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Legio III Phoenicia, Cohors Vindicta


Rasclomalum

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Okay, so this is just the very beginning, detailing the paint scheme and the general organisation of the warband, More to follow.

 

 

Legio III Phoenicia

 

Cohors Vindicta

 

Unofficial name:

 

The Choir of Contravention

 

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Noise Marine Decanus of the Centuria I Triarii.

 

 

 

Organization:

 

Since the Cohors Vindicta have not forgotten the perfectionist aspects of Slaaneshi worship and know that the fulfilment of pleasure and personal freedom is often best achieved through iron discipline, the warband is highly organized. While originally a warband composed purely of the Phoenician's true sons, millennia of fighting has left few remaining survivors of the old guard, some of whom now serve the Cohors Vindicta as Helbrutes. While new recruits are still spawned from the original Geneseed, over the course of the Long War, the ranks have been bolstered by traitor Astartes tracing their legacy to each loyalist Primarch.

This influx of combat doctrines has ironically lead to the Cohors adopting an organisational philosophy that paints a dark reflection of the Codex Astartes. Numbering slightly over a 1000 Astartes, the Cohors Vindicta is organized into 10 centuriae numbering a 100 Astartes each. Each centuria carry their centuria color on their armour trim. 

 

Centuria I Triarii:

Primus Pilus (Chaos Lord)

Pontifex Maximus (Dark Apostle)

Apothecarius (Will never see the table)

Aquilifer (more posh than the signifers of the lesser Centuria)

Contubernia composed of the Terminator, Noise Marine and Chosen elite, 100 in total. Supported by Helbrutes, Rhinos and Land Raiders.

Centuria Colour: Gold

 

Centuria 2 Principes:

Centurion

Flamen Voluptatem

Apothecarius

Signifer

Contubernia of Chaos Space Marines, Noise Marines, Raptors and Havocs. Supported by Bikers, Helbrutes and Rhinos.

Centuria Colour: Silver

 

Centuria III Hastati:

Centurion

Flamen Excessus

Apothecarius

Signifer

Contubernia of Chaos Space Marines, Noise Marines, Raptors and Havocs. Supported by Bikers, Helbrutes and Rhinos.

Centuria Colour: Bronze

 

 

Centuria IV Pedites:

Centurion

Flamen Luxuria 

Apothecarius

Signifer

Contubernia of Chaos Space Marines, Noise Marines, Raptors and Havocs. Supported by Bikers, Helbrutes and Rhinos.

Centuria ColourWhite

 

Centuria V Miles:

Centurion

Flamen Lustra 

Apothecarius

Signifer

Contubernia of Chaos Space Marines, Noise Marines, Raptors and Havocs. Supported by Bikers, Helbrutes and Rhinos.

Centuria ColourRed

 

Centuria VI Accensi:

Centurion

Flamen Transgressio

Apothecarius

Signifer

Contubernia of Chaos Space Marines and Noise Marines. Supported by Bikers, Helbrutes and Rhinos.

Centuria ColourGreen

 

Centuria VII Aeneati:

Centurion

Flamen Carnalitas

Apothecarius

Signifer

Contubernia of Chaos Space Marines and Noise Marines. Supported by Helbrutes and Rhinos.

Centuria ColourPink

 

Centuria VIII Venatores:

Centurion

Flamen Asotia

Apothecarius

Signifer

Contubernia of Raptors, Possessed and Warp Talons. Supported by Helbrutes, Spawn, Rhinos and Land Raiders.

Centuria Colour: Yellow

 

Centuria IX Ballistarii

Centurion

Flamen Volo

Apothecarius

Signifer

Contubernia of Havocs. Supported by Helbrutes and Rhinos.

Centuria Colour: Blue

 

Centuria X Speculatores

Centurion

Flamen Adfectatio

Apothecarius

Signifer

Contubernia of new Astartes recruits. Supported by Helbrutes and Rhinos.

Centuria ColourBlack

 

Armamentarium

Warpsmiths

Servitors

Equites (pilots, drivers, cabin crew) 

Colour: Steel

 

Bibliotecha

Magus (Highest ranking Sorcerer)

Venefici (ML3 Sorcerers)

Venenarii (ML2 Sorcerers)

Praecantatores (ML1 Sorcerers)

Colour: Purple

 

Praetorium

Legatus Legionis (Chaos Lord, the Lord Commander)

Tribunus Laticlavus (Chaos Lord, Senior Tribune, second in command)

Praefectus Castrorum (Third in command. Office held by the senior Warpsmith, responsible for the fleet and armored vehicles)

Tribuni Angusticlavii (Five Chaos Lords directly above the Primum Pilus in rank.)

Colour: Gold

 

 

CURRENTLY SOMEWHAT UNHAPPY ABOUT THE COLOUR SCHEME, SUBJECT TO CHANGE

 

Helmet Colours:

 

Praetorium: Golden helmets.

Bibliotecha: Blue helmets with purple trim.

Armamentarium: Red helmets with purple trim.

Elites: White helmets. Decani wear red helmets with white stripes.

Troops: Both Marines and Cultists wear purple helmets. Decani wear red helmets.

Fast Attack: Raptors wear yellow helmets (any and all Warp Talons are considered Raptors for organisational purposes). Bikers wear orange helmets. Decani wear red helmets with yellow and orange stripes respectively.

Heavy Support: Havocs wear Blue Helmets. Havoc Decani wear red helmets with a blue stripe. Tank drivers, pilots, cabin crew and Obliterators are part of the Armamentarium and hence wear red helmets with purple stripes.

 

 

Exceptions

The Legatus Legionis wears golden armour with purple trim.

The Tribunus Laticlavus wears golden arm and leg armour. 

The Tribuni Angusticlavii wear golden gauntlets.

 

The Tribunal pattern is repeated within the Bibliotecha. 

Praecantatores wear the regular purple-trimmed, blue armour of their office. 

Venenarii wear golden gauntlets. 

Venefici wear golden arm and leg armour.

The Magus wears golden armour with blue trim. Pauldrons are purple.

 

Those Helbrutes who have visible helmets are always granted the honour of a golden helmet owing to their ultimate sacrifice to the Cohors.

Flamines and the Pontifex Maximus wear skull helmets and black armour. Their armour trim is painted in the Centuria colour and their pauldrons are the Cohors purple. The Pontifex Maximus' skull helmet is golden, sometimes chased in purple

Warpsmiths wear red armour with purple trim. The Senior Warpsmith wears a golden helmet.

 

 

The Auxilia

 

The Imperium of Man can often be a dreary place. Men and women in their billions toil their fingers to the bone on inhospitable Forge Worlds, or succumb to the gang violence on overpopulated Hive Worlds. For the vast majority of the Imperial masses, moments of respite and leisure are rare indeed. It is this fact that has allowed the Cohors-sponsored Pleasure Cult to thrive. After millennia of fighting the Long War the Cohors have amassed significant wealth, some of which is reinvested in cultist activity.

The beginnings of a new cult on a new planet are innocent enough. Cult infiltrators are typically sent to a heavily populated place to set up some pleasurable venue or another – perhaps a café, a restaurant, an art gallery, a dance hall or a library. Providing heavily subsidized luxury and culture for those who could otherwise never afford it, the place becomes a popular meeting spot and the seeds of Slaaneshi corruption are planted. The demand for more venues now in place, the cult is expanded to a chain of restaurants offering exquisite cuisine, a province-wide art exhibit holding local painting or sculpture contests etc – all the while taking incremental steps towards outright debauchery and daemon-worship during secret meetings.

More often than not, it is at this point an Imperial official will take note of the suspicious activity. The exact response can vary, but it's almost invariably heavy-handed. Prominent personalities within the emerging cult may be publicly executed, art and literarature may be confiscated and burned, imprisonment and forced labour may become the fate of many. For a certainty, all the pleasurable venues the cult used to own will be razed or appropriated by the upper echelons of Imperial society. Many are the mahogany bookshelves, cellars of fine wine and amasec and sensuous statues that have found their way to planetary governors.

This is the stage where the cult goes underground, and where loyalty tends to shift within the population at large. The activities of the cult go on as before, but now in secret, and the Imperium is now described as an enemy – being attacked in art, speeches, literature – whilst the bacchanalian nature of the cult intensifies. As local authorities become increasingly repressive in their attempts to root the cult out, so does the influence of the cult grows.

While some cults eventually fail, being snuffed out by the Inquisition, the Adeptus Astartes, or particularly dedicated Planetary Defense Forces, some have grown to full-scale insurrections. This is where the Cohors Invicta make planetfall, razing cities, slaughtering Imperial forces, taking the spoils of war and worthy cultists with them. On at least one recorded instance, the corrupted Astartes and their pleasure sect have fought alongside Slaaneshi daemons during one such campaign.

 

Particularly able cultists are taken aboard the fleet, and given basic military training. The strength of the Auxilia has varied through the years, but at its strongest it has been comparable to an Astra Militarum infantry regiment, complete with captured transports and so on. Cultists deemed unfit for military duty are regularly employted as serfs.

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