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Terminators without Transport


Charlo

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I know, I know... Surely it can't be done... Right? No Spartans, no raiders and no pods (claw or otherwise!)

 

Well what if it could?

 

Basically I want to try and go super fluff with my DG and foot slog it, slowly covering the board in boots that cap objectives and aren't easily shifted.

 

So is there a way to make Footslogging terminators work? Personally the only thing I can think of right now is using Mortug to infiltrate 3 units of them, but then technically you're stuck without the Reaper himself...

 

Anyone ever tried it? For the points you save on those Transports you can get another unit or two of terminators to flood the field in scoring tough bodies.

 

I think in a defensive situation you could sort of maneuver ready to take the charge but charging headlong into a gunline is always going to be tough...

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I tried foot slogging Cataphractii in my very first 30k game (using Death Guard) when book 1 first came out. They basically spent the entire game inching forward to an objective, with the reaper autocannon flinging out a few shots each round.

 

Tartaros might have some luck, especially as IF with storm shields. However they really do need either infiltrate or a transport (or DS if you're IF or NL).

In friendly games as the AL:

 

1) Steal a unit of Deathshroud termis

2) attach a navigator and your HQ of choice (bonus points for being a primus medicae)

3) Add a void shield harness relic (non named characters only of course)

4) infiltrate for a turn 2 charge.

 

Bam!

  • 1 month later...

Even if I infiltrated my termies, I would want a transport :p

 

That said, you could infiltrate them and add a vigilator to give them scout and move through cover (if you didn't already have it). 

 

Then stack them up with combi weapons. 

 

Seriously, you are 12" away, so you get to double tap and you are 12" always, which means you should be in cover next turn. 

 

Another though it is that you infiltrate a second unit in a rhino and use the rhino as moveable cover. 

 

The vigi could also have a jump pack, which might be useful to jump ahead and lock down a small unit and wait for the termies to jump it. 

In friendly games as the AL:

 

1) Steal a unit of Deathshroud termis

2) attach a navigator and your HQ of choice (bonus points for being a primus medicae)

3) Add a void shield harness relic (non named characters only of course)

4) infiltrate for a turn 2 charge.

 

Bam!

 

You can't, navigator doesn't have infiltrate....

I swear by my terms but I play IF so they have 3++ and can deep strike... They are a game winning unit and do fine even versus unrestricted 40k armies.

Well that's well and good for you but we can't all be IF :P

 

Won't say I'm not jealous of deep striking 3++ Tartaros though.

I've already started stocking bits for a small Allied force of 'Fists for my Iron Hands - A Praetor and some Pride of the Legion Termie buddies all in Tartarus with Thunder Hammers & Storm Shields. 500pts of teleporting, face-smashing goodness.

Regarding footslogging. I fielded 8 Gorgons and a Character (sadly in Cataphractii) against a mate's Necrons the other day. Near the end of the game they really struggled to get close to anything and were left stranded in no-mans land.

Even if I infiltrated my termies, I would want a transport :p

 

That said, you could infiltrate them and add a vigilator to give them scout and move through cover (if you didn't already have it).

 

Then stack them up with combi weapons.

 

Seriously, you are 12" away, so you get to double tap and you are 12" always, which means you should be in cover next turn.

 

Another though it is that you infiltrate a second unit in a rhino and use the rhino as moveable cover.

 

The vigi could also have a jump pack, which might be useful to jump ahead and lock down a small unit and wait for the termies to jump it.

Not sure if that really works. You're suppose to infiltrate at least 18" away, which is not the same thing as within 18", so you shouldn't be in rapid fire range after scouting 6".

The blind aura would have helped though I imagine!

 

They never really got close enough for it to have an effect (one time they passed and no other unit lived long enough to roll...), but the Thallax with a Photon Thruster and Castellax with Darkfire Cannons had the best day of their robotic lives!

In friendly games as the AL:

 

1) Steal a unit of Deathshroud termis

2) attach a navigator and your HQ of choice (bonus points for being a primus medicae)

3) Add a void shield harness relic (non named characters only of course)

4) infiltrate for a turn 2 charge.

 

Bam!

It is a bit delayed, but you cannot deploy a non Infiltrating model with a unit that can infiltrate. So no navigator.

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