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40k FAQ, 30k and You! (Ooh that rhymed a bit)


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They should, large squads of terminators ruin anyone's day

Large squads of night raptors with glaive can glance rear armour just through weight of dice

Large squads of any higher str weapon can still get you.

Cmon dude, you run a tactics blog, don't deal in generalisations :p

The "grenade" faq has made me re-read the section on "grenades" and I realize how wrong I've played grenades this edition. It is rather clear that in 7th we have never been allowed to have more than one guy toss a krak grenade, and it pains me to see that multiple meltabombs are worthless. (They are not thrown but still are obviously in the grenade section and count as grenades which only one model per squad can use in any phase... it means fw needs to re-point squad wide meltabombs to 10ish points.)

The "grenade" faq has made me re-read the section on "grenades" and I realize how wrong I've played grenades this edition. It is rather clear that in 7th we have never been allowed to have more than one guy toss a krak grenade, and it pains me to see that multiple meltabombs are worthless. (They are not thrown but still are obviously in the grenade section and count as grenades which only one model per squad can use in any phase... it means fw needs to re-point squad wide meltabombs to 10ish points.)

 

Ya, i find the hubub about grenades rather shocking since its not only written that way in the BRB its literally in bold text, lol.

 

I figured the squad full of melta bombs was simply to ensure delivery of the ability.  You don't have to worry about your loan meltabomb guy getting sniper'd out of the unit or otherwise dieing.  Its not efficient for sure, but its also not entirely useless.

Indeed giving a whole squad melta bombs has never been about maximising the damage but about secure delivery - most people run melta bomb totting sergeants at the front of their squads to tank on the 2+ armour save so if he bites it that means the chance is lost, squad wide is simply to ensure someone has a chance to do the deed if a squad leader is dead.

i actually think the FAQ on moving through ruins is a bigger deal in 30k than 40k since we tend to find in city themed boards a lot more.

Yeah i agree, plus how many times in books do tanks smash through walls etc. Lots.

I'm sure I read in the last book it was assumed some guys have ladders and charges to blow through them

See, the argument against the insurance Melta bomb thing stands in two parts:

 

1.) the one guy using a Melta bomb completely whiffs while all the other team members stand around holding their gene seed. Tanks drives off in their turn and then completely obliterated said squad.

 

2.) you only chuck one Melta bomb at a dread, and it fails epically. You will lose combat, and then your 300+ point squad with Melta bombs gets swept (more speaking to those without ATSKNF). Imagine your 30k sgt/chaos champion completely fluffing it with a Melta charge, and then a little piddly guardsman in a sentinel proceeds to obliterate 10,000 years worth of transhuman combat veterans who have essentially been living in hell.

 

Yeah, insurance my ass.

Noone noticed it because it s ahuge change in how grenades have worked since 3rd ed, hidden away behind somewhat imprecise language and never mentioned anywhere. Its been a consensus amongst every gaming group ive played with that the whole squad uses them, never even been the slightest bit of doubt.

The Rule might be the rule, but its baaaaaaaaaaaaaaaaad.

In the 30k setting I agree it's far from ideal for a lot of units.

 

In 40k it's great as the xenos can spam Haywire grenades for basically free, and a few Fire-Warriors can destroy an Imperial Knight in close combat for example.

 

Forgeworld could simply add an additional rule to a few squads that allows them all to use grenades in CC.

Noone noticed it because it s ahuge change in how grenades have worked since 3rd ed, hidden away behind somewhat imprecise language and never mentioned anywhere. [snip]

 

i mean...its in the first paragraph in the grenades section in bold font.  I wouldn't call that hidden away.

 

Noone noticed it because it s ahuge change in how grenades have worked since 3rd ed, hidden away behind somewhat imprecise language and never mentioned anywhere. [snip]

 

i mean...its in the first paragraph in the grenades section in bold font.  I wouldn't call that hidden away.

 

It IS misleadingly worded though, it says "thrown", Which you can do during overwatch and which seems to be the obvious reference. And yes, this fairly big change was hidden away when changing additions, when something ambiguously worded like that comes up you expect the status quo to be the case. As has everyone ive ever gamed with in my local area, in tournaments, campaign weekends, gw stores and even throne of skulls. It never seems to have come up on a rules forum that ive noticed (Though admittedly i only read those when im boooooored :D ). 

 

So yes, with Hindsight you can read it that way but im fairly certain noone ever did before this faq.

 

(And its still and awful ruling, tanks SHOULD be worried by infantry swarming over them if they have bnetter gear than sharp sticks)

 

I like the grenade change.

Gives Dreads a better chance.

But Walkers get hit on the front unless immobilised, you must have some bad luck :P

Nah, not really. A Dreadnought has an AV of 12. Ten Marines (or every Kind of dudes with Krak should do) can kill it in one round.

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