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2K WE - Armored Spearhead


Deadkitten

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Hey All!  Just registered and figured my first post should be my list.  

 

Here we go:

 

Praetor w Paragon Blade & Iron Halo;

Tac #1 (10) w Extra CCW & Vexilla.  Sgt w AA, Pwr Fist & melta bombs.  LR Phobos w Dozer and Armored Ceramite; 

Tac #2 (10) w Extra CCW & Vexilla.  Sgt w AA, Pwr Fist & melta bombs.  LR Phobos w Dozer and Armored Ceramite; 

Vets (9) w Tankhunters, Vexilla & Melta bombs.  Sgt w AA & Pwr Fist.  LR Phobos w Dozer and Armored Ceramite;

Leviathan Dread w Siege Drill & Claw, Armored Cermite in a Drop Pod

 

2,000

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Tips ahoy!

 

1) Give your Praetor artificer armour

2) You can fit an extra 3 tacticals in your Phobos - they have 12 transport capacity IIRC - max out the attack swarm

3) Vets - only 9? No special or heavy weapons, yet you have Tank Hunters? 

4) Leviathan - *thumbs up* always a good investment

5) Consider going melta bombs OR power fist on the seargeant for points efficiency

6) Consider Khârn over a Praetor - gives you Crimson Path and a melee beatstick extrordinaire. 

7) Consider somehow getting Apothecaries involved

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1) Give your Praetor artificer armour

2) You can fit an extra 3 tacticals in your Phobos - they have 12 transport capacity IIRC - max out the attack swarm

3) Vets - only 9? No special or heavy weapons, yet you have Tank Hunters? 

 

Praetor has a AA as par of its basic wargear

Phobos LR have a 10 slots capacity

I'm guessing Tank Hunter is for the MBs.

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ugh...  The LR so needs to have a 12 capacity.  The ability to stick an IC and an apothecary in with a Tac squad would go so far to justifying that price tag.  The Vets are basically a delivery system for the Praetor.  Plus, you know...  Melta-bombs.  I could maybe trim the melta-bombs from the Tac Sgts to jam a power weapon in there?

 

Khârn is legit but he might be cutting a bit too deep here.  He really needs to be at AP2 IMO.

 

EDIT:  Cut the Vexillas?  Is he that good?

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I mean, you're only using 1 HS Slot.

 

If you want Khârn, just use Legacy of Blood for Gorechild.

 

Why not just swap RoW to Pride of the Legion and Load up on Tac Vet Squads and have the LR's take up Heavy Support Slots?

 

You could then have Furious Charge WE Vet Squads that, with a few weapons, are much killier than Tac Squads.

 

For Inspiration:

 

+++ World Eaters Land Raiders or Bust (1995pts) +++
 
++ Legiones Astartes: Crusade Army List (Age of Darkness) (1995pts) ++
 
+ HQ (110pts) +
 
Legion Centurion (110pts) [Artificer Armour, Boarding Shield, Melta Bombs, Power Fist]
··Consul
····Delegatus
······Rite of Command
········Master of the Legion [Pride of the Legion]
 
+ Troops (700pts) +
 
Legion Veteran Tactical Squad (250pts) [Furious Charge, 8x Legion Veteran Space Marines, Legion Vexilla, 3x Power Weapon]
··Legion Veteran Sergeant [Artificer Armour, Power Fist]
 
Legion Veteran Tactical Squad (265pts) [Furious Charge, 9x Legion Veteran Space Marines, Legion Vexilla, 3x Power Weapon]
··Legion Veteran Sergeant [Artificer Armour, Power Fist]
 
Legion Veteran Tactical Squad (185pts) [4x Legion Veteran Space Marines, Legion Vexilla, Melta Bombs, Tank Hunters]
··Legion Veteran Sergeant [Artificer Armour, Power Fist]
 
+ Heavy Support (1185pts) +
 
Legion Land Raider Battle Squadron (275pts)
··Land Raider Phobos [Armoured Ceramite, Dozer Blade]
 
Legion Land Raider Battle Squadron (550pts)
··Land Raider Phobos [Armoured Ceramite, Dozer Blade]
··Land Raider Phobos [Armoured Ceramite, Dozer Blade]
 
Leviathan Siege Dreadnought Talon (360pts)
··Leviathan Siege Dreadnought [Cyclonic Melta Lance, Legion Dreadnought Drop Pod, Leviathan Siege Drill]
 
+ Legion +
 
Legion Astartes [Traitor, XII: World Eaters]
 
A Few less bodies (30 vs 25) But considerably more killy.
 
Tac vets have 3 Attacks Base (2A + CCW&BP) for a total of 4 on the Charge. However, you're obviously playing Traitor World Eaters which gives you Rage instead.
 
5 Attacks Each (4 on Specialist Weapons).
 
Then, you've got Furious Charge for +1S which, coupled with the World Eaters Re-Roll 1s to Wound on the Charge, means that you pack a very nasty punch when it goes off.
 
You also have the option of Power Weapons on your Vets (2 Axes, 1 Sword, imo for general purpose), for more punch in MEQ vs MEQ since a few of your wounds will be ignoring their Armour Saves.
 
Each Power Axe would gives you: 5 S6 Ap2 Unwieldy Attacks per Marine rerolling 1s to wound, wounding on a 2+
Each Power Sword gives you: 5 S5 Ap3 Attacks at initiative 4 per Marine rerolling 1s to wound.
Each Power Fist gives you: 4 S9 Ap2 Unwieldy Attacks; the Delegatus having 6 of these with 1 reroll to-hit due to Master-Crafted while also gaining +1WS in a Challenge (all WE Characters get this).
Then, each regular vet is still dishing out: 5 S5 Ap- Attacks rerolling 1s to wound.
 
Leviathan has a Melta Lance (Heavy 3, S9 Ap1 Melta) with a Drill to deal with AV primarily which is something your list lacks, while still being able to stomp infantry.
 
+++
 
However, since these are Vet Squads, you can, if the points limit increases, bring the Squads to 9 men (8 for the HQ Attached Squad) to slap on an Apothecary no problem.
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