lionofjudah Posted May 3, 2016 Share Posted May 3, 2016 I've built up a 10 man IF termi squad- all CHOOM armed, 1 assault cannon, 1 plasma blaster, 2 vigil shields, 2 PF, 1 LC, 1 hammer, 2 axes and I am wanting to run them with a PM in termi armor with a shield and Sigismund in a Spartan. Super expensive unit for sure but will be able to decimate anything they come into contact with- AI and AV. Is there anything else to add to this unit? Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/ Share on other sites More sharing options...
Elzender Posted May 3, 2016 Share Posted May 3, 2016 Maybe change some of the choom for combiweapons (just 'cause you said to add more things, hope MDRC doesn't read this), and some chainfists to enhance anti-AV (fists and hammer might not cut it against AV14)? Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383122 Share on other sites More sharing options...
lokkorex Posted May 3, 2016 Share Posted May 3, 2016 I second adding in a chainfist, or maybe two. A couple of combi-plasma guns wouldn't hurt i think. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383211 Share on other sites More sharing options...
DuskRaider Posted May 3, 2016 Share Posted May 3, 2016 I will be the first to condone all-Volkite Terminators. They may not have the punch a Combi-Weapon does (only once), but they will melt squads due to quantity of Volkite shots alone. I would echo the need for at least one Chain Fist, however. Couldn't comment on the Special Weapons, though, since I don't have access to them and have never played against the VIIth. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383430 Share on other sites More sharing options...
Slips Posted May 3, 2016 Share Posted May 3, 2016 Id double up on the same special weapon instead of 1 each that way you make the most out of both. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383446 Share on other sites More sharing options...
Elzender Posted May 3, 2016 Share Posted May 3, 2016 I will be the first to condone all-Volkite Terminators. They may not have the punch a Combi-Weapon does (only once), but they will melt squads due to quantity of Volkite shots alone. I would echo the need for at least one Chain Fist, however. Couldn't comment on the Special Weapons, though, since I don't have access to them and have never played against the VIIth. I suggested the combis purely because he said if he could add anything else . What should be also considered is if it is worth to upgrade all those special range weapons if they're gonna be in a spartan and rushing to melee (which they should totally do as Sigismund will be attached), as he'll be paying for them and then use it 1-2 times in a game, the other turns they should be busy bashing heads or already dead. Obviously, rule of cool demands everyone being bristling with all kind of weapons and upgrades , but that's up to him. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383454 Share on other sites More sharing options...
lionofjudah Posted May 3, 2016 Author Share Posted May 3, 2016 Rule of kool and choom has been deftly applied and the choominators shall deflagrate for a turn or 2 until they kick butt with sigi in CC. Slips, I love the plasma blaster and know it's not synergistic to have the asscannon mixed with it but I am thinking fluff wise the asscannon is still a prototype model and would not have been in wide dispersion through the VIIth. Also, I do have a chainfist guy in there already- sorry I didn't note the setup properly. Do y'all think 2 chainfists would be better?? Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383653 Share on other sites More sharing options...
Elzender Posted May 3, 2016 Share Posted May 3, 2016 Being a 10 man unit, having only one model able to reliably put down things like dreads and big tanks is a bit risky, and for a couple meltabombs you'll make your enemies think twice before putting anything with AV near them Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383714 Share on other sites More sharing options...
lionofjudah Posted May 4, 2016 Author Share Posted May 4, 2016 Also, I will be running a combiplas seeker squad to run the 1-2 punch against what the Spartan faces. I'll add the second chainfist to the squad and will strive to remember combat synergies against AFVs and TEQ. Im excited about the Spartan in my list and am looking at either a drop list or rhino squads for mobility and tactics versatility. I will also have a Cortus CC dread in a pod to get in the face of whatever is the biggest threat to the Spartan as well as a Deredero with ACs to walk with it. I'm thinking about a tac rhino squad to follow behind it as an exploitation/rear guard squad. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383820 Share on other sites More sharing options...
DuskRaider Posted May 4, 2016 Share Posted May 4, 2016 I will be the first to condone all-Volkite Terminators. They may not have the punch a Combi-Weapon does (only once), but they will melt squads due to quantity of Volkite shots alone. I would echo the need for at least one Chain Fist, however. Couldn't comment on the Special Weapons, though, since I don't have access to them and have never played against the VIIth. I suggested the combis purely because he said if he could add anything else . What should be also considered is if it is worth to upgrade all those special range weapons if they're gonna be in a spartan and rushing to melee (which they should totally do as Sigismund will be attached), as he'll be paying for them and then use it 1-2 times in a game, the other turns they should be busy bashing heads or already dead. Obviously, rule of cool demands everyone being bristling with all kind of weapons and upgrades , but that's up to him. I understand, man. I've seen the power of Volkite with Terminators, and while it ultimately comes down to the dice, they can put the hurtin down. I usually use Reaper AutoCannons with my Volkite Terminators, just to try and remedy the range deficiency a bit, although I also use Heavy Flamers, but that's more preference for the XIVth's buff to them. I never take Plasma Blasters, so I can't comment on those... they just seem lackluster IMO. Link to comment https://bolterandchainsword.com/topic/322035-tactical-terminator-plus-hq-question/#findComment-4383933 Share on other sites More sharing options...
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