codex...they're just overpriced meat puppets waiting to have their golden strings clipped by a basic enemy troops choice. That's how bad even melee-optimized guard are at melee. If you could get pistol and sword for the four regular dudes and get back the regimental bodyguard option, you could cobble together an acceptable ten man squad for an ok price...they'd still die easy, but as long as they're not overpriced and could kill something as they are dying, maybe it's not so bad. Ideally, neddog, 3 bodyguards, 4 regular vets, priest, and commissar. The bodyguards and vets get pistol and sword, the priest an eviscerator, and the commander and commie get power swords. Oh, one of the vets is a medic. No other upgrades. And it would help if S3 power swords were 10 points. But that would be four AP3 or better weapons (including neddog's krak missile forehead), not too terrible, and six (five if you preserve the medic) meat shields, but still very fragile, and not legal under this codex (no bodyguards). Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4382589 Share on other sites More sharing options...
sebs_evo7 Posted May 3, 2016 Share Posted May 3, 2016 I looked into doing this but i think to do it properly you need to spend too many points and even then you still don't have an assault vehicle and even your power fists are only hitting at strength 7 on the charge (with strakken). Better to ally in some choppy marines or a murder pack Link to comment https://bolterandchainsword.com/topic/321923-close-combat-company-command-squad/#findComment-4382772 Share on other sites More sharing options...
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