*Furyou Miko Posted May 5, 2016 Share Posted May 5, 2016 WiP Looking for Players Karack Blackstone - To Recover the Past Noctus Cornix - The Lost Carol Active/Full Commissar Molotov - The Higher Call III Dosjetka - Shattered Hopes Finished Campaigns Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/ Share on other sites More sharing options...
*Furyou Miko Posted May 6, 2016 Author Share Posted May 6, 2016 WiP Think you want to run a game, but need players? Got a great idea for a game, but you need a GM to run it for you? This will eventually (once we've made it pretty and stuff) be the thread for you! Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4386311 Share on other sites More sharing options...
Boudan Posted May 19, 2016 Share Posted May 19, 2016 I would be interested in trying a Dark Heresy game, either already started or new. I have never done a PBP game before, but am familiar with the concept. The subject matter has never been right, but this could be great. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4399587 Share on other sites More sharing options...
Doctor Perils Posted May 20, 2016 Share Posted May 20, 2016 Hi, would anybody be interested in playing an Only War campaign, but on a larger scale then just one (two) character(s) per player ? ie, each player controls a squad. I think this would offer more possibilities for each player in terms of gaming, and it would mean that you don't have to rely as much on the other players, which is possibly best for PBP. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4400297 Share on other sites More sharing options...
Commissar Molotov Posted May 20, 2016 Share Posted May 20, 2016 Sounds like a fun opportunity to do a Band of Brothers-esque series! Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4400367 Share on other sites More sharing options...
Kassill Posted May 20, 2016 Share Posted May 20, 2016 Hi, would anybody be interested in playing an Only War campaign, but on a larger scale then just one (two) character(s) per player ? ie, each player controls a squad. I think this would offer more possibilities for each player in terms of gaming, and it would mean that you don't have to rely as much on the other players, which is possibly best for PBP. Sounds like a fun opportunity to do a Band of Brothers-esque series! Heck yes! Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4400407 Share on other sites More sharing options...
Doctor Perils Posted May 20, 2016 Share Posted May 20, 2016 Would anybody like to GM ? I haven't had all that much experience playing the FFG RPGs, and hardly any in war-style RPGs (and then only at a single-person level) Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4400506 Share on other sites More sharing options...
Kastor Krieg Posted May 22, 2016 Share Posted May 22, 2016 I would actually like to GM a game. I was thinking about either Rogue Trader or Only War, seems like you guys shortlisted it down to OW Is there a particular mechanic in OW that allows you to run / sub multiple chars or do you just suggest to wing it? I read the main book, browsed some of the supplements. I'm fairly familiar with the main mechanic (I've been one of the translators and coordinators of the Polish DH2 edition), but not with OW specifics. Will have to read up on that.Let's have a show of hands and we will take further questions to a new thread, shall we? EDIT:Little to no crunch, full characters made, but expect a lot of narrative input and handwavium used sparingly. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4402071 Share on other sites More sharing options...
Brother Tholath Posted May 23, 2016 Share Posted May 23, 2016 I'd be up for a Only War one happily! I think it if you're doing squads it would just be using the OW rulebook and using the options to generate a squad? Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4402939 Share on other sites More sharing options...
Kastor Krieg Posted May 23, 2016 Share Posted May 23, 2016 I guess. Well, I will get a bit of time around the weekend and will make a starter thread. Be on the lookout! :) Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4402943 Share on other sites More sharing options...
Doctor Perils Posted May 23, 2016 Share Posted May 23, 2016 I guess. Well, I will get a bit of time around the weekend and will make a starter thread. Be on the lookout! Cheers :) Little to no crunch, full characters made, but expect a lot of narrative input and handwavium used sparingly. I'm sort of new to the PBP idea, and I'm only used to playing with a few people with the same wants as me. When you say full characters made, do you mean that you'll be making them, or that we have to write a certain amount of details about our characters, etc. ? When you say little to no crunch, do you mean that we should aim at minmaxing (if so, great :) ) handwavium used sparingly by GM or players ? Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4402969 Share on other sites More sharing options...
Kastor Krieg Posted May 23, 2016 Share Posted May 23, 2016 I mean that I will want characters with full mechanics made by the players, for themselves. HOWEVER, I do not subscribe to the game mastering style which uses all the rules, all the time. The style will be closer to narrative, game system used sparingly and in conflicts of greater import. Number crunching, especially in a system I am not 100% familiar with, has zero appeal for me.If by minmaxing you mean "optimizing the character fully towards a particular aspect of combat / game world interaction, while neglecting other aspects almost completely", then no, that is actually something I would explicitly discourage. I will want well-rounded characters capable of handling themselves in multiple situations, in multiple ways. More Jack of All Trades than Master of One (minmax).Your character can be good or even great at something and I will support this in-game, by giving you chances to shine, but I will also challenge your character where it is weak. If your character is a two-dimensional flat archetype that just has this one minmaxed thing they are good at (or three), they will be boring to play with (everything looks like a nail when you're a hammer). Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403000 Share on other sites More sharing options...
Doctor Perils Posted May 23, 2016 Share Posted May 23, 2016 I mean that I will want characters with full mechanics made by the players, for themselves. HOWEVER, I do not subscribe to the game mastering style which uses all the rules, all the time. The style will be closer to narrative, game system used sparingly and in conflicts of greater import. Number crunching, especially in a system I am not 100% familiar with, has zero appeal for me. If by minmaxing you mean "optimizing the character fully towards a particular aspect of combat / game world interaction, while neglecting other aspects almost completely", then no, that is actually something I would explicitly discourage. I will want well-rounded characters capable of handling themselves in multiple situations, in multiple ways. More Jack of All Trades than Master of One (minmax). Your character can be good or even great at something and I will support this in-game, by giving you chances to shine, but I will also challenge your character where it is weak. If your character is a two-dimensional flat archetype that just has this one minmaxed thing they are good at (or three), they will be boring to play with (everything looks like a nail when you're a hammer). Cheers for the explanations, this suits me perfectly :) Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403018 Share on other sites More sharing options...
Kastor Krieg Posted May 23, 2016 Share Posted May 23, 2016 Aw, hell, why not let you guys start making the squads already. Expect a thread to pop up tonight. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403107 Share on other sites More sharing options...
Kastor Krieg Posted May 23, 2016 Share Posted May 23, 2016 Done!http://www.bolterandchainsword.com/topic/322693-situation-nominal-all-fethed-up-ow-ooc-thread/ Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403139 Share on other sites More sharing options...
Commissar Molotov Posted May 23, 2016 Share Posted May 23, 2016 Interesting concept - I thought you'd be envisaging players taking different squads in a single platoon. I look forward to seeing how you're going to juggle squads from different regiments. Will you be shifting scenes across a giant crusade front or the like? Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403165 Share on other sites More sharing options...
Kastor Krieg Posted May 23, 2016 Share Posted May 23, 2016 Interesting concept - I thought you'd be envisaging players taking different squads in a single platoon. I look forward to seeing how you're going to juggle squads from different regiments. Will you be shifting scenes across a giant crusade front or the like? It's an experiment for me as well, so unsure yet. I love such formal novelties, just as I've always been a fan of the Shadow mechanic in Wraith: the Oblivion (TL;DR - you play your character, but ALSO your neigbouring player's self-destructive part of the psyche, the Shadow, the devil on his shoulder). I have some idea though. In general, I will mostly try to keep the squads together or nearby. The Forum and text are more forgiving to split scenes and multiple information sources. Think "the squad is my actual character" and each squaddie is just something the Squad can do. But of course, do develop their personalities, quirks and flavour. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4403177 Share on other sites More sharing options...
Cryptix Posted July 17, 2016 Share Posted July 17, 2016 Anyone interested doing a "Fly on the Wall" style Deathwatch campaign? In this case, you are an Inquisitorial handler for your Space Marine who can influence his decisions with certain tactical information you're given, but in the end he's really an NPC. Custom chapters are allowed, as long as you follow the rules for creating the crunch from it in RoB. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4444610 Share on other sites More sharing options...
Servant of Dante Posted July 17, 2016 Share Posted July 17, 2016 Anyone interested doing a "Fly on the Wall" style Deathwatch campaign? In this case, you are an Inquisitorial handler for your Space Marine who can influence his decisions with certain tactical information you're given, but in the end he's really an NPC. Custom chapters are allowed, as long as you follow the rules for creating the crunch from it in RoB. I'm not sure whether I'm interested or not . . . Maybe if I was allowed to use a Blood of Martyrs Sister of Battle . . . there's even a bit in that book that suggests they could run with SMs in Deathwatch campaigns, getting maybe a few extra shiny toys to get them up to speed. Honestly, though, I would rather use the Inquisitor's Handbook and just start her with some extra experience (probably a bad idea). Oh, and I don't actually own a Deathwatch rulebook. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4444823 Share on other sites More sharing options...
Servant of Dante Posted July 20, 2016 Share Posted July 20, 2016 Anyone interested doing a "Fly on the Wall" style Deathwatch campaign? In this case, you are an Inquisitorial handler for your Space Marine who can influence his decisions with certain tactical information you're given, but in the end he's really an NPC. Custom chapters are allowed, as long as you follow the rules for creating the crunch from it in RoB. I PMed you my preliminary character sheet. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4446692 Share on other sites More sharing options...
Cryptix Posted July 20, 2016 Share Posted July 20, 2016 It's been received Dante. Welcome to the Deathwatch. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4447312 Share on other sites More sharing options...
Servant of Dante Posted July 21, 2016 Share Posted July 21, 2016 It will be an honor to serve alongside the Emperor's Angels of Death, even if I was hoping to end my tenure with His most holy Ordos and return to Ophelia VII Context for those of you who aren't Cryptix: My character is an ascended Dark Heresy Adepta Sororitas Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4447905 Share on other sites More sharing options...
Morovir Posted July 21, 2016 Share Posted July 21, 2016 I would be interested in this campaign. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4447944 Share on other sites More sharing options...
Servant of Dante Posted July 21, 2016 Share Posted July 21, 2016 I would be interested in this campaign. Yay! Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4448202 Share on other sites More sharing options...
Morovir Posted July 21, 2016 Share Posted July 21, 2016 Don't be so happy - my character is an Iron Hand, and your flesh is weak. Link to comment https://bolterandchainsword.com/topic/322148-play-by-post-campaigns/#findComment-4448213 Share on other sites More sharing options...
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