Charlo Posted May 22, 2016 Share Posted May 22, 2016 Do you think this could work? Obviously they can't fire on the turn they land (unless I'm missing something massive!) But Orbtial assault with a few initial threats like Leviathans and such coming down would hopefully let you get these guys into position. T2 could see the arrival of terminators and such as well. Obviously the main problem would be the more Mortars you deploy the weaker your Alphastrike is, but if you put them in the second wave they might not start firing until T3 or worse, later. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/ Share on other sites More sharing options...
Slips Posted May 22, 2016 Share Posted May 22, 2016 Shatter Shells. They can still snapfire since they're not templates. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4402260 Share on other sites More sharing options...
Charlo Posted May 22, 2016 Author Share Posted May 22, 2016 Shatter Shells. They can still snapfire since they're not templates. Oh now that is a good thought. Land > Shatter > Phosphex next turn. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4402275 Share on other sites More sharing options...
Charlo Posted June 28, 2016 Author Share Posted June 28, 2016 Minor bit of Necro and change of direction... So if running Orbital assault what seems to be the best way to incorporate Anti-Tank? From what I can see it's pretty much Support Squads and Dreads of all kinds? Also is there any kind of reserve manipulation available to Orbital Assault? Looking into playing it for my DG because I have 7 pods and my god I'm going to use them :P Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4430857 Share on other sites More sharing options...
1ncarnadine Posted June 28, 2016 Share Posted June 28, 2016 Minor bit of Necro and change of direction... So if running Orbital assault what seems to be the best way to incorporate Anti-Tank? From what I can see it's pretty much Support Squads and Dreads of all kinds? Also is there any kind of reserve manipulation available to Orbital Assault? Looking into playing it for my DG because I have 7 pods and my god I'm going to use them Don't forget Terminators in a Dreadclaw. 2-3 chainfists, and maybe combi-meltas if you want to blast walkers. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431002 Share on other sites More sharing options...
Charlo Posted June 28, 2016 Author Share Posted June 28, 2016 So just realised that pods can hold two Rapiers. That is brilliant. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431028 Share on other sites More sharing options...
Caillum Posted June 28, 2016 Share Posted June 28, 2016 Reserves manipulation is limited in Orbital Assault: - Sons of Horus get to re-roll 1's. - Fulgrim gives his army re-rolls, as does Remus Ventanus. :) - Perturabo can start rolling from Turn 1. - Alvarex Maun can re-roll for Drop Pods and Flyers if he is Warlord. The only other ways are the following: - a Librarian with Scrier's Gaze from Divination. He'd need to drop in 1st turn and get the blessing off though. - an Allied Detachment that includes a Proteus with an Explorator Augury Array. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431185 Share on other sites More sharing options...
Charlo Posted June 28, 2016 Author Share Posted June 28, 2016 I'd be playing death guard so there's that :P Though - I did entertain the idea of a force using IW as the Primary running orbital assault and then DG allies using pride. Lots of Reserve Shenanigans with Perturabo and teleporting/ podding terminators turn one. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431213 Share on other sites More sharing options...
2gud2bbad Posted June 29, 2016 Share Posted June 29, 2016 1. Leviathan with melta-lance 2. Cortus with double grav 3. Landspeeders with grav 4. Terminators with combi-weapons 5. Veterans with Meltas/Missile Launchers and Melta Bombs in dread claw or normal DP 6. Seekers with combi-weapons 7. Tactical Support Squads ... Bonus points for being Sons of Horus (Accuracy) or Alpha Legion with Dynat (army wide Tank hunters and +1 Pen) Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431485 Share on other sites More sharing options...
Flint13 Posted June 29, 2016 Share Posted June 29, 2016 ^This is pretty spot on. I've been using my World Eaters in Orbital assault for a half dozen games now. Khârn and Surlak with a chosen bodyguard, three Inductii squads with powerfist sgts and three Levis, two with lances, one with a grav bombard. Let me tell you, leviathans with melta lances in pods are aces. Slipstreams phrased it really well awhile back: "Melta? Armored ceramite, lol." "Str9AP1 anywaiz, lolz" Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431586 Share on other sites More sharing options...
Charlo Posted June 29, 2016 Author Share Posted June 29, 2016 Yeah I saw that! Really - when BA get around to it i'll be running Day of Revelation, Obital Assault +1 (...Kinda) so it's all relevant. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431597 Share on other sites More sharing options...
Hesh Kadesh Posted June 29, 2016 Share Posted June 29, 2016 Grav Baby-Temptors work well enough. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431738 Share on other sites More sharing options...
Charlo Posted June 29, 2016 Author Share Posted June 29, 2016 Grav Baby-Temptors work well enough. Speaking of, am I dreaming about taking a talon and letting them all get a pod in Orbital assault? Or do they have to be a single choice each still? Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431772 Share on other sites More sharing options...
2gud2bbad Posted June 29, 2016 Share Posted June 29, 2016 Grav Baby-Temptors work well enough. Speaking of, am I dreaming about taking a talon and letting them all get a pod in Orbital assault? Or do they have to be a single choice each still? Single Choice sadly, as it is for the leviathans. Would be way too rapetastic otherwise. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431865 Share on other sites More sharing options...
SkimaskMohawk Posted June 29, 2016 Share Posted June 29, 2016 Everyone forgets about Javelins, arguably one of the most powerful Fast Attack choices. Multi melta, twinlinked cyclone and two hunter killers for under 100 pts for 5 str 8 shots on the side of vehicles off a good deepstrike/outflank? Squadronable? Immune to bolter fire with AV 11? Sign me up Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431887 Share on other sites More sharing options...
Terminus Posted June 29, 2016 Share Posted June 29, 2016 1. Leviathan with melta-lance 2. Cortus with double grav 3. Landspeeders with grav 4. Terminators with combi-weapons 5. Veterans with Meltas/Missile Launchers and Melta Bombs in dread claw or normal DP 6. Seekers with combi-weapons 7. Tactical Support Squads ... Bonus points for being Sons of Horus (Accuracy) or Alpha Legion with Dynat (army wide Tank hunters and +1 Pen) Just a slight correction, the vehicles would not get Tank Hunter in an Alpha list, and Dynat gives boys and dreadnoughts +1 to vehicle damage charts in enemy deployment zone only. For what it's worth, I think the Kheres has game with Dynat, since it's effectively AP2 with him and there are increasingly juicy targets with all these Predator and Vindicator squadrons. Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4431889 Share on other sites More sharing options...
2gud2bbad Posted July 1, 2016 Share Posted July 1, 2016 1. Leviathan with melta-lance 2. Cortus with double grav 3. Landspeeders with grav 4. Terminators with combi-weapons 5. Veterans with Meltas/Missile Launchers and Melta Bombs in dread claw or normal DP 6. Seekers with combi-weapons 7. Tactical Support Squads ... Bonus points for being Sons of Horus (Accuracy) or Alpha Legion with Dynat (army wide Tank hunters and +1 Pen) Just a slight correction, the vehicles would not get Tank Hunter in an Alpha list, and Dynat gives boys and dreadnoughts +1 to vehicle damage charts in enemy deployment zone only. For what it's worth, I think the Kheres has game with Dynat, since it's effectively AP2 with him and there are increasingly juicy targets with all these Predator and Vindicator squadrons. Of course you are right - was just generalizing. What about Plasma-guns with Dynat hitting on 2's and then AP1'ing the everliving crap out of everything with weak side or rear Armour? :D Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4433098 Share on other sites More sharing options...
Charlo Posted July 1, 2016 Author Share Posted July 1, 2016 1. Leviathan with melta-lance 2. Cortus with double grav 3. Landspeeders with grav 4. Terminators with combi-weapons 5. Veterans with Meltas/Missile Launchers and Melta Bombs in dread claw or normal DP 6. Seekers with combi-weapons 7. Tactical Support Squads ... Bonus points for being Sons of Horus (Accuracy) or Alpha Legion with Dynat (army wide Tank hunters and +1 Pen) Just a slight correction, the vehicles would not get Tank Hunter in an Alpha list, and Dynat gives boys and dreadnoughts +1 to vehicle damage charts in enemy deployment zone only. For what it's worth, I think the Kheres has game with Dynat, since it's effectively AP2 with him and there are increasingly juicy targets with all these Predator and Vindicator squadrons. Of course you are right - was just generalizing. What about Plasma-guns with Dynat hitting on 2's and then AP1'ing the everliving crap out of everything with weak side or rear Armour? Or use Meltaguns and start blowing them up on a 4+ O.O Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4433234 Share on other sites More sharing options...
SkimaskMohawk Posted July 1, 2016 Share Posted July 1, 2016 We 5th ed now bby Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4433275 Share on other sites More sharing options...
2gud2bbad Posted July 1, 2016 Share Posted July 1, 2016 1. Leviathan with melta-lance 2. Cortus with double grav 3. Landspeeders with grav 4. Terminators with combi-weapons 5. Veterans with Meltas/Missile Launchers and Melta Bombs in dread claw or normal DP 6. Seekers with combi-weapons 7. Tactical Support Squads ... Bonus points for being Sons of Horus (Accuracy) or Alpha Legion with Dynat (army wide Tank hunters and +1 Pen) Just a slight correction, the vehicles would not get Tank Hunter in an Alpha list, and Dynat gives boys and dreadnoughts +1 to vehicle damage charts in enemy deployment zone only. For what it's worth, I think the Kheres has game with Dynat, since it's effectively AP2 with him and there are increasingly juicy targets with all these Predator and Vindicator squadrons. Of course you are right - was just generalizing. What about Plasma-guns with Dynat hitting on 2's and then AP1'ing the everliving crap out of everything with weak side or rear Armour? Or use Meltaguns and start blowing them up on a 4+ O.O That was obv Anyway Hahahah Rip squadrons Link to comment https://bolterandchainsword.com/topic/322666-orbital-assault-anti-tank/#findComment-4433331 Share on other sites More sharing options...
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